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| =Tactics=
| | *split the photon rush upgrade and ability page! |
| ==Sniping==
| | *Only combine the ability/upgrade page if the upgrade unlocks the ability. |
| Sniping is a broad term to describe attacking the enemy battlecruiser from a long distance.
| | *Finish load missile |
| <br>A human player on the [[Weapons Console]], shoots the enemy battlecruiser using vision provided by small ships or a predator missiles tracking beacon.
| | *make new page for missile bay |
| | *Complete Wraith Page, add all the hyperlinks then use it as a standard for small ship pages. |
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| [[File:WaspLightMissile.png|frame|none|alt=Alt text|battlecruiser sniping enemy using a cloaked wraith as a scout.]]
| | *fix/remove the redirects to the asteroid field events fix the hyperlinks so they go directly to the page rather than to a redirect page!! |
| | *remove drone pages and links to drone page make them all goto ai console drone section. |
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| | *categories for the small ships and their pages |
| | *[[A Gravity Well Forms]] terribly outdated. |
| | *Make note that marine aiblity first aid is canceled when carrying freq null in active armor slot. |
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| ==Chomper Rush==
| | *energy console abilities |
| Is a tactic that involves co-ordinating the [[miner]]s to mine the exact minerals to purchase a [[chomper]].
| | *"Hangar console" page fix construct/salvage table so that each cell has the same size so the 2 tables align properly |
| <br>Tactic is ideal when the starting map is abundant with astroid fields.
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| <br>Once the chomper is constructed, upgrades resume as normal.
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| <br>Heavy economy move.
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| [[File:WaspLightMissile.png|frame|none|alt=Alt text|Caption text]]
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| ==Kinetic Rush== | | =Ship Abilities= |
| Kinetic rushes involves upgrading kinetic tier weapons and then relying on a surprise attack on the enemy battlecruiser and abusing power saving low shields to cause unrecoverable damage.
| | ==Miner== |
| <br>Heavy aggressive move
| | {|class="wikitable" |
| | |+ style="caption-side:bottom; color:#e76700;"|''Miner Abilities'' |
| | |
| | |Width=70px; Height=;"|Icon |
| | |Width=150px; Height=;|Name |
| | |Width=50px; Height=;"|[[File:Veldite.jpg|frameless|20px|link=Veldite]] (ENERGY ICON) |
| | |Width=50px; Height=;"|CD (TIME ICON) |
| | |Width=300px; Height=;"|Description |
| | |- |
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| | |http://i.imgur.com/uj73cxR.jpg |
| | |[[Accelerate Mining Beam]] |
| | |150 |
| | |35 |
| | |Accelerates mining speed drastically for 15seconds |
| | |- |
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| | |http://i.imgur.com/NNoKnKw.jpg |
| | |[[Turbo Jump]] |
| | |250 |
| | |45 |
| | |Initiates short range speed jump. |
| | |- |
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| | |http://i.imgur.com/hRGsmeP.jpg |
| | |[[Scanner Sweep]] |
| | |0 |
| | |40 |
| | |Reveals mineral types inside asteroids. |
| | |- |
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| ==Infiltrating==
| | |http://i.imgur.com/6UxDdMJ.jpg |
| | |[[Mine Asteroid]] |
| | |0 |
| | |0 |
| | |Mines minerals out of asteroid. |
| | |- |
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| | |http://i.imgur.com/mWGPQuF.jpg |
| | |[[Return Minerals]] |
| | |0 |
| | |45 |
| | |Unloads Miners inventory into a Cargo Drone. |
| | |- |
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| ==Corvette Harass==
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| | |http://i.imgur.com/ytm3QL5.jpg |
| | |[[Mineral Vent]] |
| | |0 |
| | |0 |
| | |Ejects collected minerals towards target point. |
| | |- |
| | |} |
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| *note The resources top right on your HUD is your teams resources shared by all players of that team.
| | =Energy Console Abilities= |
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| =Basic Flight Controls= | | {|class="wikitable" |
| [[Flight Controls]]
| | |+ style="caption-side:bottom; color:#e76700;"|''Abilities'' |
| | |Weapons System |
| | |http://i.imgur.com/zsWN3xR.jpg |
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| =Tier Upgrades=
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| An important aspect of upgrading is the tier upgrades.
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| <br>Upgrading higher level tiers unlocks upgrades, unlocks higher levels of upgrades and provides bonus to your team.
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| <br>There are 3 different types of tiers (economy, utility and offensive) and each type has 3 separate levels tier 1, tier 2, tier 3(t1, t2 and t3).
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| <br>Your team can pick any kind of tier each level, but only 1 for each level.
