<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://cruisercommand.com/wiki/index.php?action=history&amp;feed=atom&amp;title=V1.3</id>
	<title>V1.3 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://cruisercommand.com/wiki/index.php?action=history&amp;feed=atom&amp;title=V1.3"/>
	<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=V1.3&amp;action=history"/>
	<updated>2026-09-23T21:46:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=V1.3&amp;diff=20&amp;oldid=prev</id>
		<title>Caladbolg: Created page with &quot;&#039;&#039;&#039;v1.3: (4/2 – 2013)&#039;&#039;&#039;  - Fixed a problem where the BC hull upgrade wouldn’t add any hull after level 5.  - Fixed a problem where the BC hull upgrade didn’t take longe...&quot;</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=V1.3&amp;diff=20&amp;oldid=prev"/>
		<updated>2013-03-11T03:06:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;v1.3: (4/2 – 2013)&amp;#039;&amp;#039;&amp;#039;  - Fixed a problem where the BC hull upgrade wouldn’t add any hull after level 5.  - Fixed a problem where the BC hull upgrade didn’t take longe...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;v1.3: (4/2 – 2013)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed a problem where the BC hull upgrade wouldn’t add any hull after level 5.&lt;br /&gt;
&lt;br /&gt;
- Fixed a problem where the BC hull upgrade didn’t take longer the more you upgrade it.&lt;br /&gt;
&lt;br /&gt;
- Increased the hull increase of the BC hull upgrade from 300 to 500.&lt;br /&gt;
&lt;br /&gt;
- Modified the missile loading regions to prevent missiles from getting stuck.&lt;br /&gt;
&lt;br /&gt;
- Fixed a problem that caused players to lose control of their marines (there are probably several things that can cause this. Contact me if it happens again.&lt;br /&gt;
&lt;br /&gt;
- AI players should no longer show up in the start screen.&lt;br /&gt;
&lt;br /&gt;
- Added automatic AI restart to prevent AI from stopping to work completely.&lt;br /&gt;
&lt;br /&gt;
- Updated the Fusion Core upgrade tooltip to reflect the earlier balance change.&lt;br /&gt;
&lt;br /&gt;
- Kinetic weapon projectile speed reduced by 60%.&lt;br /&gt;
&lt;br /&gt;
- Kinetic weapon energy cost increased from 200 to 400.&lt;br /&gt;
&lt;br /&gt;
- Kinetic homing branch tier 2 no longer reduces the cooldown from 1s to 0.5s.&lt;br /&gt;
&lt;br /&gt;
- Kinetic homing branch tier 3 now increases damage by 100% instead of 50%.&lt;br /&gt;
&lt;br /&gt;
- Kinetic homing branch tier 3 now increases speed by 50%.&lt;br /&gt;
&lt;br /&gt;
- Kinetic single branch tier 2 now increases the hull damage by 100% instead of 200%&lt;br /&gt;
&lt;br /&gt;
- Kinetic single branch tier 3 now decreases the projectile speed by 50%.&lt;br /&gt;
&lt;br /&gt;
- Kinetic single branch tier 2 no longer increases shield damage.&lt;br /&gt;
&lt;br /&gt;
- Added an ability to the weapons console to unlock the camera.&lt;br /&gt;
&lt;br /&gt;
- The laser upgrade now increases the shield damage properly.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
</feed>