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Energy Console
*split the photon rush upgrade and ability page!
The energy console is where the Battlecruiser power is managed.  
*Only combine the ability/upgrade page if the upgrade unlocks the ability.
Energy is created by energy cores on all ships.
*Finish load missile
Power (energy/sec) is a term used to describe the flow of this produced energy.
*make new page for missile bay
Energy is used by the Battlecruiser in 3 systems (also in some abilities) and stored in capacitors.
*Complete Wraith Page, add all the hyperlinks then use it as a standard for small ship pages.


 
*fix/remove the redirects to the asteroid field events fix the hyperlinks so they go directly to the page rather than to a redirect page!!
*remove drone pages and links to drone page make them all goto ai console drone section.


*categories for the small ships and their pages
*[[A Gravity Well Forms]] terribly outdated.
*Make note that marine aiblity first aid is canceled when carrying freq null in active armor slot.


=Battlecruiser systems=
*energy console abilities
==Weapons==
*"Hangar console" page fix construct/salvage table so that each cell has the same size so the 2 tables align properly
The Weapons system allows you to use your battlecruisers weapons, namely the broadsides and weapon consoles, laser/kinetic weapons.
Missiles don’t cost energy to fire
Out of the 3 systems the weapons system is the only one to have its own capacitor.
*Exact values it costs to shoot single/triple/penta as well as kinetic weapons
*Exact values for broadside
*note on T3 offensive 20% energy reduction cost


==Shields==
The shield system regulates your max shield and shield regen rate
*exact values of max shield increase/shield regen increase




==Engines==
=Ship Abilities=
The engines systems are required to move your Battlecruiser
==Miner==
*exact value increase in max ms and acceleration
{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Miner Abilities''


|Width=70px; Height=;"|Icon
|Width=150px; Height=;|Name
|Width=50px; Height=;"|[[File:Veldite.jpg|frameless|20px|link=Veldite]] (ENERGY ICON)
|Width=50px; Height=;"|CD (TIME ICON)
|Width=300px; Height=;"|Description
|-


 
|http://i.imgur.com/uj73cxR.jpg
=Capacitors=
|[[Accelerate Mining Beam]]
Your Battlecruiser has 2 capacitors, the energy capacitor (Ecap) and weapons capacitor (Wcap).  
|150
The capacitors are like empty batteries that can be filled with energy.  
|35
Both capacitors have a maximum capacity of 100,000 GJ.
|Accelerates mining speed drastically for 15seconds
If any capacitor fills completely then any excess energy to them will be lost.
|-
If the weapons capacitor reaches 0, all the Battlecrusiers weapons (except missiles) will be disabled.
If the energy capacitor reaches 0, all stored power in the weapon capacitor is instantly drained into the energy capacitor.
If both capacitors are completely drained of all energy then all your systems will shut down (be set to 0)
Having large deposits of energy in the capacitors allows you to overload your Battlecruisers systems in time of need.


|http://i.imgur.com/NNoKnKw.jpg
|[[Turbo Jump]]
|250
|45
|Initiates short range speed jump.
|-


=Power Setup/Power Configuration=
|http://i.imgur.com/hRGsmeP.jpg
Power (energy/sec) into a Battlecruiser system is regulated by using the increase/decrease power abilities on the energy console.
|[[Scanner Sweep]]
These abilities let you change the power into a Battlecruiser system by units of +/- 5 GJ/Sec.
|0
Your power setup is the 3 numbers you set your Battlecruiser systems to, these numbers determines the flow of energy to the corresponding system.
|40
The numbers are displayed in order of the systems weapons, shields then engines.
|Reveals mineral types inside asteroids.
Eg. If (100, 50,100) is your power setup, you have
|-
100 energy/sec to the weapons systems
50 energy/sec to shield
100 energy/sec  to engines


Whenever you increase power to a system, you increase the drain on the energy capacitor.
|http://i.imgur.com/6UxDdMJ.jpg
|[[Mine Asteroid]]
|0
|0
|Mines minerals out of asteroid.
|-


*note: In situations where multiple Battlecruiser systems need their power changed, never change the levels one system at a time. Change at least 2 systems at a time (use the hotkeys) and use your mouse to activate shield boost as required.
|http://i.imgur.com/mWGPQuF.jpg
|[[Return Minerals]]
|0
|45
|Unloads Miners inventory into a Cargo Drone.
|-




=Power Management=
|http://i.imgur.com/ytm3QL5.jpg
The Battlecruiser core along with all docked small ships cores produces power (energy/second).
|[[Mineral Vent]]
This produced power is stored inside the Battlecruiser energy capacitor.
|0
Every second the stored energy from the energy capacitor is drained into the Battlecruiser systems based on your power setup.
|0
If the total power produced is greater than the power drain to your systems, the energy capacitor will start to fill; storing the excess produced energy. If the drain however is higher the capacitor will start to drain its stored energy reserves.
|Ejects collected minerals towards target point.
Energy flowing to the shield and engine systems is consumed instantly.
|-
Thus not moving the Battlecruiser while you have engine power; or maintaining unnecessarily high shield  levels is all wasted energy that could otherwise be used to fill a capacitor.
|}
Energy flowing to the weapons systems is different. Energy flowing to the weapons system is stored first in the weapons capacitor before being used.
Firing weapons unnecessarily though still drains your weapons capacitor and is also a waste of power.