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| <br>Thus there are 9 total tier upgrades and each level you are given 1 out of the 3 unique types to choose from.
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| *note: tier upgrades have unique level upgrades. i.e once you have upgraded level 1 of any type of tier you cannot research another level 1 type. i.e You COULD NOT research economy t1 and offensive t1, sorry but you have to choose just 1.
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| *note: tier upgrades types are independent, but tier upgrade levels are not; economy t2 DOES NOT have a prerequisite of economy t1, i.e you don't have to research economy t1 to research economy t2 but you must have researched tier 1 (t1) to progress to tier 2 (t2). Thus if you wanted economy t2 you would have to research any of the available t1 upgrades (economy t1, utility t1 or offensive t1).
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| *note: Higher tier upgrades of the same kind don't replace the benefits of the lower tier, i.e if I research t1 utility and t2 utility I would receive the bonus from BOTH of the tiers.
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| ==T1 Upgrades==
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| {|class="wikitable"
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| |+ style="caption-side:bottom; color:#e76700;"|''Tier1 Upgrades''
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| |Icon | | |a |
| |Name | | {| |
| |Cost | | |http://i.imgur.com/zsWN3xR.jpg |
| |Bonus | | |Changes the Weapons Systems energy input/output by units of 5 GJ/sec. |
| | |- |
| | ! style="text-align: right; font-weight: bold; font-style: italic;"| +5 GJ/sec |
| |- | | |- |
| | | |http://i.imgur.com/x6yQTkC.jpg |
| |[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]] | |
| |Economy t1
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| 100 [[File:Veldite.jpg|frameless|20px|link=Veldite]]
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| 100 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
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| *Increases mining speed by 20%
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| *Increases [[miner]] and [[chomper]] hull by 100.
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| *Unlocks the miner's [[Mineral Vent]] ability.
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| *Triples the health of the [[Cargo Drone|cargo drone]].
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| |- | | |- |
| | ! style="text-align: right; font-weight: bold; font-style: italic;"| -5 GJ/sec |
| | |} |
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| |[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]]
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| |Utility t1
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| 100 [[File:Veldite.jpg|frameless|20px|link=Veldite]]
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| 100 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]
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| *Increases all [[small ship]] speed by 15%.
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| *Reduces energy cost of [[side boost]] by 50%.
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| *Reduces energy cost and cooldown of [[Turbo Jump]] by 50%
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| *Enables the [[Rear Thruster]] ability for the [[wraith]], allowing it to boost backwards.
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| |[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]]
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| |Offensive t1
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| 100 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]
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| 100 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
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| *Increases [[Wraith]] hull by 50 and [[Corvette]] hull by 100.
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| *[[EMP]] now deals 30 damage and reduces the engine by 70%.
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| *Wraith and Corvette cost reduced by 30%.
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| *Corvette [[Photon Barrage]] energy cost reduced from 20 to 10.
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| |} | | |} |
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| ==T2 Upgrades== | | =MS/Sprint Data= |
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| {|class="wikitable" | | {|class="wikitable" |
| |+ style="caption-side:bottom; color:#e76700;"|''Tier2 Upgrades''
| | !colspan="3" style="text-align:Left;"|Default Situation |
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| |Icon | | | |
| |Name | | |MS |
| |Cost | | |Total |
| |Bonus
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| |- | | |- |
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| |[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]] | | |Before Sprint |
| |Economy t2
| | |4(+0) |
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| | |4 |
| 100 [[File:Veldite.jpg|frameless|20px|link=Veldite]]
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| 100 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
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| 20 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]
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| *Attempting to [[chomp]] an [[asteroid]] outside chomping range pulls it towards the [[Chomper]].
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| *Reduces Chomp cooldown by 50%.
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| *Allows the [[miner]] to mine asteroids while moving.
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| *Reduces miner reconstruction time by 90seconds.
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| *Reduces [[Accelerate Mining Beam]] cooldown by 50%
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| |- | | |- |
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| |[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]] | | |Sprint Active |
| |Utility t2
| | |4(+3.2) |
| | | | |7.2 |
| 100 [[File:Veldite.jpg|frameless|20px|link=Veldite]]
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| 100 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]
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| 20 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]
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| *Grants all [[small ships]] 50 shields.
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| *All [[minelayer]] cooldowns reduces by 50%.
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| *Cooldown of all [[increase/decrease abilities]] on the power console reduced by 25%.
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| *[[Subjugator]] generates 2 additional energy per second.
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| |- | | |- |
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| |[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]]
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| |Offensive t2
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| 100 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]
| | |Sprint Total |
| 100 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
| | | +3.2 |
| 20 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]
| | |- |
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| *Doubles the energy provided by [[power transfer]].
