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[[workspace]]
*split the photon rush upgrade and ability page!
*Only combine the ability/upgrade page if the upgrade unlocks the ability.
*Finish load missile
*make new page for missile bay
*Complete Wraith Page, add all the hyperlinks then use it as a standard for small ship pages.


=Energy Console=
*fix/remove the redirects to the asteroid field events fix the hyperlinks so they go directly to the page rather than to a redirect page!!
The energy console is where the Battlecruiser power is managed.
*remove drone pages and links to drone page make them all goto ai console drone section.
<br>Energy is created by the energy cores on all ships.
<br>Power (energy/sec) is a term used to describe the flow of this produced energy.
<br>Energy is used by the Battlecruiser in 3 systems (also in some abilities) and stored in capacitors.
<br>Energy and its management is probably the hardest aspect of cruiser command to learn and master.


 
*categories for the small ships and their pages
*[[A Gravity Well Forms]] terribly outdated.
*Make note that marine aiblity first aid is canceled when carrying freq null in active armor slot.


=Battlecruiser systems=
*energy console abilities
==Weapons==
*"Hangar console" page fix construct/salvage table so that each cell has the same size so the 2 tables align properly
The Weapons system allows you to use your battlecruisers weapons, namely the broadsides and weapon consoles, laser/kinetic weapons.
<br>Missiles don’t cost energy to fire.
<br>Out of the 3 systems the weapons system is the only one to have its own capacitor.
*Exact values it costs to shoot single/triple/penta as well as kinetic weapons
*Exact values for broadside
*note on T3 offensive 20% energy reduction cost


==Shields==
The shield system regulates your max shield and shield regen rate
*exact values of max shield increase/shield regen increase




==Engines==
=Ship Abilities=
The engines systems are required to move your Battlecruiser
==Miner==
*exact value increase in max ms and acceleration
{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Miner Abilities''


|Width=70px; Height=;"|Icon
|Width=150px; Height=;|Name
|Width=50px; Height=;"|[[File:Veldite.jpg|frameless|20px|link=Veldite]] (ENERGY ICON)
|Width=50px; Height=;"|CD (TIME ICON)
|Width=300px; Height=;"|Description
|-


 
|http://i.imgur.com/uj73cxR.jpg
=Capacitors=
|[[Accelerate Mining Beam]]
Your Battlecruiser has 2 capacitors, the energy capacitor (Ecap) and weapons capacitor (Wcap).
|150
The capacitors are like rechargeable batteries that can be filled with energy.
|35
Both capacitors have a maximum capacity of 100,000 GJ.
|Accelerates mining speed drastically for 15seconds
If any capacitor fills completely then any power directed to them will be lost and wasted.
|-
If both capacitors are completely drained of all energy then all your systems will shut down (be set to 0).


==Energy Capacitor==
|http://i.imgur.com/NNoKnKw.jpg
Excess energy not being consumed by the Battlecruiser systems will automatically be stored in the energy capacitor.
|[[Turbo Jump]]
<br>If the energy capacitor reaches 0, all stored power in the weapon capacitor is instantly drained into the energy capacitor.  
|250
<br>Having large deposits of energy in the energy capacitor allows you to overload your Battlecruisers systems in time of need.
|45
|Initiates short range speed jump.
|-


==Weapons Capacitor==
|http://i.imgur.com/hRGsmeP.jpg
Any power directed to the weapons system will be automatically stored in the weapons capacitor.
|[[Scanner Sweep]]
<br>If the weapons capacitor reaches 0, all the Battlecrusiers weapons (except missiles) will be disabled.
|0
<br>Stockpiling energy in the weapons capacitor allows you to continue firing the battlecruisers weapons even if there is no power directed towards the weapons system. As you fire the weapons the energy will be taken from reserves of the weapons capacitor until it is completely drained and needs to be refilled.
|40
|Reveals mineral types inside asteroids.
|-


