First Aid: Difference between revisions

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=Ability=
=Marine/Pilot Ability=
 
 


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!colspan="2" style="text-align:center; width:350px; height:100px" |http://i.imgur.com/Gzom0UG.jpg
!colspan="2" style="text-align:center; width:350px; height:100px" |http://i.imgur.com/Gzom0UG.jpg
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!colspan="2"|Pilot Ability
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*Innate [[Marine|Marine/Pilot]] ability.
*Innate [[Marine|Marine/Pilot]] ability.
*The ability can fully heal your Marine.
*The ability can fully heal your Marine from low HP.
*The ability isnt channling so your marine can move and use other abilities without canceling the effect.
*The ability is instantly cast, this means your marine can move and use other abilities freely without canceling the regeneration.
*Taking any damage stops the heal, this includes the damage from carrying a frequency null in the active armor slot.
*Taking any damage stops the regeneration, this includes the damage from carrying a [[Frequency Nullifier]] in the [[Marine#Inventory|active armor slot]].
*The health regeneration stacks with the [[Nanodoc Gloves]] passive and active regeneration.




[[Category:Pilot Ability]]
[[Category:Pilot Ability]]

Latest revision as of 03:26, 29 March 2015

Marine/Pilot Ability

First Aid
http://i.imgur.com/Gzom0UG.jpg
Cast Time

0

CD

40 seconds

Description +5hp/sec regeneration
  • Innate Marine/Pilot ability.
  • The ability can fully heal your Marine from low HP.
  • The ability is instantly cast, this means your marine can move and use other abilities freely without canceling the regeneration.
  • Taking any damage stops the regeneration, this includes the damage from carrying a Frequency Nullifier in the active armor slot.
  • The health regeneration stacks with the Nanodoc Gloves passive and active regeneration.