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An important aspect of upgrading is the tier upgrades.
An important aspect of [[Upgrades Console|upgrading]] is the tier upgrades.
<br>Upgrading higher level tiers unlocks upgrades, unlocks higher levels of upgrades and provides bonus to your team.
<br>Upgrading higher level tiers unlocks upgrades, unlocks higher levels of upgrades and provides bonuses to your team.
<br>There are 3 different types of tiers (economy, utility and offensive) and each type has 3 separate levels, namly tier 1, tier 2, tier 3(t1, t2 and t3).
<br>There are 3 different types of tiers (economy, utility and offensive) and each type has 3 separate levels, namely tier 1, tier 2, tier 3 (t1, t2 and t3).
<br>Your team can pick any kind of tier each level, but only 1 for each level.
<br>Your team can pick any kind of tier each level, but only 1 for each level.
<br>Thus there are 9 total tier upgrades and each level you are given 1 out of the 3 unique types to choose from.
<br>Thus there are a total of 9 tier upgrades and each level you are given 1 out of the 3 unique types to choose from.


*note: tier upgrades have unique level upgrades. i.e once you have upgraded level 1 of any type of tier you cannot research another level 1 type. i.e You COULD NOT research economy t1 and offensive t1, sorry but you have to choose just 1.  
Notes:
*note: tier upgrades types are independent, but tier upgrade levels are not; economy t2 DOES NOT have a prerequisite of economy t1, i.e you don't have to research economy t1 to research economy t2 but you must have researched tier 1 (t1) to progress to tier 2 (t2). Thus if you wanted economy t2 you would have to research any of the available t1 upgrades (economy t1, utility t1 or offensive t1).
*Tier upgrades have unique level upgrades. i.e once you have upgraded level 1 of any type of tier you cannot research another level 1 type. i.e You COULD NOT research economy t1 and offensive t1, sorry but you have to choose just 1.  
*note: Higher tier upgrades of the same kind don't replace the benefits of the lower tier, i.e if I research t1 utility and t2 utility I would receive the bonus from BOTH of the tiers.
*Tier upgrades types are independent, but tier upgrade levels are not; economy t2 DOES NOT have a prerequisite of economy t1, i.e you don't have to research economy t1 to research economy t2 but you must have researched tier 1 (t1) to progress to tier 2 (t2). Thus if you wanted economy t2 you would have to research any of the available t1 upgrades (economy t1, utility t1 or offensive t1).
*Higher tier upgrades of the same kind don't replace the benefits of the lower tier, i.e if I research t1 utility and t2 utility I would receive the bonuses from BOTH of the tiers.




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|[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]]
|http://i.imgur.com/7YAuI5A.jpg
|Economy t1
|Economy t1
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|
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*Increases [[miner]] and [[chomper]] hull by 100.
*Increases [[miner]] and [[chomper]] hull by 100.
*Unlocks the miner's [[Mineral Vent]] ability.
*Unlocks the miner's [[Mineral Vent]] ability.
*Triples the health of the [[Cargo Drone|cargo drone]].
*Triples the health of the [[Cargo Drone|Cargo Drone]].
*Creates a free Chomper in the Hangar.
|-
|-


|[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]]
|http://i.imgur.com/vfqkd1r.jpg
|Utility t1
|Utility t1
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|
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100 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]   
100 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]   
|
|
*Increases all [[small ship]] speed by 15%.
*Increases all [[Small Ships|small ship]] speed by 15%.
*Reduces energy cost of [[side boost]] by 50%.
*Reduces energy cost of [[Boost|side boost]] by 50%.
*Reduces energy cost and cooldown of [[Turbo Jump]] by 50%
*Reduces energy cost and cooldown of [[Turbo Jump]] by 50%
*Enables the [[Rear Thruster]] ability for the [[wraith]], allowing it to boost backwards.
*Enables the [[Boost|Rear Thruster]] ability for the [[Wraith]], allowing it to boost backwards.
|-
|-


|[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]]
|http://i.imgur.com/9AVoYq5.jpg
|Offensive t1
|Offensive t1
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|
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*Increases [[Wraith]] hull by 50 and [[Corvette]] hull by 100.
*Increases [[Wraith]] hull by 50 and [[Corvette]] hull by 100.
*[[EMP]] now deals 30 damage and reduces the engine by 70%.
*[[Electro-Magnetic Projectile|EMP]] now deals 30 damage and reduces the engine by 70%.
*Wraith and Corvette cost reduced by 30%.
*Wraith and Corvette cost reduced by 30%.
*Corvette [[Photon Barrage]] energy cost reduced from 20 to 10.
*Corvette [[Photon Barrage]] energy cost reduced from 20 to 10.
|}
|}


