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=Tactics=
*split the photon rush upgrade and ability page!
==Sniping==
*Only combine the ability/upgrade page if the upgrade unlocks the ability.
Sniping is a broad term to describe attacking the enemy battlecruiser from a long distance.
*Finish load missile
<br>A human player on the [[Weapons Console]], shoots the enemy battlecruiser using vision provided by small ships or a predator missiles tracking beacon.
*make new page for missile bay
*Complete Wraith Page, add all the hyperlinks then use it as a standard for small ship pages.


[[File:WaspLightMissile.png|frame|none|alt=Alt text|battlecruiser sniping enemy using a cloaked wraith as a scout.]]
*fix/remove the redirects to the asteroid field events fix the hyperlinks so they go directly to the page rather than to a redirect page!!
*remove drone pages and links to drone page make them all goto ai console drone section.


*categories for the small ships and their pages
*[[A Gravity Well Forms]] terribly outdated.
*Make note that marine aiblity first aid is canceled when carrying freq null in active armor slot.


==Chomper Rush==
*energy console abilities
Is a tactic that involves co-ordinating the [[miner]]s to mine the exact minerals to purchase a [[chomper]].
*"Hangar console" page fix construct/salvage table so that each cell has the same size so the 2 tables align properly
<br>Tactic is ideal when the starting map is abundant with astroid fields.
<br>Once the chomper is constructed, upgrades resume as normal.
<br>Heavy economy move.


[[File:WaspLightMissile.png|frame|none|alt=Alt text|Caption text]]




==Kinetic Rush==
=Ship Abilities=
Kinetic rushes involves upgrading kinetic tier weapons and then relying on a surprise attack on the enemy battlecruiser and abusing power saving low shields to cause unrecoverable damage.
==Miner==
<br>Heavy aggressive move
{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Miner Abilities''


|Width=70px; Height=;"|Icon
|Width=150px; Height=;|Name
|Width=50px; Height=;"|[[File:Veldite.jpg|frameless|20px|link=Veldite]] (ENERGY ICON)
|Width=50px; Height=;"|CD (TIME ICON)
|Width=300px; Height=;"|Description
|-


==Infiltrating==
|http://i.imgur.com/uj73cxR.jpg
|[[Accelerate Mining Beam]]
|150
|35
|Accelerates mining speed drastically for 15seconds
|-


|http://i.imgur.com/NNoKnKw.jpg
|[[Turbo Jump]]
|250
|45
|Initiates short range speed jump.
|-


==Corvette Harass==
|http://i.imgur.com/hRGsmeP.jpg
|[[Scanner Sweep]]
|0
|40
|Reveals mineral types inside asteroids.
|-


|http://i.imgur.com/6UxDdMJ.jpg
|[[Mine Asteroid]]
|0
|0
|Mines minerals out of asteroid.
|-


*note The resources top right on your HUD is your teams resources shared by all players of that team.
|http://i.imgur.com/mWGPQuF.jpg
|[[Return Minerals]]
|0
|45
|Unloads Miners inventory into a Cargo Drone.
|-




=Basic Flight Controls=
|http://i.imgur.com/ytm3QL5.jpg
[[Flight Controls]]
|[[Mineral Vent]]
|0
|0
|Ejects collected minerals towards target point.
|-
|}
 
=Energy Console Abilities=




=Alternative Missile Display Layout=
==Light==
{|class="wikitable"
{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Light Missiles''
|+ style="caption-side:bottom; color:#e76700;"|''Abilities''
|Weapons System
|http://i.imgur.com/zsWN3xR.jpg
 


|Icon
 
|Name
 
|table-plus:width=12%, columnAttributes=style=width:12%, style=width:12%, style=width:12%|Cost
 
|Description
|a
|Damage Hull/Shields
{|
|http://i.imgur.com/zsWN3xR.jpg
|Changes the Weapons Systems energy input/output by units of 5 GJ/sec.
|-
! style="text-align: right; font-weight: bold; font-style: italic;"| +5 GJ/sec
|-
|http://i.imgur.com/x6yQTkC.jpg
|-
! style="text-align: right; font-weight: bold; font-style: italic;"| -5 GJ/sec
|}
 
 
|}
 
=MS/Sprint Data=
 
{|class="wikitable"
!colspan="3" style="text-align:Left;"|Default Situation
|-
|-


|[[File:PiranhaLightMissile.png|link=Pirahna Light Missile]]
|[[Pirahna Light Missile]]
|
|
5 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
|MS
|Light attack missile with an effective tracking ability.
|Total
|<span style="color:#FF0000">100</span>/<span style="color:#0000FF">100</span>
|-
 
|Before Sprint
|4(+0)
|4
|-
|-


|[[File:ScorpianLightMissile.png|link=Scorpian Light Missile]]
|Sprint Active
|[[Scorpian Light Missile]]
|4(+3.2)
|
|7.2
5 [[File:Veldite.jpg|frameless|20px|link=Veldite]] 
10 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
|Light cluster missile, effective against enemy fighters and mining vessels.
|15x <span style="color:#FF0000">100</span>/<span style="color:#0000FF">100</span>
|-
|-


|[[File:WaspLightMissile.png|link=Wasp Light Missile]]
|[[Wasp Light Missile]]
|
|
5 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]] 
|Sprint Total
10 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
| +3.2
|Light attack missile with the ability of messing up the enemy cruisers power generator <br>and can slight damage the target's energy reserves, however the missile has very short range.
|-
|<span style="color:#FF0000">100</span>/<span style="color:#0000FF">200</span>
|}
|}


