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=Small Ship Picture of Command Card=
*split the photon rush upgrade and ability page!
=Command Card=
*Only combine the ability/upgrade page if the upgrade unlocks the ability.
{|class="wikitable" border = "1" style="float:right; margin-left: 10px;"
*Finish load missile
|+ style="caption-side:bottom; color:#e76700;"|''Command Card''
*make new page for missile bay
*Complete Wraith Page, add all the hyperlinks then use it as a standard for small ship pages.
 
*fix/remove the redirects to the asteroid field events fix the hyperlinks so they go directly to the page rather than to a redirect page!!
*remove drone pages and links to drone page make them all goto ai console drone section.
 
*categories for the small ships and their pages
*[[A Gravity Well Forms]] terribly outdated.
*Make note that marine aiblity first aid is canceled when carrying freq null in active armor slot.
 
*energy console abilities
*"Hangar console" page fix construct/salvage table so that each cell has the same size so the 2 tables align properly
 


|
{|border = "0" style="margin-left: 10px; "
|style="text-align:center; width:250px; height:250px" |[[File:MerculiteHeavyMissile.png|frameless|50px|link=Veldite]]
|-
|}
|}


=Ship Abilities=
=Ship Abilities=
Line 66: Line 72:
|-
|-
|}
|}
=Energy Console Abilities=




==Wraith==
{|class="wikitable"
{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Wraith Abilities''
|+ style="caption-side:bottom; color:#e76700;"|''Abilities''
|Weapons System
|http://i.imgur.com/zsWN3xR.jpg


|Width=70px; Height=;"|Icon
|Width=150px; Height=;|Name
|Width=50px; Height=;"|[[File:Veldite.jpg|frameless|20px|link=Veldite]]
|Width=50px; Height=;"|CD
|Width=300px; Height=;"|Description
|-


|http://i.imgur.com/cuPwSl2.jpg
|[[Cloak]]
|50
|0
|Cloaks the wraith, preventing enemy units from seeing it.
|-


|http://i.imgur.com/uss78Vn.jpg
|[[Electro-Magnetic Projectile]]
|10
|12
|Fires projectile that disables enemy engines.
|-


|http://i.imgur.com/WcaTYgi.jpg
|[[Miner Ping]]
|25
|25
|Pings all enemy miners.
|-


|http://i.imgur.com/g8KjUpW.jpg
|a
|[[Decoy Flares|Fire Decoy Flares]]
{|
|0
|http://i.imgur.com/zsWN3xR.jpg
|0
|Changes the Weapons Systems energy input/output by units of 5 GJ/sec.
|Fires flares behind your ship.
|-
|-
 
! style="text-align: right; font-weight: bold; font-style: italic;"| +5 GJ/sec
 
|http://i.imgur.com/SNHsI8Y.jpg
|[[Plasma Cannon|Fire Plasma Cannon]]
|5
|0
|Fires 2 lasers straight from the ship.
|-
 
|http://i.imgur.com/0WjdijM.jpg
|[[Boost|Boost Left]]
|15
|0
|Quickly boosts to the left.
|-
|-
 
|http://i.imgur.com/x6yQTkC.jpg
|http://i.imgur.com/lWQiQWi.jpg
|[[Boost|Boost Right]]
|15
|0
|Quickly boosts to the right.
|-
 
|http://i.imgur.com/PNYxtE5.jpg
|[[Boost|Rear Boost]]
|15
|0
|Quickly boosts backwards.
|-
|-
! style="text-align: right; font-weight: bold; font-style: italic;"| -5 GJ/sec
|}
|}


==Corvette==
{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Corvette Abilities''
|Width=70px; Height=;"|Icon
|Width=150px; Height=;|Name
|Width=50px; Height=;"|[[File:Veldite.jpg|frameless|20px|link=Veldite]]
|Width=50px; Height=;"|CD
|Width=300px; Height=;"|Description
|-
|http://i.imgur.com/UuudqaF.jpg
|[[Photon Barrage|Fire Photon Barrage]]
|20
|0
|Fires 5 photon projectiles.
|-
|http://i.imgur.com/GCmlRoX.jpg
|[[Reflective Shield]]
|0
|30
|Creates a reflective shield around the ship.
|-


|http://i.imgur.com/Ix7o7cv.jpg
|[[Photon Rush]]
|150
|15
|Charges the Corvette towards target point.
|-
|}
|}