==T2 Upgrades==
==T2 Upgrades==
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|-
|-


|[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]]
|http://i.imgur.com/aqGTPvv.jpg
|Economy t2
|Economy t2
|
|
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20 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]   
20 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]   
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*Attempting to [[chomp]] an [[asteroid]] outside chomping range pulls it towards the [[Chomper]].
*Attempting to [[Chomp Asteroid|chomp]] an [[asteroid]] outside chomping range pulls it towards the [[Chomper]].
*Reduces Chomp cooldown by 50%.
*Reduces Chomp cooldown by 50%.
*Allows the [[miner]] to mine asteroids while moving.
*Allows the [[miner]] to mine asteroids while moving.
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|-
|-


|[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]]
|http://i.imgur.com/XIgHGEb.jpg
|Utility t2
|Utility t2
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20 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]   
20 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]   
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*Grants all [[small ships]] 50 shields.
*Grants all [[Small Ships|small ships]] 50 shields.
*All [[minelayer]] cooldowns reduces by 50%.
*All [[Minelayer]] cooldowns reduces by 50%.
*Cooldown of all [[increase/decrease abilities]] on the power console reduced by 25%.
*Cooldown of all [[Energy Console#Abilities|increase/decrease abilities]] on the power console reduced by 25%.
*[[Subjugator]] generates 2 additional energy per second.
*[[Subjugator]] generates 2 additional energy per second.
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|-


|[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]]
|http://i.imgur.com/gXV8obY.jpg
|Offensive t2
|Offensive t2
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|
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20 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]   
20 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]   
|
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*Doubles the energy provided by [[power transfer]].
*Doubles the energy provided by [[Power Transfer|power transfer]].
*Grants the [[Cloaking Field]] ability to the [[Wraith]].
*Grants the [[Cloak|Cloaking Field]] ability to the [[Wraith]].
*Increases the maximum stack of [[Plasma Charges]] for the [[Battlecruiser]] from 20 to 40.
*Increases the maximum stack of [[Plasma Charges]] for the [[Battlecruiser]] from 20 to 40.
*Grants the Wraith, [[Corvette]], [[Minelayer]] and [[Destroyer]] the ability to fire [[Light Missiles]] (Piranha, Wasp, Scorpion).
*Grants the Wraith, [[Corvette]], [[Minelayer]] and [[Destroyer]] the ability to fire [[Missiles#Light Missiles|Light Missiles]] (Piranha, Wasp, Scorpion).
*Wraith and Corvette damage increased by 25%.
*Wraith and Corvette damage increased by 25%.
*Reconstruction time of Wraith, Corvette and Destroyer reduced by 20%.
*Reconstruction time of Wraith, Corvette and Destroyer reduced by 20%.
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|}


==T3 Upgrades==
==T3 Upgrades==
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|-
|-


|[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]]
|http://i.imgur.com/wNTK6bO.jpg
|Economy t3
|Economy t3
|
|
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*Grants the [[Mass Replicator]] console which can convert energy to minerals.
*Grants the [[Mass Replicator]] console which can convert energy to minerals.
*Creates a ping when a new [[asteroid field]] is formed.
*Creates a ping when a new [[Asteroid Field|asteroid field]] is formed.
*Increases [[Chomper]] ship speed by 40%.
*Allows [[Chomper]]s to chomp while moving.
*Reveals all the asteroids currently on the map.
*Reveals all the [[Asteroid|asteroids]] currently on the map.
|-
|-