==Heavy==
{|class="wikitable"
{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Heavy Missiles''
!colspan="3" style="text-align:Left;"|Carrying Firesuit
 
|Icon
|Name
|table-plus:width=12%, columnAttributes=style=width:12%, style=width:12%, style=width:12%|Cost
|Description
|Damage Hull/Shields
|-
|-


|[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]]
|[[Predator Heavy Missile]]
|
|
15 [[File:Veldite.jpg|frameless|20px|link=Veldite]] 
|MS
10 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]] 
|Total
35 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
|Heavy assault missile with limited tracking ability but long range. If it hits an enemy BC, it will attach a tracking beacon inside the ship which will reveal the enemy's position until they find and destroy the beacon.
|<span style="color:#FF0000">300</span>/<span style="color:#0000FF">200</span>
|-
|-


|[[File:SabretoothHeavyMissile.png|link=Sabretooth Heavy Missile]]
|Before Sprint
|[[Sabretooth Heavy Missile]]
|4(-0.4)
|
|3.6
10 [[File:Veldite.jpg|frameless|20px|link=Veldite]] 
25 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]] 
10 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
|Heavy EMP missile; it is very effective against enemy shields and can damage the target's energy reserves and core.
|<span style="color:#FF0000">100</span>/<span style="color:#0000FF">400</span>
|-
|-


|[[File:HellfireHeavyMissile.png|link=Hellfire Heavy Missile]]
|Sprint Active
|[[Hellfire Heavy Missile]]
|4(+2.48)
|
|6.48
10 [[File:Veldite.jpg|frameless|20px|link=Veldite]] 
30 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
|Emits an incendiary burst making it very effective at causing hull fires.
|<span style="color:#FF0000">250</span>/<span style="color:#0000FF">250</span>
|-
|-


|[[File:MerculiteHeavyMissile.png|link=Merculite Heavy Missile]]
|[[Merculite Heavy Missile]]
|
|
15 [[File:Veldite.jpg|frameless|20px|link=Veldite]] 
|Sprint Total
30 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] 
| +2.88
20 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]
|-
|The ultimate missile; It has excellent tracking, it causes a great shock upon impact, and it heavily damages the enemy [[Battlecruiser]] upon impact, making it more effective at killing crew members. It is expensive so build it with caution.
|<span style="color:#FF0000">650</span>/<span style="color:#0000FF">650</span>
|}
|}


=Tier Upgrades=
An important aspect of upgrading is the tier upgrades.
<br>Upgrading higher level tiers unlocks upgrades, unlocks higher levels of upgrades and provides bonus to your team.
<br>There are 3 different types of tiers (economy, utility and offensive) and each type has 3 separate levels tier 1-tier 3(t1, t2 and t3).
<br>Your team can pick any kind of tier each level but only 1 for each level.
<br>Thus there are 9 in total tier upgrades and each level you are given 1 out of the 3 unique types to choose from.
*note: tier upgrades have unique level upgrades. i.e once you have upgraded level 1 of any type of tier you cannot research another level 1 type. i.e You COULD NOT research economy t1 and offensive t1, sorry but you have to choose just 1.
*note: tier upgrades types are independent, but tier upgrade levels are not; economy t2 DOES NOT have a prerequisite of economy t1, i.e you don't have to research economy t1 to research economy t2 but you must have researched tier 1 (t1) to progress to tier 2 (t2). Thus if you wanted economy t2 you would have to research any of the available t1 upgrades (economy t1, utility t1 or offensive t1).
*note: Higher tier upgrades of the same kind don't replace the benefits of the lower tier, i.e if I research t1 utility and t2 utility I would receive the bonus from BOTH of the tiers.
==T1 Upgrades==
{|class="wikitable"
{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Tier1 Upgrades''
!colspan="3" style="text-align:Left;"|Utility Tier 3 Researched
|-


|Icon
|
|Name
|MS
|Cost
|Total
|Bonus
|-
|-


|[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]]
|Before Sprint
|Economy t1
|4.8(+0)
|
|4.8
100 [[File:Veldite.jpg|frameless|20px|link=Veldite]] 
100 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]
|
*Increases mining speed by 20%
*Increases [[miner]] and [[chomper]] hull by 100.
*Unlocks the miner's [[Mineral Vent]] ability.
*Triples the health of the [[Cargo Drone|cargo drone]].
|-
|-


