Electro-Magnetic Projectile: Difference between revisions

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**Disables Wraiths [[Boost]] abilities for a few seconds.
**Disables Wraiths [[Boost]] abilities for a few seconds.
*The EMP can be fired from any side of the Wraith, moves extremely fast, has low energy cost and has a long range.
*The EMP can be fired from any side of the Wraith, moves extremely fast, has low energy cost and has a long range.
*EMP is perfect tool for hunting and escaping enemy ships.
*EMP is perfect tool for hunting escaping enemy ships.
*EMP deals 30 damage and reduces engines by 70% when [[Tier upgrades#T1 Upgrades|Offensive Tier1]] is researched from the [[Upgrades Console]]. An upgraded EMP can 1 hit [[Cargo Drone]]s.
*EMP deals 30 damage and reduces engines by 70% when [[Tier upgrades#T1 Upgrades|Offensive Tier1]] is researched from the [[Upgrades Console]]. An upgraded EMP can 1 hit [[Cargo Drone]]s.



Latest revision as of 06:09, 17 March 2015

Ability

Electro-Magnetic Projectile
http://i.imgur.com/uss78Vn.jpg
Ship Wraith
Cost 10
CD

12 seconds

Description Projectile that disables enemy engines.
  • Electro-Magnetic Projectile (EMP for short) is an innate Wraith ability.
  • The Wraiths EMP;
    • Reduces enemy engines.
    • Stops enemies from docking.
    • Disables Miners Turbo Jump ability for a few seconds.
    • Disables Wraiths Boost abilities for a few seconds.
  • The EMP can be fired from any side of the Wraith, moves extremely fast, has low energy cost and has a long range.
  • EMP is perfect tool for hunting escaping enemy ships.
  • EMP deals 30 damage and reduces engines by 70% when Offensive Tier1 is researched from the Upgrades Console. An upgraded EMP can 1 hit Cargo Drones.


  • Info add: inital engines speed reduction of emp?