|[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]]
|http://i.imgur.com/6IW26nt.jpg
|Utility t3
|Utility t3
|
|
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30 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]   
30 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]   
|
|
*[[Core degeneration]] rate decreased by 50%
*[[Energy Console#Increasing/Decreasing Core Output|Core degeneration]] rate decreased by 50%
*Increase [[marine]] speed by 20%
*Increase [[Marine|marine]] speed by 20%
*[[Small ship]] cost reduced by 40%
*[[Small Ships|Small ship]] cost reduced by 40%
|-
|-


|[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]]
|http://i.imgur.com/z9XHdaS.jpg
|Offensive t3
|Offensive t3
|
|
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30 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]   
30 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]   
|
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*Reduces the cost of all [[Battlecruiser weapons]] by 20%.
*Reduces the energy cost of all [[Battlecruiser weapons]] by 20%.
*Doubles the force of the [[tractor beam]] and removes the energy cost.
*Doubles the force of the [[Tractor Beam|tractor beam]] and removes the energy cost.
|}
|}

Latest revision as of 04:23, 29 March 2015

An important aspect of upgrading is the tier upgrades.
Upgrading higher level tiers unlocks upgrades, unlocks higher levels of upgrades and provides bonuses to your team.
There are 3 different types of tiers (economy, utility and offensive) and each type has 3 separate levels, namely tier 1, tier 2, tier 3 (t1, t2 and t3).
Your team can pick any kind of tier each level, but only 1 for each level.
Thus there are a total of 9 tier upgrades and each level you are given 1 out of the 3 unique types to choose from.

Notes:

  • Tier upgrades have unique level upgrades. i.e once you have upgraded level 1 of any type of tier you cannot research another level 1 type. i.e You COULD NOT research economy t1 and offensive t1, sorry but you have to choose just 1.
  • Tier upgrades types are independent, but tier upgrade levels are not; economy t2 DOES NOT have a prerequisite of economy t1, i.e you don't have to research economy t1 to research economy t2 but you must have researched tier 1 (t1) to progress to tier 2 (t2). Thus if you wanted economy t2 you would have to research any of the available t1 upgrades (economy t1, utility t1 or offensive t1).
  • Higher tier upgrades of the same kind don't replace the benefits of the lower tier, i.e if I research t1 utility and t2 utility I would receive the bonuses from BOTH of the tiers.


T1 Upgrades

Tier1 Upgrades
Icon Name Cost Bonus
http://i.imgur.com/7YAuI5A.jpg Economy t1

100 100

  • Increases mining speed by 20%
  • Increases miner and chomper hull by 100.
  • Unlocks the miner's Mineral Vent ability.
  • Triples the health of the Cargo Drone.
  • Creates a free Chomper in the Hangar.
http://i.imgur.com/vfqkd1r.jpg Utility t1

100 100

http://i.imgur.com/9AVoYq5.jpg Offensive t1

100 100

  • Increases Wraith hull by 50 and Corvette hull by 100.
  • EMP now deals 30 damage and reduces the engine by 70%.
  • Wraith and Corvette cost reduced by 30%.
  • Corvette Photon Barrage energy cost reduced from 20 to 10.

T2 Upgrades

Tier2 Upgrades
Icon Name Cost Bonus
http://i.imgur.com/aqGTPvv.jpg Economy t2

100 100 20

  • Attempting to chomp an asteroid outside chomping range pulls it towards the Chomper.
  • Reduces Chomp cooldown by 50%.
  • Allows the miner to mine asteroids while moving.
  • Reduces miner reconstruction time by 90seconds.
  • Reduces Accelerate Mining Beam cooldown by 50%
http://i.imgur.com/XIgHGEb.jpg Utility t2

100 100 20

http://i.imgur.com/gXV8obY.jpg Offensive t2

100 100 20

T3 Upgrades

Tier3 Upgrades
Icon Name Cost Bonus
http://i.imgur.com/wNTK6bO.jpg Economy t3

100 100 30

http://i.imgur.com/6IW26nt.jpg Utility t3

100 100 30

http://i.imgur.com/z9XHdaS.jpg Offensive t3

100 100 30