=MS/Sprint Data=


==Destroyer==
{|class="wikitable"
{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Destroyer Abilities''
!colspan="3" style="text-align:Left;"|Default Situation
 
|Width=70px; Height=;"|Icon
|Width=150px; Height=;|Name
|Width=50px; Height=;"|[[File:Veldite.jpg|frameless|20px|link=Veldite]]
|Width=50px; Height=;"|CD
|Width=300px; Height=;"|Description
|-
|-


|http://i.imgur.com/qQBbUQq.jpg
|
|[[Quantum Bombardment]]
|MS
|100
|Total
|10
|Fires volley of 5 projectiles from front of the ship.
|-
|-


|http://i.imgur.com/I4jPyF4.jpg
|Before Sprint
|[[Quantum Leech]]
|4(+0)
|0
|4
|0
|Drains energy from hit target.
|-
|-


|http://i.imgur.com/xnBTLWM.jpg
|Sprint Active
|[[Chroniton Torpedoes]]
|4(+3.2)
|?
|7.2
|?
|Activates Chroniton fire mode.
|-
|-


|http://i.imgur.com/bzVbJNs.jpg
|
|[[Seismic Disturbance]]
|Sprint Total
|0
| +3.2
|0
|Reduces marines move speed.
|-
|-
|}
|}


==Minelayer==
{|class="wikitable"
{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Minelayer Abilities''
!colspan="3" style="text-align:Left;"|Carrying Firesuit
 
|Width=70px; Height=;"|Icon
|Width=150px; Height=;|Name
|Width=50px; Height=;"|[[File:Veldite.jpg|frameless|20px|link=Veldite]]
|Width=50px; Height=;"|CD
|Width=300px; Height=;"|Description
|-
|-


|http://i.imgur.com/wi8yZ4n.jpg
|
|[[Shield Recharger]]
|MS
|10
|Total
|0
|Fires spray that recharges shields.
|-
|-


|http://i.imgur.com/poLMCzN.jpg
|Before Sprint
|[[Nano-Hull Spray]]
|4(-0.4)
|10
|3.6
|0
|Fires spray that repairs hull.
|-
|-


|http://i.imgur.com/SgRnMO0.jpg
|Sprint Active
|[[Mines|Lay Opposer Proximity Mine]]
|4(+2.48)
|10
|6.48
|8
|Plants opposer proximity mine.
|-
|-


|http://i.imgur.com/dv7DtXG.jpg
|
|[[Mines|Lay EMP Mine]]
|Sprint Total
|10
| +2.88
|8
|Plants EMP mine.
|-
 
|http://i.imgur.com/qVoNgrx.jpg
|[[Mines|Distress Beacon]]
|45
|80
|Plants Distress beacon.
|-
|-
|}
|}
==Chomper==


{|class="wikitable"
{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Chomper Abilities''
!colspan="3" style="text-align:Left;"|Utility Tier 3 Researched
 
|Width=70px; Height=;"|Icon
|Width=150px; Height=;|Name
|Width=50px; Height=;"|[[File:Veldite.jpg|frameless|20px|link=Veldite]]
|Width=50px; Height=;"|CD
|Width=300px; Height=;"|Description
|-
|-


|http://i.imgur.com/NCdX60S.jpg
|
|[[Chomp Asteroid]]
|MS
|0
|Total
|3
|Devours target asteroid or enemy ship.
|-
|-


|http://i.imgur.com/uss78Vn.jpg
|Before Sprint
|[[Magnetic Pull]]
|4.8(+0)
|100
|4.8
|15
|Pulls asteroids towards chomper.
|-
|-
|}
==Infiltrator==
{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Infiltrator Abilities''


|Width=70px; Height=;"|Icon
|Sprint Active
|Width=150px; Height=;|Name
|4.8(+3.84)
|Width=50px; Height=;"|[[File:Veldite.jpg|frameless|20px|link=Veldite]]
|8.64
|Width=50px; Height=;"|CD
|Width=300px; Height=;"|Description
|-
|-


|http://i.imgur.com/dkZEcW8.jpg
|
|[[Phase Shift]]
|Sprint Total
|0
| +3.84
|15
|Infiltrator becomes invulnerable for 4seconds.
|-
 
|http://i.imgur.com/uR4bb8b.jpg
|[[Multistatic Anti-radar]]
|0
|0
|Renders Infiltrator invisible to all pings.
|-
 
|http://i.imgur.com/9NdSX0E.jpg
|[[Board Ship]]
|0
|0
|Docks with enemy Battlecruisers within 5 range.
|-
|-
|}
|}


