First Aid: Difference between revisions

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=Ability=
=Marine/Pilot Ability=
 
 


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!colspan="2"|Pilot Ability
|style="height:30px; font-weight: bold;"|Cast Time
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|style="height:30px; font-weight: bold;"|Energy
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[[File:Veldite.jpg|frameless|20px|link=Veldite]] 300    
[[File:Veldite.jpg|frameless|20px|link=Veldite]] 0    
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|style="height:30px; font-weight: bold;"|CD
|style="height:30px; font-weight: bold;"|CD
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[[File:Veldite.jpg|frameless|20px|link=Veldite]] 45 seconds     
[[File:Veldite.jpg|frameless|20px|link=Veldite]] 40 seconds     
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|style="height:30px; font-weight: bold;"|Description
|style="height:30px; font-weight: bold;"|Description
|style="height:30px"; width:250px;"|Fires an energy beam at a friendly ship, instantly giving it 150 energy.
|style="height:30px"; width:250px;"|+5hp/sec regeneration
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The power transfer ability is used from the [[Science Console|science console]]. A package of energy taken from the battlecruisers [[Energy Console#Capacitors|energy capacitor]] is shot to a [[Small Ships|small ship]], if the small ship is hit, it will receive 150 energy.
*Innate [[Marine|Marine/Pilot]] ability.
 
*The ability can fully heal your Marine from low HP.
 
*The ability is instantly cast, this means your marine can move and use other abilities freely without canceling the regeneration.
The Power transfer can be upgraded to double the amount of energy transferred into the small ship, this is done by researching [[Tier upgrades#T2 Upgrades|Offensive tier 2]] from the [[Upgrades Console]].
*Taking any damage stops the regeneration, this includes the damage from carrying a [[Frequency Nullifier]] in the [[Marine#Inventory|active armor slot]].
Power transfer can also be augmented into 1 of 3 different types from the Upgrades Console.
*The health regeneration stacks with the [[Nanodoc Gloves]] passive and active regeneration.
These upgraded transfers provide both energy and a special boost to the targeted small ship:
*[[Ionic Transfer]]: Gives 150 energy and increases engine speed by 40% for 180seconds.
*[[Nanite Transfer]]: Gives 250 energy and repairs 2% hull/second for 180seconds.
*[[Plasma Transfer]]: Gives 350 energy and causes target ship to explode violently on death, doing 1200 damage to nearby ships.
 
 
[[Drones]] automatically use this skill, whenever it is off cooldown, when issued from the [[AI Console|AI console]] the [[AI Console#Science|science order]].
 




[[Category:Console Ability]]
[[Category:Pilot Ability]]

Latest revision as of 03:26, 29 March 2015

Marine/Pilot Ability

First Aid
http://i.imgur.com/Gzom0UG.jpg
Cast Time

0

CD

40 seconds

Description +5hp/sec regeneration
  • Innate Marine/Pilot ability.
  • The ability can fully heal your Marine from low HP.
  • The ability is instantly cast, this means your marine can move and use other abilities freely without canceling the regeneration.
  • Taking any damage stops the regeneration, this includes the damage from carrying a Frequency Nullifier in the active armor slot.
  • The health regeneration stacks with the Nanodoc Gloves passive and active regeneration.