ARC12 Rifle: Difference between revisions

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|style="height:30px; font-weight: bold;"|Damage/Period
|style="height:30px; font-weight: bold;"|Damage/Period
|style="height:30px"|15/3.44
|style="height:30px"|22/3.44
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|style="height:30px; font-weight: bold;"|DPS
|style="height:30px; font-weight: bold;"|DPS
|style="height:30px"|~4.4
|style="height:30px"|~6.4
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|-


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*C-14 Gauss Rifle is an excellent replacement for the standard issue [[HA-11 Sweeper]].
*Two C-14 Gauss Rifles can be found on the [[Battlecruiser Layout#lower deck|lower deck]] at the start of a match, make sure if you are staying aboard the [[Battlecruiser]] you take one.
*Purchased at the [[Construction Console]] under [[Construction Console#Pilot Items|Pilot Items]] tab.
*Purchased at the [[Construction Console]] under [[Construction Console#Pilot Items|Pilot Items]] tab.
*Notably has the largest range of all weapons.
*Has a slow attack cycle, but has a high burst damage.


<br>Note: '''To equip, place weapon into the active weapon slot of your [[Marine#Inventory|Marines inventory]].'''
<br>Note: '''To equip, place weapon into the active weapon slot of your [[Marine#Inventory|Marines inventory]].'''
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[[Category:Item]]
[[Category:Item]]
[[Category:Marine Weapon]]
[[Category:Marine Weapon]]
=Strategies=
*Has a larger range than turrets, allowing you to attack turrets harmlessly.
*Due to high burst damage and slow attack cycle, kiting enemies through the elevators/battlecruiser ground will allow you to periodically attack chasing marines while taking minimal damage.

Latest revision as of 13:32, 27 May 2016

ARC12 Rifle
http://i.imgur.com/19JbFM6.jpg
Category Marine Weapon
Price

5 15

Damage/Period 22/3.44
DPS ~6.4
Range 7.5
  • Purchased at the Construction Console under Pilot Items tab.
  • Notably has the largest range of all weapons.
  • Has a slow attack cycle, but has a high burst damage.


Note: To equip, place weapon into the active weapon slot of your Marines inventory.


  • Pic Request: Picture of the rifle on the floor of a battlecruiser.

Strategies

  • Has a larger range than turrets, allowing you to attack turrets harmlessly.
  • Due to high burst damage and slow attack cycle, kiting enemies through the elevators/battlecruiser ground will allow you to periodically attack chasing marines while taking minimal damage.