=Energy Console Abilities=




{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Abilities''
|Weapons System
|http://i.imgur.com/zsWN3xR.jpg




Line 71: Line 85:




|a
{|
|http://i.imgur.com/zsWN3xR.jpg
|Changes the Weapons Systems energy input/output by units of 5 GJ/sec.
|-
! style="text-align: right; font-weight: bold; font-style: italic;"| +5 GJ/sec
|-
|http://i.imgur.com/x6yQTkC.jpg
|-
! style="text-align: right; font-weight: bold; font-style: italic;"| -5 GJ/sec
|}




 
|}
=UI=
==Capacitor=
==Production
==Connected Ship[s==
==Drain==
==Core Output==


=MS/Sprint Data=


== Early Game Power ==
{|class="wikitable"
Most experienced teams will have their captain adjust the initial power settings of their [[Battlecruiser]] - 20GW/s in weapons, 20GW/s in shields, 100GW/s in engines - at the very start of the game, since supplying power to engines is only necessary if there is an intent to move the [[Battlecruiser]] itself. This allows more energy to be stored into the ship's capacitor such that it can be drawn upon in a time of need, such as to repel a rush or to fire at a nearby harassing [[wraith]]. If the team holds an interest in [[Chomper|chomping]], it may serve to put some power into engines so the [[Battlecruiser]] can move with the bulky, slow mining ship.
!colspan="3" style="text-align:Left;"|Default Situation
|-


== Power in Combat ==
|
Likely the most important role during a fight, the power console is responsible for keeping shields up in a fight, providing engines for positioning if required, and making sure the weapons console has sufficient energy to fire at the opposing team throughout the entire engagement. On top of this, enemy [[Missiles]] or [[Yamato Cannon]]s may also fluctuate your core stability, which could call for attention before it sinks to a dangerously low value.
|MS
|Total
|-
 
|Before Sprint
|4(+0)
|4
|-
 
|Sprint Active
|4(+3.2)
|7.2
|-
 
|
|Sprint Total
| +3.2
|-
|}
 
{|class="wikitable"
!colspan="3" style="text-align:Left;"|Carrying Firesuit
|-
 
|
|MS
|Total
|-
 
|Before Sprint
|4(-0.4)
|3.6
|-
 
|Sprint Active
|4(+2.48)
|6.48
|-
 
|
|Sprint Total
| +2.88
|-
|}
 
{|class="wikitable"
!colspan="3" style="text-align:Left;"|Utility Tier 3 Researched
|-
 
|
|MS
|Total
|-
 
|Before Sprint
|4.8(+0)
|4.8
|-
 
|Sprint Active
|4.8(+3.84)
|8.64
|-
 
|
|Sprint Total
| +3.84
|-
|}
 
{|class="wikitable"
!colspan="3" style="text-align:Left;"|Utility Tier 3 Researched & Holding Firesuit
|-
 
|
|MS
|Total
|-
 
|Before Sprint
|4.8(-0.48)
|4.32
|-
 
|Sprint Active
|4.8(+2.97)
|7.77
|-
 
|
|Sprint Total
| +3.45
|-
|}

Latest revision as of 04:22, 29 March 2015

  • split the photon rush upgrade and ability page!
  • Only combine the ability/upgrade page if the upgrade unlocks the ability.
  • Finish load missile
  • make new page for missile bay
  • Complete Wraith Page, add all the hyperlinks then use it as a standard for small ship pages.
  • fix/remove the redirects to the asteroid field events fix the hyperlinks so they go directly to the page rather than to a redirect page!!
  • remove drone pages and links to drone page make them all goto ai console drone section.
  • categories for the small ships and their pages
  • A Gravity Well Forms terribly outdated.
  • Make note that marine aiblity first aid is canceled when carrying freq null in active armor slot.
  • energy console abilities
  • "Hangar console" page fix construct/salvage table so that each cell has the same size so the 2 tables align properly


Ship Abilities

Miner

Miner Abilities
Icon Name (ENERGY ICON) CD (TIME ICON) Description
http://i.imgur.com/uj73cxR.jpg Accelerate Mining Beam 150 35 Accelerates mining speed drastically for 15seconds
http://i.imgur.com/NNoKnKw.jpg Turbo Jump 250 45 Initiates short range speed jump.
http://i.imgur.com/hRGsmeP.jpg Scanner Sweep 0 40 Reveals mineral types inside asteroids.
http://i.imgur.com/6UxDdMJ.jpg Mine Asteroid 0 0 Mines minerals out of asteroid.
http://i.imgur.com/mWGPQuF.jpg Return Minerals 0 45 Unloads Miners inventory into a Cargo Drone.
http://i.imgur.com/ytm3QL5.jpg Mineral Vent 0 0 Ejects collected minerals towards target point.

Energy Console Abilities

Abilities
Weapons System http://i.imgur.com/zsWN3xR.jpg



a
http://i.imgur.com/zsWN3xR.jpg Changes the Weapons Systems energy input/output by units of 5 GJ/sec.
+5 GJ/sec
http://i.imgur.com/x6yQTkC.jpg
-5 GJ/sec


MS/Sprint Data

Default Situation
MS Total
Before Sprint 4(+0) 4
Sprint Active 4(+3.2) 7.2
Sprint Total +3.2
Carrying Firesuit
MS Total
Before Sprint 4(-0.4) 3.6
Sprint Active 4(+2.48) 6.48
Sprint Total +2.88
Utility Tier 3 Researched
MS Total
Before Sprint 4.8(+0) 4.8
Sprint Active 4.8(+3.84) 8.64
Sprint Total +3.84
Utility Tier 3 Researched & Holding Firesuit
MS Total
Before Sprint 4.8(-0.48) 4.32
Sprint Active 4.8(+2.97) 7.77
Sprint Total +3.45