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Created page with "=Marine/Pilot Ability= {|style="border:2px solid gold; vertical-align:top; float:right; margin-left:10px;" | {|border = "0" style="margin-left: 10px;" !colspan="2" style="bac..."
 
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!colspan="2" style="text-align:center; width:350px; height:100px" |http://i.imgur.com/Gzom0UG.jpg
!colspan="2" style="text-align:center; width:350px; height:100px" |http://i.imgur.com/ABl4JQl.jpg
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|style="height:30px; font-weight: bold;"|CD
|style="height:30px; font-weight: bold;"|CD
|style="height:30px"|
|style="height:30px"|
[[File:Veldite.jpg|frameless|20px|link=Veldite]] 40 seconds     
[[File:Veldite.jpg|frameless|20px|link=Veldite]] 25 seconds     
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|style="height:30px; font-weight: bold;"|Description
|style="height:30px; font-weight: bold;"|Description
|style="height:30px"; width:250px;"|+5hp/sec regeneration
|style="height:30px"; width:250px;"|+80% movespeed for 6 seconds
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*Innate [[Marine|Marine/Pilot]] ability.
*Innate [[Marine|Marine/Pilot]] ability.
*The ability can fully heal your Marine from low HP.
*The ability stacks with both positive effects (eg: 20% movement speed increase caused by researching [[Tier upgrades#T3 Upgrades|Utility Tier 3]] from the [[Upgrades Console]]) and negative effects (eg: Carrying a [[Firesuit]] in the [[Marine#Inventory|active armor slot]] or the [[Destroyer]]s passive [[Seismic Disturbance]] ability).
*The ability is instantly cast, this means your marine can move and use other abilities freely without canceling the regeneration.
*The ability is instantly cast, and lasts for 6 seconds.
*Taking any damage stops the regeneration, this includes the damage from carrying a [[Frequency Nullifier]] in the [[Marine#Inventory|active armor slot]].
*The health regeneration stacks with the [[Nanodoc Gloves]] passive and active regeneration.
 


[[Category:Pilot Ability]]
[[Category:Pilot Ability]]

Latest revision as of 07:24, 31 March 2015

Marine/Pilot Ability

Sprint
http://i.imgur.com/ABl4JQl.jpg
Cast Time

0

CD

25 seconds

Description +80% movespeed for 6 seconds