=Power Setup/Power Configuration=
|http://i.imgur.com/6UxDdMJ.jpg
Power (energy/sec) into a Battlecruiser system is regulated by using the increase/decrease power abilities on the energy console.
|[[Mine Asteroid]]
<br>These abilities let you change the power into a Battlecruiser system by units of +/- 5 GJ/Sec.
|0
<br>Your power setup is the 3 numbers you set your Battlecruiser systems to, these numbers determines the flow of energy to the corresponding system.
|0
<br>The numbers are displayed in order of the systems; weapons, shields then engines.
|Mines minerals out of asteroid.
*Eg. If "100 50 100" is your power setup, you have, 100 energy/sec to the weapons systems, 50 energy/sec to shield and 100 energy/sec to engines
|-
<br>Whenever you increase power to a system, you increase the drain on the energy capacitor.


*note: In situations where multiple Battlecruiser systems need their power changed, never change the levels one system at a time. Change at least 2 systems at a time (use the hotkeys) and use your mouse to activate shield boost as required.
|http://i.imgur.com/mWGPQuF.jpg
|[[Return Minerals]]
|0
|45
|Unloads Miners inventory into a Cargo Drone.
|-


=Power Gain/Drain, Power Management=
The Battlecruiser core along with all docked small ships cores produces energy every second.
This produced power is stored inside the Battlecruiser energy capacitor.
Every second the stored energy from the energy capacitor is drained into the Battlecruiser systems based on your power setup.
If the total power produced is greater than the power drain to your systems, the energy capacitor will start to fill; storing the excess produced energy. If the drain however is higher the capacitor will start to drain its stored energy reserves.
Energy flowing to the shield and engine systems is consumed instantly.
Thus not moving the Battlecruiser while you have engine power; or maintaining unnecessarily high shield  levels is all wasted energy that could otherwise be used to fill a capacitor.
Energy flowing to the weapons systems is different. Energy flowing to the weapons system is stored first in the weapons capacitor before being used.
Firing weapons unnecessarily though still drains your weapons capacitor and is also a waste of power.


*note: as mentioned docked small ships cores add to the power production of the bc a stratergy that uses this fact; [[power deck]].
|http://i.imgur.com/ytm3QL5.jpg
|[[Mineral Vent]]
|0
|0
|Ejects collected minerals towards target point.
|-
|}


=Overclocking the Core=
=Energy Console Abilities=
==Increasing/Decreasing Core Output==
==Core Stability==




{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Abilities''
|Weapons System
|http://i.imgur.com/zsWN3xR.jpg






 


=Energy Console UI=
*Capacitor
*Production
*Connected Ships
*Drain
*Core Output


=Common Power Configurations=
|a
== Early Game Power ==
{|
Most experienced teams will have their captain adjust the initial power settings of their [[Battlecruiser]] - 20GW/s in weapons, 20GW/s in shields, 100GW/s in engines - at the very start of the game, since supplying power to engines is only necessary if there is an intent to move the [[Battlecruiser]] itself. This allows more energy to be stored into the ship's capacitor such that it can be drawn upon in a time of need, such as to repel a rush or to fire at a nearby harassing [[wraith]]. If the team holds an interest in [[Chomper|chomping]], it may serve to put some power into engines so the [[Battlecruiser]] can move with the bulky, slow mining ship.
|http://i.imgur.com/zsWN3xR.jpg
|Changes the Weapons Systems energy input/output by units of 5 GJ/sec.
|-
! style="text-align: right; font-weight: bold; font-style: italic;"| +5 GJ/sec
|-
|http://i.imgur.com/x6yQTkC.jpg
|-
! style="text-align: right; font-weight: bold; font-style: italic;"| -5 GJ/sec
|}


== Power in Combat ==
 
Likely the most important role during a fight, the power console is responsible for keeping shields up in a fight, providing engines for positioning if required, and making sure the weapons console has sufficient energy to fire at the opposing team throughout the entire engagement. On top of this, enemy [[Missiles]] or [[Yamato Cannon]]s may also fluctuate your core stability, which could call for attention before it sinks to a dangerously low value.
|}
 
