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| =Tactics=
| | *split the photon rush upgrade and ability page! |
| ==Sniping==
| | *Only combine the ability/upgrade page if the upgrade unlocks the ability. |
| Sniping is a broad term to describe attacking the enemy battlecruiser from a long distance.
| | *Finish load missile |
| <br>A human player on the [[Weapons Console]], shoots the enemy battlecruiser using vision provided by small ships or a predator missiles tracking beacon.
| | *make new page for missile bay |
| | *Complete Wraith Page, add all the hyperlinks then use it as a standard for small ship pages. |
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| [[File:WaspLightMissile.png|frame|none|alt=Alt text|battlecruiser sniping enemy using a cloaked wraith as a scout.]]
| | *fix/remove the redirects to the asteroid field events fix the hyperlinks so they go directly to the page rather than to a redirect page!! |
| | *remove drone pages and links to drone page make them all goto ai console drone section. |
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| | *categories for the small ships and their pages |
| | *[[A Gravity Well Forms]] terribly outdated. |
| | *Make note that marine aiblity first aid is canceled when carrying freq null in active armor slot. |
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| ==Chomper Rush==
| | *energy console abilities |
| Is a tactic that involves co-ordinating the [[miner]]s to mine the exact minerals to purchase a [[chomper]].
| | *"Hangar console" page fix construct/salvage table so that each cell has the same size so the 2 tables align properly |
| <br>Tactic is ideal when the starting map is abundant with astroid fields.
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| <br>Once the chomper is constructed, upgrades resume as normal.
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| <br>Heavy economy move.
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| [[File:WaspLightMissile.png|frame|none|alt=Alt text|Caption text]]
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| ==Kinetic Rush== | | =Ship Abilities= |
| Kinetic rushes involves upgrading kinetic tier weapons and then relying on a surprise attack on the enemy battlecruiser and abusing power saving low shields to cause unrecoverable damage.
| | ==Miner== |
| <br>Heavy aggressive move
| | {|class="wikitable" |
| | |+ style="caption-side:bottom; color:#e76700;"|''Miner Abilities'' |
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| | |Width=70px; Height=;"|Icon |
| | |Width=150px; Height=;|Name |
| | |Width=50px; Height=;"|[[File:Veldite.jpg|frameless|20px|link=Veldite]] (ENERGY ICON) |
| | |Width=50px; Height=;"|CD (TIME ICON) |
| | |Width=300px; Height=;"|Description |
| | |- |
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| ==Infiltrating==
| | |http://i.imgur.com/uj73cxR.jpg |
| | |[[Accelerate Mining Beam]] |
| | |150 |
| | |35 |
| | |Accelerates mining speed drastically for 15seconds |
| | |- |
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| | |http://i.imgur.com/NNoKnKw.jpg |
| | |[[Turbo Jump]] |
| | |250 |
| | |45 |
| | |Initiates short range speed jump. |
| | |- |
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| ==Corvette Harass==
| | |http://i.imgur.com/hRGsmeP.jpg |
| | |[[Scanner Sweep]] |
| | |0 |
| | |40 |
| | |Reveals mineral types inside asteroids. |
| | |- |
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| | |http://i.imgur.com/6UxDdMJ.jpg |
| | |[[Mine Asteroid]] |
| | |0 |
| | |0 |
| | |Mines minerals out of asteroid. |
| | |- |
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| *note The resources top right on your HUD is your teams resources shared by all players of that team.
| | |http://i.imgur.com/mWGPQuF.jpg |
| | |[[Return Minerals]] |
| | |0 |
| | |45 |
| | |Unloads Miners inventory into a Cargo Drone. |
| | |- |
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| =Basic Flight Controls=
| | |http://i.imgur.com/ytm3QL5.jpg |
| [[Flight Controls]] | | |[[Mineral Vent]] |
| | |0 |
| | |0 |
| | |Ejects collected minerals towards target point. |
| | |- |
| | |} |
| | |
| | =Energy Console Abilities= |
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| =Alternative Missile Display Layout=
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| ==Light==
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| {|class="wikitable" | | {|class="wikitable" |
| |+ style="caption-side:bottom; color:#e76700;"|''Light Missiles'' | | |+ style="caption-side:bottom; color:#e76700;"|''Abilities'' |
| | |Weapons System |
| | |http://i.imgur.com/zsWN3xR.jpg |
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| |Icon | | |a |
| |Name | | {| |
| |table-plus:width=12%, columnAttributes=style=width:12%, style=width:12%, style=width:12%|Cost | | |http://i.imgur.com/zsWN3xR.jpg |
| |Description
| | |Changes the Weapons Systems energy input/output by units of 5 GJ/sec. |
| |Damage Hull/Shields | | |- |
| | ! style="text-align: right; font-weight: bold; font-style: italic;"| +5 GJ/sec |
| |- | | |- |
| | | |http://i.imgur.com/x6yQTkC.jpg |
| |[[File:PiranhaLightMissile.png|link=Pirahna Light Missile]] | |
| |[[Pirahna Light Missile]]
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| 5 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
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| |Light attack missile with an effective tracking ability.
