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=Tactics=
*split the photon rush upgrade and ability page!
==Sniping==
*Only combine the ability/upgrade page if the upgrade unlocks the ability.
Sniping is a broad term to describe attacking the enemy battlecruiser from a long distance.
*Finish load missile
<br>A human player on the [[Weapons Console]], shoots the enemy battlecruiser using vision provided by small ships or a predator missiles tracking beacon.
*make new page for missile bay
*Complete Wraith Page, add all the hyperlinks then use it as a standard for small ship pages.


[[File:WaspLightMissile.png|frame|none|alt=Alt text|battlecruiser sniping enemy using a cloaked wraith as a scout.]]
*fix/remove the redirects to the asteroid field events fix the hyperlinks so they go directly to the page rather than to a redirect page!!
*remove drone pages and links to drone page make them all goto ai console drone section.


*categories for the small ships and their pages
*[[A Gravity Well Forms]] terribly outdated.
*Make note that marine aiblity first aid is canceled when carrying freq null in active armor slot.


*energy console abilities
*"Hangar console" page fix construct/salvage table so that each cell has the same size so the 2 tables align properly


==Chomper Rush==
Is a tactic that involves co-ordinating the [[miner]]s to mine the exact minerals to purchase a [[chomper]].
<br>Tactic is ideal when the starting map is abundant with astroid fields.
<br>Once the chomper is constructed, upgrades resume as normal.
<br>Heavy economy move.


[[File:WaspLightMissile.png|frame|none|alt=Alt text|Caption text]]


==Kinetic Rush==
=Ship Abilities=
Kinetic rushes involves upgrading kinetic tier weapons and then relying on a surprise attack on the enemy battlecruiser and abusing power saving low shields to cause unrecoverable damage.
==Miner==
<br>Heavy aggressive move
{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Miner Abilities''


|Width=70px; Height=;"|Icon
|Width=150px; Height=;|Name
|Width=50px; Height=;"|[[File:Veldite.jpg|frameless|20px|link=Veldite]] (ENERGY ICON)
|Width=50px; Height=;"|CD (TIME ICON)
|Width=300px; Height=;"|Description
|-


==Infiltrating==
|http://i.imgur.com/uj73cxR.jpg
|[[Accelerate Mining Beam]]
|150
|35
|Accelerates mining speed drastically for 15seconds
|-


==Corvette Harass==
|http://i.imgur.com/NNoKnKw.jpg
|[[Turbo Jump]]
|250
|45
|Initiates short range speed jump.
|-


|http://i.imgur.com/hRGsmeP.jpg
|[[Scanner Sweep]]
|0
|40
|Reveals mineral types inside asteroids.
|-


|http://i.imgur.com/6UxDdMJ.jpg
|[[Mine Asteroid]]
|0
|0
|Mines minerals out of asteroid.
|-


|http://i.imgur.com/mWGPQuF.jpg
|[[Return Minerals]]
|0
|45
|Unloads Miners inventory into a Cargo Drone.
|-


*note The resources top right on your HUD is your teams resources shared by all players of that team.


=Basic Flight Controls=
|http://i.imgur.com/ytm3QL5.jpg
[[Flight Controls]]
|[[Mineral Vent]]
|0
|0
|Ejects collected minerals towards target point.
|-
|}


=Energy Console Abilities=




{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Abilities''
|Weapons System
|http://i.imgur.com/zsWN3xR.jpg




[[File:WaspLightMissile.png|options|center|Wasp Missile Icon|link=Main Page|]]




|a
{|
|http://i.imgur.com/zsWN3xR.jpg
|Changes the Weapons Systems energy input/output by units of 5 GJ/sec.
|-
! style="text-align: right; font-weight: bold; font-style: italic;"| +5 GJ/sec
|-
|http://i.imgur.com/x6yQTkC.jpg
|-
! style="text-align: right; font-weight: bold; font-style: italic;"| -5 GJ/sec
|}




|}


=Alternative Missile Display Layout=
=MS/Sprint Data=


==Light==
{|class="wikitable"
{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Light Missiles''
!colspan="3" style="text-align:Left;"|Default Situation
|-


|Icon
|
|Name
|MS
|Cost
|Total
|Description
|-
|-


|[[File:PiranhaLightMissile.png|link=Pirahna Light Missile]]
|Before Sprint
|[[Pirahna Light Missile]]
|4(+0)
|5 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
|4
|Light attack missile with an effective tracking ability.
|-
|-


|[[File:ScorpianLightMissile.png|link=Scorpian Light Missile]]
|Sprint Active
|[[Scorpian Light Missile]]
|4(+3.2)
|10 [[File:Veldite.jpg|frameless|20px|Link=Veldite]] 5 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
|7.2
|Light cluster missile, effective against enemy fighters and mining vessels.
|-
|-


|[[File:WaspLightMissile.png|link=Wasp Light Missile]]
|
|[[Wasp Light Missile]]
|Sprint Total
|5 [[File:Chalcorium.jpg|frameless|20px|Link=Chalcorium]] 10 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
| +3.2
|Light attack missile with the ability of messing up the enemy cruisers power generator <br>and can slight damage the target's energy reserves, however the missile has very short range.
|-
|}
|}