=MS/Sprint Data=
 
{|class="wikitable"
!colspan="3" style="text-align:Left;"|Default Situation
|-
 
|
|MS
|Total
|-
 
|Before Sprint
|4(+0)
|4
|-
 
|Sprint Active
|4(+3.2)
|7.2
|-
 
|
|Sprint Total
| +3.2
|-
|}
 
{|class="wikitable"
!colspan="3" style="text-align:Left;"|Carrying Firesuit
|-
 
|
|MS
|Total
|-
 
|Before Sprint
|4(-0.4)
|3.6
|-
 
|Sprint Active
|4(+2.48)
|6.48
|-
 
|
|Sprint Total
| +2.88
|-
|}
 
{|class="wikitable"
!colspan="3" style="text-align:Left;"|Utility Tier 3 Researched
|-
 
|
|MS
|Total
|-
 
|Before Sprint
|4.8(+0)
|4.8
|-
 
|Sprint Active
|4.8(+3.84)
|8.64
|-
 
|
|Sprint Total
| +3.84
|-
|}
 
{|class="wikitable"
!colspan="3" style="text-align:Left;"|Utility Tier 3 Researched & Holding Firesuit
|-
 
|
|MS
|Total
|-
 
|Before Sprint
|4.8(-0.48)
|4.32
|-
 
|Sprint Active
|4.8(+2.97)
|7.77
|-
 
|
|Sprint Total
| +3.45
|-
|}

Latest revision as of 04:22, 29 March 2015

  • split the photon rush upgrade and ability page!
  • Only combine the ability/upgrade page if the upgrade unlocks the ability.
  • Finish load missile
  • make new page for missile bay
  • Complete Wraith Page, add all the hyperlinks then use it as a standard for small ship pages.
  • fix/remove the redirects to the asteroid field events fix the hyperlinks so they go directly to the page rather than to a redirect page!!
  • remove drone pages and links to drone page make them all goto ai console drone section.
  • categories for the small ships and their pages
  • A Gravity Well Forms terribly outdated.
  • Make note that marine aiblity first aid is canceled when carrying freq null in active armor slot.
  • energy console abilities
  • "Hangar console" page fix construct/salvage table so that each cell has the same size so the 2 tables align properly


Ship Abilities

Miner

Miner Abilities
Icon Name (ENERGY ICON) CD (TIME ICON) Description
http://i.imgur.com/uj73cxR.jpg Accelerate Mining Beam 150 35 Accelerates mining speed drastically for 15seconds
http://i.imgur.com/NNoKnKw.jpg Turbo Jump 250 45 Initiates short range speed jump.
http://i.imgur.com/hRGsmeP.jpg Scanner Sweep 0 40 Reveals mineral types inside asteroids.
http://i.imgur.com/6UxDdMJ.jpg Mine Asteroid 0 0 Mines minerals out of asteroid.
http://i.imgur.com/mWGPQuF.jpg Return Minerals 0 45 Unloads Miners inventory into a Cargo Drone.
http://i.imgur.com/ytm3QL5.jpg Mineral Vent 0 0 Ejects collected minerals towards target point.

Energy Console Abilities

Abilities
Weapons System http://i.imgur.com/zsWN3xR.jpg



a
http://i.imgur.com/zsWN3xR.jpg Changes the Weapons Systems energy input/output by units of 5 GJ/sec.
+5 GJ/sec
http://i.imgur.com/x6yQTkC.jpg
-5 GJ/sec


MS/Sprint Data

Default Situation
MS Total
Before Sprint 4(+0) 4
Sprint Active 4(+3.2) 7.2
Sprint Total +3.2
Carrying Firesuit
MS Total
Before Sprint 4(-0.4) 3.6
Sprint Active 4(+2.48) 6.48
Sprint Total +2.88
Utility Tier 3 Researched
MS Total
Before Sprint 4.8(+0) 4.8
Sprint Active 4.8(+3.84) 8.64
Sprint Total +3.84
Utility Tier 3 Researched & Holding Firesuit
MS Total
Before Sprint 4.8(-0.48) 4.32
Sprint Active 4.8(+2.97) 7.77
Sprint Total +3.45