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| The drone console can be used to designate tasks to your [[battlecruiser|battlecruiser's]] drones. Drones either be prepared in the starting lobby by adding an A.I. to the team or by purchasing a drone directly from the console, which will initially cost 150 [[veldite]] and 30 [[kermiculite]], increasing by 50 [[veldite]] and 10 [[kermiculite]] with every purchased drone.
| | Drones are non-player AI's that can be controlled from the AI Console. |
| | | see [[AI Console|this]] for more information. |
| Though the current tasks available to drones are limited, it is intended for A.I. to be able to perform all tasks such that the game could be played without ever leaving the drone console.
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| == Orders ==
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| '''Mining Order''' - A drone following the mining order will attempt to launch a [[miner]] from your [[battlecruiser|battlecruiser's]] hanger. If there are no available miners, the drone will wait until one becomes available. Once launched, the drone will travel in a seemingly random direction until it finds an asteroid included in the minerals it has been designated to gather and then mine it. Drones tend to send back at a high frequency, and will often turbo boost at even the slightest sign of a [[wraith]] making them difficult to kill head on.
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| '''Refining Order''' - A drone following the refining order will immediately head to the bottom of the hanger where minerals sent by [[miner|miners]] arrive. Upon the arrival of resources, the drone will immediately begin to pick them up until either its inventory is full or there are no more minerals. Following any pick up, it will head to the refining area at walking speed (as opposing to sprinting) and place the minerals appropriately for refining. The refining order is often used due to the tedious nature of refining.
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| '''Loading Missiles''' - A drone following the loading missiles order will wait at the spawn location on the [[battlecruiser]]. The moment any missiles are dropped or created, regardless of location, the drone will attempt to pick them up until there are either no more available missiles or its inventory is full. Then, depending on if a missile bay or a missile is closer, it will either attempt to pick up more missiles or load the nearest missile bay. If more missiles are made available while loading missiles, it will attempt to fill its inventory first if the missile is closer than the missile bay.
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| '''Attack Nearby''' - A drone following the attack nearby order will immediately attempt to move onto the [[Weapons Console|weapon console]]. While on it, it will attempt to fire at all enemies that are both visible and within firing range at a speed which increases based upon the enemy's proximity using the weapon type designated on the drone console. If the fire missile option is checked, the drone will immediately attempt to fire all missiles that are loaded if aimed at the enemy [[battlecruiser]] and within the appropriate distance.
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Latest revision as of 02:36, 16 January 2015
Drones are non-player AI's that can be controlled from the AI Console.
see this for more information.