Nanite Transfer: Difference between revisions

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{{Upgrade
=Ability=
|Name= Nanite Transfer
{|class="wikitable" border = "1" style="float:right; margin-left: 10px;"
|Picture=
|
|Console= Science
{|border = "0" style="margin-left: 10px;"
|Ship=  
!colspan="2" style="background-color:silver; width:350px; height:40px; text-align:center;"|Ionic Transfer
|Research Time= 13
|-
|MaxLevel= 1
 
|Veldite= 50
 
|Chalcorium= 50
!colspan="2" style="text-align:center; width:350px; height:100px" |http://i.imgur.com/UUigSFC.jpg
|Pyromantite=
|-
|Kermiculite= 25
 
}}
 
Possibly the best [[Power Transfer]] upgrade to purchase early, the nanite transfer creates a method for small ships to easily soak up a lot of damage and then run during the early game while damage upgrades on [[Small Ships]] and the [[Battlecruiser]] are minimal. On top of transferring 250 energy, any ship with the buff will regenerate 2% hull per seconds for 180 seconds, effectively creating a situation where it can simply take most of their hull in damage, escape, and then return to continue the fight. However, the effectiveness of nanites wears out during the late game since the limitations of small ship hull quickly become more apparent and damage output becomes far greater.
|style="width:100px; height:30px; font-weight: bold;"|Console
|style="width:250px; height:30px"|Science
|-
 
 
|style="height:30px; font-weight: bold;"|Cost
|style="height:30px"|
[[File:Veldite.jpg|frameless|20px|link=Veldite]] 300 energy
|-
 
 
|style="height:30px; font-weight: bold;"|CD
|style="height:30px"|
[[File:Veldite.jpg|frameless|20px|link=Veldite]] 45 seconds
|-
 
 
|style="height:30px; font-weight: bold;"|Description
|Allows you to energize small ships and give a repair buff.
|-
|}
|}
 
Replaces the [[Power Transfer|power transfer]] ability in the [[Science Console|science console]] with the nanite transfer.
Nanite transfer gives 250 energy and provides 2% hull/second regeneration for 180 seconds to targeted [[Small Ships|small ships]].
 
[[Tier upgrades#T2 Upgrades|Offensive tier 2]] doubles the energy provided by the transfer.
 
=Upgrade=
{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Upgrade Requirements, Prices & Research Times''
!colspan="3" style="background-color:silver; font-weight: bold;"|Tractor Beam
|-
 
|Unlocks Nanite Transfer.
|-
 
|
{|
|style="width:60px; height:30px; font-weight: bold;"|Level
|style="width:220px; height:30px; font-weight: bold;"|Price
|style="width:60px; height:30px; font-weight: bold;"|Time
|-
 
|1 (t2)
|
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  50 
[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  50 
[[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]  25   
|5
|-
|}
 
|}
 
 
 
[[Category:Console Ability]]
[[Category:Upgrade]]

Latest revision as of 00:25, 4 February 2015

Ability

Ionic Transfer
http://i.imgur.com/UUigSFC.jpg
Console Science
Cost

300 energy

CD

45 seconds

Description Allows you to energize small ships and give a repair buff.

Replaces the power transfer ability in the science console with the nanite transfer. Nanite transfer gives 250 energy and provides 2% hull/second regeneration for 180 seconds to targeted small ships.

Offensive tier 2 doubles the energy provided by the transfer.

Upgrade

Upgrade Requirements, Prices & Research Times
Tractor Beam
Unlocks Nanite Transfer.
Level Price Time
1 (t2)

50 50 25

5