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| *Grants the [[Cloaking Field]] ability to the [[Wraith]].
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| *Increases the maximum stack of [[Plasma Charges]] for the [[Battlecruiser]] from 20 to 40.
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| *Grants the Wraith, [[Corvette]], [[Minelayer]] and [[Destroyer]] the ability to fire [[Light Missiles]] (Piranha, Wasp, Scorpion).
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| *Wraith and Corvette damage increased by 25%.
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| *Reconstruction time of Wraith, Corvette and Destroyer reduced by 20%.
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| |} | | |} |
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| ==T3 Upgrades==
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| {|class="wikitable" | | {|class="wikitable" |
| |+ style="caption-side:bottom; color:#e76700;"|''Tier3 Upgrades''
| | !colspan="3" style="text-align:Left;"|Carrying Firesuit |
| | |- |
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| |Icon | | | |
| |Name | | |MS |
| |Cost | | |Total |
| |Bonus
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| |- | | |- |
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| |[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]] | | |Before Sprint |
| |Economy t3
| | |4(-0.4) |
| | | | |3.6 |
| 100 [[File:Veldite.jpg|frameless|20px|link=Veldite]]
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| 100 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
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| 30 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]
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| *Grants he [[Mass Replicator]] console which can convert energy to minerals.
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| *Creates a ping when a new [[asteroid field]] is formed.
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| *Increases [[Chomper]] ship speed by 40%.
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| *Reveals all the asteroids currently on the map.
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| |- | | |- |
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| |[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]] | | |Sprint Active |
| |Utility t3 | | |4(+2.48) |
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| | |6.48 |
| 100 [[File:Veldite.jpg|frameless|20px|link=Veldite]]
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| 100 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]
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| 30 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]
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| *[[Core degeneration]] rate decreased by 50%
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| *Increase [[marine]] speed by 20%
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| *[[Small ship]] cost reduced by 40%
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| |- | | |- |
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| |[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]]
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| |Offensive t3
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| 100 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]
| | |Sprint Total |
| 100 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
| | | +2.88 |
| 30 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]
| | |- |
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| *Reduces the cost of all [[Battlecruiser weapons]] by 20%.
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| *Doubles the force of the [[tractor beam]] and removes the energy cost.
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| |} | | |} |
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| =Upgrades Console= | | {|class="wikitable" |
| ==General Information== | | !colspan="3" style="text-align:Left;"|Utility Tier 3 Researched |
| The Upgrade Console is located on the upper deck at the [[Bridge]]. The console is the source of all research and tech in the game. Through it, you can gain access to a multitude of abilities that will support your [[Small Ships|small ships]] and [[Battlecruiser]]. In order to successfully complete research, the console user must remain stationed on the console for the entire upgrade duration; failing to do this will cancel and refund the upgrade. All upgrades cost a combination of minerals that increase as you raise in upgrade level.
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| =The Hanger=
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| The hanger is located on the [[lower deck]] of the [[Battlecruiser]]. The hanger has 6 hanger consoles that anyone on your team can use. The hanger consoles allow players to launch, load items, buy and salvage [[small ships]].
| | |MS |
| | |Total |
| | |- |
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| *ADD PICS OF HANGER
| | |Before Sprint |
| | |4.8(+0) |
| | |4.8 |
| | |- |
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| ==Hanger Console==
| | |Sprint Active |
| The hanger console is like any other console to use (to access a console see [[using a console|this]]). The hanger console UI however is far different than other consoles and can be quite confusing at first.
| | |4.8(+3.84) |
| | |8.64 |
| | |- |
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| ===Launching A Small Ship===
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| To launch a small ship from the Hanger console, simply select the ship you want to launch by clicking it and then click the large "launch" button bot left of the UI. You cannot launch a ship that has already been taken by another player or AI, these ships will have a launch icon [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]] displayed at the bot left corner of the ships icon.
| | |Sprint Total |
| | | +3.84 |
| | |- |
| | |} |
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| *PICS OF LAUNCHED SHIP & FREE SHIP IN HANGER
| | {|class="wikitable" |
| | !colspan="3" style="text-align:Left;"|Utility Tier 3 Researched & Holding Firesuit |
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| | |MS |
| | |Total |
| | |- |
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| | |Before Sprint |
| | |4.8(-0.48) |
| | |4.32 |
| | |- |
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| | |Sprint Active |
| | |4.8(+2.97) |
| | |7.77 |
| | |- |
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| ===Loading Items into Small Ships===
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| | | |Sprint Total |
| ===Buying Small Ships===
| | | +3.45 |
| | | |- |
| ===Salvaging Small Ships===
| | |} |
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| ===Reconstruction Time===
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| ===Salvaging a Small Ship===
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