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	<id>https://cruisercommand.com/wiki/index.php?action=history&amp;feed=atom&amp;title=V0.97</id>
	<title>V0.97 - Revision history</title>
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	<updated>2026-09-23T21:45:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=V0.97&amp;diff=54&amp;oldid=prev</id>
		<title>Caladbolg: Created page with &quot;&#039;&#039;&#039;v0.97:&#039;&#039;&#039;  - Might’ve fixed the issue with trigger errors in the Respawn trigger.  - Fixed a camera issue with using teleporters while in space view.  - EMP Mines now act...&quot;</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=V0.97&amp;diff=54&amp;oldid=prev"/>
		<updated>2013-03-12T00:28:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;v0.97:&amp;#039;&amp;#039;&amp;#039;  - Might’ve fixed the issue with trigger errors in the Respawn trigger.  - Fixed a camera issue with using teleporters while in space view.  - EMP Mines now act...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;v0.97:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- Might’ve fixed the issue with trigger errors in the Respawn trigger.&lt;br /&gt;
&lt;br /&gt;
- Fixed a camera issue with using teleporters while in space view.&lt;br /&gt;
&lt;br /&gt;
- EMP Mines now actually slow down ships. It turns off the engines of the ship it hits. It works on Battlecruisers, but it only halves the speed.&lt;br /&gt;
&lt;br /&gt;
- Increased Opposer Proximity Mine damage from 30 to 150.&lt;br /&gt;
&lt;br /&gt;
- Increased EMP Mine damage from 25 to 100.&lt;br /&gt;
&lt;br /&gt;
- Reduced the veldite cost of all light missiles from 10 to 5.&lt;br /&gt;
&lt;br /&gt;
- Reduced Yamato damage from 1000 to 550.&lt;br /&gt;
&lt;br /&gt;
- Nerfed the math behind the shield boost slightly.&lt;br /&gt;
&lt;br /&gt;
- Added the Frequency Nullifier item which makes the ship carrying it invisible to pings.&lt;br /&gt;
&lt;br /&gt;
- Changed the owner of all ships to the player navigating it.&lt;br /&gt;
&lt;br /&gt;
- Fixed a drone issue where ordering it to load missiles would make all the drones crash permanently.&lt;br /&gt;
&lt;br /&gt;
- You’ll no longer be punished for blowing up the core after the game is done.&lt;br /&gt;
&lt;br /&gt;
- You can no longer gain/lose reputation in single play&lt;br /&gt;
&lt;br /&gt;
- Drones can no longer accidentally get stuck on consoles.&lt;br /&gt;
&lt;br /&gt;
- Adding computer players in the lobby will now add them as drones for that team.&lt;br /&gt;
&lt;br /&gt;
- Fixed a miscalculation in the way damage is calculated. Nothing major.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the status wouldn’t update properly.&lt;br /&gt;
&lt;br /&gt;
- Added a ship broadcast when a player increases the core beyond 150%.&lt;br /&gt;
&lt;br /&gt;
- Added a ship broadcast when the core stability goes below 50% and 25%&lt;br /&gt;
&lt;br /&gt;
- Added a new upgrade that is required for the Engine Boost ability.&lt;br /&gt;
&lt;br /&gt;
- Moved the Arm Yamato Cannon button to the Cruiser Weapons menu.&lt;br /&gt;
&lt;br /&gt;
- Decreased the time between the Kermiculite field notification and the field spawning to 35 seconds (from 60)&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
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