==Subjugator==
{|class="wikitable"
{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Subjugator Abilities''
!colspan="3" style="text-align:Left;"|Utility Tier 3 Researched & Holding Firesuit
 
|Width=70px; Height=;"|Icon
|Width=150px; Height=;|Name
|Width=50px; Height=;"|[[File:Veldite.jpg|frameless|20px|link=Veldite]]
|Width=50px; Height=;"|CD
|Width=300px; Height=;"|Description
|-
|-


|http://i.imgur.com/Gx6E15N.jpg
|
|[[Quantum Surge]]
|MS
|0
|Total
|5
|50% reduced engines and 10dps, for 10 seconds to enemy small ships.
|-
|-


|http://i.imgur.com/CWDcBTw.jpg
|Before Sprint
|[[Force Prism]]
|4.8(-0.48)
|50
|4.32
|10
|Activates prism that blocks projectiles.
|-
|-


|http://i.imgur.com/qVoNgrx.jpg
|Sprint Active
|[[Plasma Automaton]]
|4.8(+2.97)
|500
|7.77
|10
|Laser turret that shoots down enemy missiles for 30seconds.
|-
|-


|http://i.imgur.com/3odJpF7.jpg
|
|[[Radar]]
|Sprint Total
|0
| +3.45
|0
|Shows enemy ships in radius around Subjugator.
|-
|-
|}
|}
=Stuff=
~ Every miner is equipped with a state-of-the-art mining laser. This is a constant laser beam that heats up, slices and extracts unprocessed minerals from asteroids. It doesn't cost any energy to use. The laser can also be used on enemy ships, though it won't extract any resource from it.
~ A miner doesn't have any kind of defensive equipment. As such it is equipped with strong engines that can be overloaded to generate a delayed yet powerful boost. This will jump the miner a long distance away from its original position in less than a second. It is used to escape dangerous situations and, rarely, to quickly move across the map (though this is often considered a waste of energy). The jump, however, costs a vast amount of energy.
~ The mining laser can also be overloaded by drawing a high amount of energy. This triples its mining efficiency for 10 seconds. This ability is very useful and can be used quite often. Note: This also increases the damaging potential of the laser.
~ The miner is equipped with a special set of sensors and probes that, when powered, can reveal an asteroid's contents. These sensors do not cost any energy, and require a little bit of time before they can be used again. However, they require the Scanner Sweep upgrade.
~ A miner can return all of its minerals to the Battle Cruiser every 45 seconds by using the Return Minerals ability. They will travel to the Battle Cruiser in an unammend probe. The minerals can be picked up at the Hangar after the reachy the Battle Cruiser.

Latest revision as of 04:22, 29 March 2015

  • split the photon rush upgrade and ability page!
  • Only combine the ability/upgrade page if the upgrade unlocks the ability.
  • Finish load missile
  • make new page for missile bay
  • Complete Wraith Page, add all the hyperlinks then use it as a standard for small ship pages.
  • fix/remove the redirects to the asteroid field events fix the hyperlinks so they go directly to the page rather than to a redirect page!!
  • remove drone pages and links to drone page make them all goto ai console drone section.
  • categories for the small ships and their pages
  • A Gravity Well Forms terribly outdated.
  • Make note that marine aiblity first aid is canceled when carrying freq null in active armor slot.
  • energy console abilities
  • "Hangar console" page fix construct/salvage table so that each cell has the same size so the 2 tables align properly


Ship Abilities

Miner

Miner Abilities
Icon Name (ENERGY ICON) CD (TIME ICON) Description
http://i.imgur.com/uj73cxR.jpg Accelerate Mining Beam 150 35 Accelerates mining speed drastically for 15seconds
http://i.imgur.com/NNoKnKw.jpg Turbo Jump 250 45 Initiates short range speed jump.
http://i.imgur.com/hRGsmeP.jpg Scanner Sweep 0 40 Reveals mineral types inside asteroids.
http://i.imgur.com/6UxDdMJ.jpg Mine Asteroid 0 0 Mines minerals out of asteroid.
http://i.imgur.com/mWGPQuF.jpg Return Minerals 0 45 Unloads Miners inventory into a Cargo Drone.
http://i.imgur.com/ytm3QL5.jpg Mineral Vent 0 0 Ejects collected minerals towards target point.

Energy Console Abilities

Abilities
Weapons System http://i.imgur.com/zsWN3xR.jpg



a
http://i.imgur.com/zsWN3xR.jpg Changes the Weapons Systems energy input/output by units of 5 GJ/sec.
+5 GJ/sec
http://i.imgur.com/x6yQTkC.jpg
-5 GJ/sec


MS/Sprint Data

Default Situation
MS Total
Before Sprint 4(+0) 4
Sprint Active 4(+3.2) 7.2
Sprint Total +3.2
Carrying Firesuit
MS Total
Before Sprint 4(-0.4) 3.6
Sprint Active 4(+2.48) 6.48
Sprint Total +2.88
Utility Tier 3 Researched
MS Total
Before Sprint 4.8(+0) 4.8
Sprint Active 4.8(+3.84) 8.64
Sprint Total +3.84
Utility Tier 3 Researched & Holding Firesuit
MS Total
Before Sprint 4.8(-0.48) 4.32
Sprint Active 4.8(+2.97) 7.77
Sprint Total +3.45