==Heavy==
{|class="wikitable"
{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Heavy Missiles''
!colspan="3" style="text-align:Left;"|Carrying Firesuit
|-
 
|
|MS
|Total
|-
 
|Before Sprint
|4(-0.4)
|3.6
|-


|Icon
|Sprint Active
|Name
|4(+2.48)
|Cost
|6.48
|Description
|Damage Hull/Shields
|-
|-


|[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]]
|[[Predator Heavy Missile]]
|
|
15 [[File:Veldite.jpg|frameless|20px|Link=Veldite]] 10 [[File:Chalcorium.jpg|frameless|20px|Link=Chalcorium]] 35 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
|Sprint Total
|Heavy assault missile with limited tracking ability but long range. If it hits an enemy BC, it will attach a tracking beacon inside the ship which will reveal the enemy's position until they find and destroy the beacon.
| +2.88
|<span style="color:#FF0000">300</span>/<span style="color:#0000FF">200</span>
|-
|}
 
{|class="wikitable"
!colspan="3" style="text-align:Left;"|Utility Tier 3 Researched
|-
|-


|[[File:SabretoothHeavyMissile.png|link=Sabretooth Heavy Missile]]
|[[Sabretooth Heavy Missile]]
|
|
10 [[File:Veldite.jpg|frameless|20px|Link=Veldite]] 25 [[File:Chalcorium.jpg|frameless|20px|Link=Chalcorium]] 10 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
|MS
|Heavy EMP missile; it is very effective against enemy shields and can damage the target's energy reserves and core.
|Total
|-
 
|Before Sprint
|4.8(+0)
|4.8
|-
 
|Sprint Active
|4.8(+3.84)
|8.64
|-
|-


|[[File:HellfireHeavyMissile.png|link=Hellfire Heavy Missile]]
|[[Hellfire Heavy Missile]]
|
|
10 [[File:Veldite.jpg|frameless|20px|Link=Veldite]] 30 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
|Sprint Total
|Emits an incendiary burst making it very effective at causing hull fires.
| +3.84
|-
|}
 
{|class="wikitable"
!colspan="3" style="text-align:Left;"|Utility Tier 3 Researched & Holding Firesuit
|-
|-


|[[File:MerculiteHeavyMissile.png|link=Merculite Heavy Missile]]
|[[Merculite Heavy Missile]]
|
|
15 [[File:Veldite.jpg|frameless|20px|Link=Veldite]] 30 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] 20 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]
|MS
|The ultimate missile; It has excellent tracking, it causes a great shock upon impact, and it heavily damages the enemy [[Battlecruiser]] upon impact, making it more effective at killing crew members. It is expensive so build it with caution.
|Total
|-
 
|Before Sprint
|4.8(-0.48)
|4.32
|-
 
|Sprint Active
|4.8(+2.97)
|7.77
|-
 
|
|Sprint Total
| +3.45
|-
|}
|}

Latest revision as of 04:22, 29 March 2015

  • split the photon rush upgrade and ability page!
  • Only combine the ability/upgrade page if the upgrade unlocks the ability.
  • Finish load missile
  • make new page for missile bay
  • Complete Wraith Page, add all the hyperlinks then use it as a standard for small ship pages.
  • fix/remove the redirects to the asteroid field events fix the hyperlinks so they go directly to the page rather than to a redirect page!!
  • remove drone pages and links to drone page make them all goto ai console drone section.
  • categories for the small ships and their pages
  • A Gravity Well Forms terribly outdated.
  • Make note that marine aiblity first aid is canceled when carrying freq null in active armor slot.
  • energy console abilities
  • "Hangar console" page fix construct/salvage table so that each cell has the same size so the 2 tables align properly


Ship Abilities

Miner

Miner Abilities
Icon Name (ENERGY ICON) CD (TIME ICON) Description
http://i.imgur.com/uj73cxR.jpg Accelerate Mining Beam 150 35 Accelerates mining speed drastically for 15seconds
http://i.imgur.com/NNoKnKw.jpg Turbo Jump 250 45 Initiates short range speed jump.
http://i.imgur.com/hRGsmeP.jpg Scanner Sweep 0 40 Reveals mineral types inside asteroids.
http://i.imgur.com/6UxDdMJ.jpg Mine Asteroid 0 0 Mines minerals out of asteroid.
http://i.imgur.com/mWGPQuF.jpg Return Minerals 0 45 Unloads Miners inventory into a Cargo Drone.
http://i.imgur.com/ytm3QL5.jpg Mineral Vent 0 0 Ejects collected minerals towards target point.

Energy Console Abilities

Abilities
Weapons System http://i.imgur.com/zsWN3xR.jpg



a
http://i.imgur.com/zsWN3xR.jpg Changes the Weapons Systems energy input/output by units of 5 GJ/sec.
+5 GJ/sec
http://i.imgur.com/x6yQTkC.jpg
-5 GJ/sec


MS/Sprint Data

Default Situation
MS Total
Before Sprint 4(+0) 4
Sprint Active 4(+3.2) 7.2
Sprint Total +3.2
Carrying Firesuit
MS Total
Before Sprint 4(-0.4) 3.6
Sprint Active 4(+2.48) 6.48
Sprint Total +2.88
Utility Tier 3 Researched
MS Total
Before Sprint 4.8(+0) 4.8
Sprint Active 4.8(+3.84) 8.64
Sprint Total +3.84
Utility Tier 3 Researched & Holding Firesuit
MS Total
Before Sprint 4.8(-0.48) 4.32
Sprint Active 4.8(+2.97) 7.77
Sprint Total +3.45