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*split the photon rush upgrade and ability page!
*Only combine the ability/upgrade page if the upgrade unlocks the ability.
*Finish load missile
*make new page for missile bay
*Complete Wraith Page, add all the hyperlinks then use it as a standard for small ship pages.


=HUD Tabs=
*fix/remove the redirects to the asteroid field events fix the hyperlinks so they go directly to the page rather than to a redirect page!!
==Battlecruiser status==
*remove drone pages and links to drone page make them all goto ai console drone section.
This tab displays the overall condition the battlecruiser is in.


<br>Hull: Shows your battlecruseirs current hull and max hull.
*categories for the small ships and their pages
<br>Shields: Shows your battlecrusiers current shield and max shield.
*[[A Gravity Well Forms]] terribly outdated.
<br>Energy: Shows the amount of energy stored in the energy capacitor (Ecap) with a storage max 100K GJ
*Make note that marine aiblity first aid is canceled when carrying freq null in active armor slot.
<br>Weapon cap: Shows the amount of energy stored in the weapons capaciotr (Wcap) with a storage max 100K GJ
<br>Loaded missiles: The amount of missiles your battlecruiser has loaded
<br>Speed: The current speed of your battlecruiser, note not the energy in engines.
<br>Core Stability: Your battlecruisers core stability.


*energy console abilities
*"Hangar console" page fix construct/salvage table so that each cell has the same size so the 2 tables align properly


==Vote kick==




==Goto menu/Directions==
=Ship Abilities=
Navigating around the battlecruiser is simplified with the goto menu/directions tab. This tab is located bot right above the command card.
==Miner==
{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Miner Abilities''


== Refining ==
|Width=70px; Height=;"|Icon
Takes you to refine area, construction console and mass fabricator (only if t3 economy upgraded).
|Width=150px; Height=;|Name
|Width=50px; Height=;"|[[File:Veldite.jpg|frameless|20px|link=Veldite]] (ENERGY ICON)
|Width=50px; Height=;"|CD (TIME ICON)
|Width=300px; Height=;"|Description
|-


== Hanger ==
|http://i.imgur.com/uj73cxR.jpg
Takes you to the hanger where 6 launch pads are available. Also located at the bottom of the hanger is the cargo drone, drop off point, for unrefined minerals.
|[[Accelerate Mining Beam]]
|150
|35
|Accelerates mining speed drastically for 15seconds
|-


== Bridge ==
|http://i.imgur.com/NNoKnKw.jpg
Compact series of consoles including upgrades, science, weapons and navigation.
|[[Turbo Jump]]
|250
|45
|Initiates short range speed jump.
|-


== Power ==
|http://i.imgur.com/hRGsmeP.jpg
Where the isolated power console is located.
|[[Scanner Sweep]]
|0
|40
|Reveals mineral types inside asteroids.
|-


|http://i.imgur.com/6UxDdMJ.jpg
|[[Mine Asteroid]]
|0
|0
|Mines minerals out of asteroid.
|-


<br>
|http://i.imgur.com/mWGPQuF.jpg
[[File:WaspLightMissile.png|options|center|Wasp Missile Icon|link=Main Page|]]
|[[Return Minerals]]
|0
|45
|Unloads Miners inventory into a Cargo Drone.
|-


=Tactics=
==Sniping==
Sniping is a broad term to describe attacking the enemy battlecruiser from a long distance.
<br>A human player on the [[Weapons Console]], shoots the enemy battlecruiser using vision provided by small ships or a predator missiles tracking beacon.


[[File:WaspLightMissile.png|frame|none|alt=Alt text|battlecruiser sniping enemy using a cloaked wraith as a scout.]]
|http://i.imgur.com/ytm3QL5.jpg
|[[Mineral Vent]]
|0
|0
|Ejects collected minerals towards target point.
|-
|}


=Energy Console Abilities=




==Chomper Rush==
{|class="wikitable"
Is a tactic that involves co-ordinating the [[miner]]s to mine the exact minerals to purchase a [[chomper]].
|+ style="caption-side:bottom; color:#e76700;"|''Abilities''
<br>Tactic is ideal when the starting map is abundant with astroid fields.
|Weapons System
<br>Once the chomper is constructed, upgrades resume as normal.
|http://i.imgur.com/zsWN3xR.jpg
<br>Heavy economy move.