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| |<span style="color:#FF0000">100</span>/<span style="color:#0000FF">100</span>
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| |- | | |- |
| | ! style="text-align: right; font-weight: bold; font-style: italic;"| -5 GJ/sec |
| | |} |
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| |[[File:ScorpianLightMissile.png|link=Scorpian Light Missile]]
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| |[[Scorpian Light Missile]]
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| 5 [[File:Veldite.jpg|frameless|20px|Link=Veldite]]
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| 10 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
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| |Light cluster missile, effective against enemy fighters and mining vessels.
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| |15x <span style="color:#FF0000">100</span>/<span style="color:#0000FF">100</span>
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| |-
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| |[[File:WaspLightMissile.png|link=Wasp Light Missile]]
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| |[[Wasp Light Missile]]
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| 5 [[File:Chalcorium.jpg|frameless|20px|Link=Chalcorium]]
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| 10 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
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| |Light attack missile with the ability of messing up the enemy cruisers power generator <br>and can slight damage the target's energy reserves, however the missile has very short range.
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| |<span style="color:#FF0000">100</span>/<span style="color:#0000FF">200</span>
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| |} | | |} |
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| | =MS/Sprint Data= |
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| ==Heavy==
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| {|class="wikitable" | | {|class="wikitable" |
| |+ style="caption-side:bottom; color:#e76700;"|''Heavy Missiles''
| | !colspan="3" style="text-align:Left;"|Default Situation |
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| |Icon
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| |Name
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| |table-plus:width=12%, columnAttributes=style=width:12%, style=width:12%, style=width:12%|Cost
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| |Description
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| |Damage Hull/Shields
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| |- | | |- |
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| |[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]]
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| |[[Predator Heavy Missile]]
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| | | | | |
| 15 [[File:Veldite.jpg|frameless|20px|Link=Veldite]]
| | |MS |
| 10 [[File:Chalcorium.jpg|frameless|20px|Link=Chalcorium]]
| | |Total |
| 35 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
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| |Heavy assault missile with limited tracking ability but long range. If it hits an enemy BC, it will attach a tracking beacon inside the ship which will reveal the enemy's position until they find and destroy the beacon.
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| |<span style="color:#FF0000">300</span>/<span style="color:#0000FF">200</span> | |
| |- | | |- |
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| |[[File:SabretoothHeavyMissile.png|link=Sabretooth Heavy Missile]] | | |Before Sprint |
| |[[Sabretooth Heavy Missile]]
| | |4(+0) |
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| | |4 |
| 10 [[File:Veldite.jpg|frameless|20px|Link=Veldite]]
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| 25 [[File:Chalcorium.jpg|frameless|20px|Link=Chalcorium]]
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| 10 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
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| |Heavy EMP missile; it is very effective against enemy shields and can damage the target's energy reserves and core. | |
| |<span style="color:#FF0000">100</span>/<span style="color:#0000FF">400</span> | |
| |- | | |- |
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| |[[File:HellfireHeavyMissile.png|link=Hellfire Heavy Missile]] | | |Sprint Active |
| |[[Hellfire Heavy Missile]]
| | |4(+3.2) |
| | | | |7.2 |
| 10 [[File:Veldite.jpg|frameless|20px|Link=Veldite]]
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| 30 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
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| |Emits an incendiary burst making it very effective at causing hull fires.
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| |<span style="color:#FF0000">250</span>/<span style="color:#0000FF">250</span>
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| |- | | |- |
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| |[[File:MerculiteHeavyMissile.png|link=Merculite Heavy Missile]]
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| |[[Merculite Heavy Missile]]
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| | | | | |
| 15 [[File:Veldite.jpg|frameless|20px|Link=Veldite]]
| | |Sprint Total |
| 30 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
| | | +3.2 |
| 20 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]
| | |- |
| |The ultimate missile; It has excellent tracking, it causes a great shock upon impact, and it heavily damages the enemy [[Battlecruiser]] upon impact, making it more effective at killing crew members. It is expensive so build it with caution.
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| |<span style="color:#FF0000">650</span>/<span style="color:#0000FF">650</span> | |
| |} | | |} |
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| | {|class="wikitable" |
| | !colspan="3" style="text-align:Left;"|Carrying Firesuit |
| | |- |
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| | |MS |
| | |Total |
| | |- |
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| =Tier Upgrades=
| | |Before Sprint |
| An important aspect of upgrading is the tier upgrades.
| | |4(-0.4) |
| <br>Upgrading higher level tiers unlocks upgrades, unlocks higher levels of upgrades and provides bonus to your team.
| | |3.6 |
| <br>There are 3 different types of tiers (economy, utility and offensive) and each type has 3 separate levels tier 1-tier 3(t1, t2 and t3).
| | |- |
| <br>Your team can pick any kind of tier each level but only 1 for each level.
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| <br>Thus there are 9 in total tier upgrades and each level you are given 1 out of the 3 unique types to choose from.
