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	<id>https://cruisercommand.com/wiki/index.php?action=history&amp;feed=atom&amp;title=V1.4</id>
	<title>V1.4 - Revision history</title>
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	<updated>2026-09-23T21:46:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=V1.4&amp;diff=19&amp;oldid=prev</id>
		<title>Caladbolg: Created page with &quot;&#039;&#039;&#039;v1.4: (21/2 – 2013)&#039;&#039;&#039;  - Merculite Heavy Missile damage increased from 400 to 650.  - Merculite Heavy Missile Kermiculite cost increased from 15 to 35.  - Max mines per ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=V1.4&amp;diff=19&amp;oldid=prev"/>
		<updated>2013-03-11T02:47:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;v1.4: (21/2 – 2013)&amp;#039;&amp;#039;&amp;#039;  - Merculite Heavy Missile damage increased from 400 to 650.  - Merculite Heavy Missile Kermiculite cost increased from 15 to 35.  - Max mines per ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;v1.4: (21/2 – 2013)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- Merculite Heavy Missile damage increased from 400 to 650.&lt;br /&gt;
&lt;br /&gt;
- Merculite Heavy Missile Kermiculite cost increased from 15 to 35.&lt;br /&gt;
&lt;br /&gt;
- Max mines per team lowered from 250 to 75.&lt;br /&gt;
&lt;br /&gt;
- Did some more stuff to prevent console locks.&lt;br /&gt;
&lt;br /&gt;
- Added an “-unstuck” command.&lt;br /&gt;
&lt;br /&gt;
- Added a new console. The science console. It will get more abilities in later patches.&lt;br /&gt;
&lt;br /&gt;
- Yamato loading is now done in the science console&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the drones would stop working.&lt;br /&gt;
&lt;br /&gt;
- Mirrored asteroid spawns so both sides of the map have the same asteroid layout.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where drones would stop returning minerals if they mined too fast.&lt;br /&gt;
&lt;br /&gt;
- Paused animation on most of the moving doodads inside to improve performance.&lt;br /&gt;
&lt;br /&gt;
- Added visual nebulas. They do nothing right now.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
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