[[File:WaspLightMissile.png|frame|none|alt=Alt text|Caption text]]


==Kinetic Rush==
Kinetic rushes involves upgrading kinetic tier weapons and then relying on a surprise attack on the enemy battlecruiser and abusing power saving low shields to cause unrecoverable damage.
<br>Heavy aggressive move






*note The resources top right on your HUD is your teams resources shared by all players of that team.
|a
{|
|http://i.imgur.com/zsWN3xR.jpg
|Changes the Weapons Systems energy input/output by units of 5 GJ/sec.
|-
! style="text-align: right; font-weight: bold; font-style: italic;"| +5 GJ/sec
|-
|http://i.imgur.com/x6yQTkC.jpg
|-
! style="text-align: right; font-weight: bold; font-style: italic;"| -5 GJ/sec
|}


=Basic Flight Controls=
 
[[Flight Controls]]
|}
 
=MS/Sprint Data=
 
{|class="wikitable"
!colspan="3" style="text-align:Left;"|Default Situation
|-
 
|
|MS
|Total
|-
 
|Before Sprint
|4(+0)
|4
|-
 
|Sprint Active
|4(+3.2)
|7.2
|-
 
|
|Sprint Total
| +3.2
|-
|}
 
{|class="wikitable"
!colspan="3" style="text-align:Left;"|Carrying Firesuit
|-
 
|
|MS
|Total
|-
 
|Before Sprint
|4(-0.4)
|3.6
|-
 
|Sprint Active
|4(+2.48)
|6.48
|-
 
|
|Sprint Total
| +2.88
|-
|}
 
{|class="wikitable"
!colspan="3" style="text-align:Left;"|Utility Tier 3 Researched
|-
 
|
|MS
|Total
|-
 
|Before Sprint
|4.8(+0)
|4.8
|-
 
|Sprint Active
|4.8(+3.84)
|8.64
|-
 
|
|Sprint Total
| +3.84
|-
|}
 
{|class="wikitable"
!colspan="3" style="text-align:Left;"|Utility Tier 3 Researched & Holding Firesuit
|-
 
|
|MS
|Total
|-
 
|Before Sprint
|4.8(-0.48)
|4.32
|-
 
|Sprint Active
|4.8(+2.97)
|7.77
|-
 
|
|Sprint Total
| +3.45
|-
|}

Latest revision as of 04:22, 29 March 2015

  • split the photon rush upgrade and ability page!
  • Only combine the ability/upgrade page if the upgrade unlocks the ability.
  • Finish load missile
  • make new page for missile bay
  • Complete Wraith Page, add all the hyperlinks then use it as a standard for small ship pages.
  • fix/remove the redirects to the asteroid field events fix the hyperlinks so they go directly to the page rather than to a redirect page!!
  • remove drone pages and links to drone page make them all goto ai console drone section.
  • categories for the small ships and their pages
  • A Gravity Well Forms terribly outdated.
  • Make note that marine aiblity first aid is canceled when carrying freq null in active armor slot.
  • energy console abilities
  • "Hangar console" page fix construct/salvage table so that each cell has the same size so the 2 tables align properly


Ship Abilities

Miner

Miner Abilities
Icon Name (ENERGY ICON) CD (TIME ICON) Description
http://i.imgur.com/uj73cxR.jpg Accelerate Mining Beam 150 35 Accelerates mining speed drastically for 15seconds
http://i.imgur.com/NNoKnKw.jpg Turbo Jump 250 45 Initiates short range speed jump.
http://i.imgur.com/hRGsmeP.jpg Scanner Sweep 0 40 Reveals mineral types inside asteroids.
http://i.imgur.com/6UxDdMJ.jpg Mine Asteroid 0 0 Mines minerals out of asteroid.
http://i.imgur.com/mWGPQuF.jpg Return Minerals 0 45 Unloads Miners inventory into a Cargo Drone.
http://i.imgur.com/ytm3QL5.jpg Mineral Vent 0 0 Ejects collected minerals towards target point.

Energy Console Abilities

Abilities
Weapons System http://i.imgur.com/zsWN3xR.jpg



a
http://i.imgur.com/zsWN3xR.jpg Changes the Weapons Systems energy input/output by units of 5 GJ/sec.
+5 GJ/sec
http://i.imgur.com/x6yQTkC.jpg
-5 GJ/sec


MS/Sprint Data

Default Situation
MS Total
Before Sprint 4(+0) 4
Sprint Active 4(+3.2) 7.2
Sprint Total +3.2
Carrying Firesuit
MS Total
Before Sprint 4(-0.4) 3.6
Sprint Active 4(+2.48) 6.48
Sprint Total +2.88
Utility Tier 3 Researched
MS Total
Before Sprint 4.8(+0) 4.8
Sprint Active 4.8(+3.84) 8.64
Sprint Total +3.84
Utility Tier 3 Researched & Holding Firesuit
MS Total
Before Sprint 4.8(-0.48) 4.32
Sprint Active 4.8(+2.97) 7.77
Sprint Total +3.45