First Aid: Difference between revisions
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=Ability= | =Marine/Pilot Ability= | ||
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|style="height:30px; font-weight: bold;"|Cast Time | |||
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[[File:Veldite.jpg|frameless|20px|link=Veldite]] | [[File:Veldite.jpg|frameless|20px|link=Veldite]] 0 | ||
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[[File:Veldite.jpg|frameless|20px|link=Veldite]] | [[File:Veldite.jpg|frameless|20px|link=Veldite]] 40 seconds | ||
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|style="height:30px; font-weight: bold;"|Description | |style="height:30px; font-weight: bold;"|Description | ||
|style="height:30px"; width:250px;"| | |style="height:30px"; width:250px;"|+5hp/sec regeneration | ||
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*Innate [[Marine|Marine/Pilot]] ability. | |||
*The ability can fully heal your Marine from low HP. | |||
*The ability is instantly cast, this means your marine can move and use other abilities freely without canceling the regeneration. | |||
The | *Taking any damage stops the regeneration, this includes the damage from carrying a [[Frequency Nullifier]] in the [[Marine#Inventory|active armor slot]]. | ||
*The health regeneration stacks with the [[Nanodoc Gloves]] passive and active regeneration. | |||
* | |||
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[[Category: | [[Category:Pilot Ability]] | ||
Latest revision as of 03:26, 29 March 2015
Marine/Pilot Ability
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- Innate Marine/Pilot ability.
- The ability can fully heal your Marine from low HP.
- The ability is instantly cast, this means your marine can move and use other abilities freely without canceling the regeneration.
- Taking any damage stops the regeneration, this includes the damage from carrying a Frequency Nullifier in the active armor slot.
- The health regeneration stacks with the Nanodoc Gloves passive and active regeneration.