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| *note: tier upgrades have unique level upgrades. i.e once you have upgraded level 1 of any type of tier you cannot research another level 1 type. i.e You COULD NOT research economy t1 and offensive t1, sorry but you have to choose just 1.
| | |Sprint Active |
| *note: tier upgrades types are independent, but tier upgrade levels are not; economy t2 DOES NOT have a prerequisite of economy t1, i.e you don't have to research economy t1 to research economy t2 but you must have researched tier 1 (t1) to progress to tier 2 (t2). Thus if you wanted economy t2 you would have to research any of the available t1 upgrades (economy t1, utility t1 or offensive t1).
| | |4(+2.48) |
| *note: Higher tier upgrades of the same kind don't replace the benefits of the lower tier, i.e if I research t1 utility and t2 utility I would receive the bonus from BOTH of the tiers.
| | |6.48 |
| | |- |
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| | | |
| | |Sprint Total |
| | | +2.88 |
| | |- |
| | |} |
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| ==T1 Upgrades==
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| {|class="wikitable" | | {|class="wikitable" |
| |+ style="caption-side:bottom; color:#e76700;"|''Tier1 Upgrades''
| | !colspan="3" style="text-align:Left;"|Utility Tier 3 Researched |
| | |- |
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| |Icon | | | |
| |Name | | |MS |
| |Cost | | |Total |
| |Bonus
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| |- | | |- |
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| |[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]] | | |Before Sprint |
| |Economy t1
| | |4.8(+0) |
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| | |4.8 |
| 100 [[File:Veldite.jpg|frameless|20px|link=Veldite]]
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| 100 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
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| | | |
| *Increases mining speed by 20%
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| *Increases [[miner]] and [[chomper]] hull by 100.
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| *Unlocks the miner's [[Mineral Vent]] ability.
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| *Triples the health of the [[Cargo Drone|cargo drone]].
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| |- | | |- |
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| |[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]] | | |Sprint Active |
| |Utility t1 | | |4.8(+3.84) |
| |
| | |8.64 |
| 100 [[File:Veldite.jpg|frameless|20px|link=Veldite]]
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| 100 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]
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| | | |
| *Increases all [[small ship]] speed by 15%.
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| *Reduces energy cost of [[side boost]] by 50%.
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| *Reduces energy cost and cooldown of [[Turbo Jump]] by 50%
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| *Enables the [[Rear Thruster]] ability for the [[wraith]], allowing it to boost backwards.
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| |- | | |- |
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| |[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]]
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| |Offensive t1
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| | | | | |
| 100 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]
| | |Sprint Total |
| 100 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
| | | +3.84 |
| | | | |- |
| *Increases [[Wraith]] hull by 50 and [[Corvette]] hull by 100.
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| *[[EMP]] now deals 30 damage and reduces the engine by 70%.
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| *Wraith and Corvette cost reduced by 30%.
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| *Corvette [[Photon Barrage]] energy cost reduced from 20 to 10.
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| |} | | |} |
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| ==T2 Upgrades==
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| {|class="wikitable" | | {|class="wikitable" |
| |+ style="caption-side:bottom; color:#e76700;"|''Tier2 Upgrades''
| | !colspan="3" style="text-align:Left;"|Utility Tier 3 Researched & Holding Firesuit |
| | |- |
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| |Icon | | | |
| |Name | | |MS |
| |Cost | | |Total |
| |Bonus
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| |- | | |- |
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| |[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]] | | |Before Sprint |
| |Economy t1
| | |4.8(-0.48) |
| |
| | |4.32 |
| 100 [[File:Veldite.jpg|frameless|20px|link=Veldite]]
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| 100 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
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| 20 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]
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| | | |
| *Increases mining speed by 20%
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| *Increases [[miner]] and [[chomper]] hull by 100.
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| *Unlocks the miner's [[Mineral Vent]] ability.
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| *Triples the health of the [[Cargo Drone|cargo drone]].
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| |- | | |- |
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| |[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]] | | |Sprint Active |
| |Utility t1 | | |4.8(+2.97) |
| |
| | |7.77 |
| 100 [[File:Veldite.jpg|frameless|20px|link=Veldite]]
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| 100 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]
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| | | |
| *Increases all [[small ship]] speed by 15%.
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| *Reduces energy cost of [[side boost]] by 50%.
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| *Reduces energy cost and cooldown of [[Turbo Jump]] by 50%
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| *Enables the [[Rear Thruster]] ability for the [[wraith]], allowing it to boost backwards.
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| |- | | |- |
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| |[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]]
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| |Offensive t1
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| 100 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]
| | |Sprint Total |
| 100 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
| | | +3.45 |
| | | | |- |
| *Increases [[Wraith]] hull by 50 and [[Corvette]] hull by 100.
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| *[[EMP]] now deals 30 damage and reduces the engine by 70%.
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| *Wraith and Corvette cost reduced by 30%.
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| *Corvette [[Photon Barrage]] energy cost reduced from 20 to 10.
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| |} | | |} |