First Aid: Difference between revisions
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=Ability= | =Marine/Pilot Ability= | ||
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!colspan="2" style="text-align:center; width:350px; height:100px" |http://i.imgur.com/Gzom0UG.jpg | !colspan="2" style="text-align:center; width:350px; height:100px" |http://i.imgur.com/Gzom0UG.jpg | ||
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*Innate [[Marine|Marine/Pilot]] ability. | *Innate [[Marine|Marine/Pilot]] ability. | ||
*The ability can fully heal your Marine. | *The ability can fully heal your Marine from low HP. | ||
*The ability | *The ability is instantly cast, this means your marine can move and use other abilities freely without canceling the regeneration. | ||
*Taking any damage stops the | *Taking any damage stops the regeneration, this includes the damage from carrying a [[Frequency Nullifier]] in the [[Marine#Inventory|active armor slot]]. | ||
*The health regeneration stacks with the [[Nanodoc Gloves]] passive and active regeneration. | |||
[[Category:Pilot Ability]] | [[Category:Pilot Ability]] | ||
Latest revision as of 03:26, 29 March 2015
Marine/Pilot Ability
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- Innate Marine/Pilot ability.
- The ability can fully heal your Marine from low HP.
- The ability is instantly cast, this means your marine can move and use other abilities freely without canceling the regeneration.
- Taking any damage stops the regeneration, this includes the damage from carrying a Frequency Nullifier in the active armor slot.
- The health regeneration stacks with the Nanodoc Gloves passive and active regeneration.