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	<id>https://cruisercommand.com/wiki/index.php?action=history&amp;feed=atom&amp;title=V1.9</id>
	<title>V1.9 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://cruisercommand.com/wiki/index.php?action=history&amp;feed=atom&amp;title=V1.9"/>
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	<updated>2026-09-23T21:46:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=V1.9&amp;diff=198&amp;oldid=prev</id>
		<title>Siretu: Created page with &quot;&#039;&#039;&#039;v1.9 (7/4 - 2013)&#039;&#039;&#039;  - Modified the Shield Boost tooltip to adjust for a patch a long time ago.  - The defense AI can no longer keep seeing targets after they go into ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=V1.9&amp;diff=198&amp;oldid=prev"/>
		<updated>2013-04-09T16:15:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;/wiki/index.php/V1.9&quot; title=&quot;V1.9&quot;&gt;v1.9&lt;/a&gt; (7/4 - 2013)&amp;#039;&amp;#039;&amp;#039;  - Modified the Shield Boost tooltip to adjust for a patch a long time ago.  - The defense AI can no longer keep seeing targets after they go into ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[v1.9]] (7/4 - 2013)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- Modified the Shield Boost tooltip to adjust for a patch a long time ago.&lt;br /&gt;
&lt;br /&gt;
- The defense AI can no longer keep seeing targets after they go into fog of war.&lt;br /&gt;
&lt;br /&gt;
- Added a new (free) repair item which releases repair bots. It is the first step towards making hull tanking viable.&lt;br /&gt;
&lt;br /&gt;
- The repair kit has been removed because of the addition of the repair station.&lt;br /&gt;
&lt;br /&gt;
- The old hull repair has been removed because of the addition of the repair station.&lt;br /&gt;
&lt;br /&gt;
- Mine layer’s sprays no longer requires an upgrade.&lt;br /&gt;
&lt;br /&gt;
- Added a lot of sound effects to weapons and other abilities.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue that caused Hardened Shield to be ineffective.&lt;br /&gt;
&lt;br /&gt;
- Changed the price of Hardened Shield to cost more of Chalcorium than Veldite.&lt;br /&gt;
&lt;br /&gt;
- Increased the max level of hardened shield from 3 to 4.&lt;br /&gt;
&lt;br /&gt;
- Added some new upgrades to make hull tanking viable: Iron Curtain and Thermite Charge&lt;br /&gt;
&lt;br /&gt;
- The gunnery AI will now use triple or penta burst if available.&lt;br /&gt;
&lt;br /&gt;
- The gunnery AI now has an option to prioritize either kinetics or laser weapons.&lt;br /&gt;
&lt;br /&gt;
- The mining AI will now actually remember to accelerate while trying to escape.&lt;br /&gt;
&lt;br /&gt;
- The mining AI will now try to use turbo jump to get away.&lt;br /&gt;
&lt;br /&gt;
- Improved the mining AI’s dodging (of both enemies and asteroids)&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where drones gained from people dropping in the lobby weren’t working.&lt;br /&gt;
&lt;br /&gt;
- Fixed the refining region so that minerals dropped at the edge gets refined.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue that was causing the Plasma transfer to not work.&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
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