|[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]]
|Sprint Active
|Utility t1
|4.8(+3.84)
|
|8.64
100 [[File:Veldite.jpg|frameless|20px|link=Veldite]] 
100 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]] 
|
*Increases all [[small ship]] speed by 15%.
*Reduces energy cost of [[side boost]] by 50%.
*Reduces energy cost and cooldown of [[Turbo Jump]] by 50%
*Enables the [[Rear Thruster]] ability for the [[wraith]], allowing it to boost backwards.
|-
|-


|[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]]
|Offensive t1
|
|
100 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]] 
|Sprint Total
100 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] 
| +3.84
|
|-
*Increases [[Wraith]] hull by 50 and [[Corvette]] hull by 100.
*[[EMP]] now deals 30 damage and reduces the engine by 70%.
*Wraith and Corvette cost reduced by 30%.
*Corvette [[Photon Barrage]] energy cost reduced from 20 to 10.
|}
|}


==T2 Upgrades==
{|class="wikitable"
{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Tier2 Upgrades''
!colspan="3" style="text-align:Left;"|Utility Tier 3 Researched & Holding Firesuit
|-


|Icon
|
|Name
|MS
|Cost
|Total
|Bonus
|-
|-


|[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]]
|Before Sprint
|Economy t2
|4.8(-0.48)
|
|4.32
100 [[File:Veldite.jpg|frameless|20px|link=Veldite]] 
100 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] 
20 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]] 
|
*Attempting to [[chomp]] an [[asteroid]] outside chomping range pulls it towards the [[Chomper]].
*Reduces Chomp cooldown by 50%.
*Allows the [[miner]] to mine asteroids while moving.
*Reduces miner reconstruction time by 90seconds.
*Reduces [[Accelerate Mining Beam]] cooldown by 50%
|-
|-


|[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]]
|Sprint Active
|Utility t2
|4.8(+2.97)
|
|7.77
100 [[File:Veldite.jpg|frameless|20px|link=Veldite]] 
100 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]] 
20 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]] 
|
*Grants all [[small ships]] 50 shields.
*All [[minelayer]] cooldowns reduces by 50%.
*Cooldown of all [[increase/decrease abilities]] on the power console reduced by 25%.
*[[Subjugator]] generates 2 additional energy per second.
|-
|-


|[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]]
|Offensive t2
|
|
100 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]] 
|Sprint Total
100 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] 
| +3.45
20 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]] 
|-
|
*Increases [[Wraith]] hull by 50 and [[Corvette]] hull by 100.
*[[EMP]] now deals 30 damage and reduces the engine by 70%.
*Wraith and Corvette cost reduced by 30%.
*Corvette [[Photon Barrage]] energy cost reduced from 20 to 10.
|}
|}

Latest revision as of 04:22, 29 March 2015

  • split the photon rush upgrade and ability page!
  • Only combine the ability/upgrade page if the upgrade unlocks the ability.
  • Finish load missile
  • make new page for missile bay
  • Complete Wraith Page, add all the hyperlinks then use it as a standard for small ship pages.
  • fix/remove the redirects to the asteroid field events fix the hyperlinks so they go directly to the page rather than to a redirect page!!
  • remove drone pages and links to drone page make them all goto ai console drone section.
  • categories for the small ships and their pages
  • A Gravity Well Forms terribly outdated.
  • Make note that marine aiblity first aid is canceled when carrying freq null in active armor slot.
  • energy console abilities
  • "Hangar console" page fix construct/salvage table so that each cell has the same size so the 2 tables align properly


Ship Abilities

Miner

Miner Abilities
Icon Name (ENERGY ICON) CD (TIME ICON) Description
http://i.imgur.com/uj73cxR.jpg Accelerate Mining Beam 150 35 Accelerates mining speed drastically for 15seconds
http://i.imgur.com/NNoKnKw.jpg Turbo Jump 250 45 Initiates short range speed jump.
http://i.imgur.com/hRGsmeP.jpg Scanner Sweep 0 40 Reveals mineral types inside asteroids.
http://i.imgur.com/6UxDdMJ.jpg Mine Asteroid 0 0 Mines minerals out of asteroid.
http://i.imgur.com/mWGPQuF.jpg Return Minerals 0 45 Unloads Miners inventory into a Cargo Drone.
http://i.imgur.com/ytm3QL5.jpg Mineral Vent 0 0 Ejects collected minerals towards target point.

Energy Console Abilities

Abilities
Weapons System http://i.imgur.com/zsWN3xR.jpg



a
http://i.imgur.com/zsWN3xR.jpg Changes the Weapons Systems energy input/output by units of 5 GJ/sec.
+5 GJ/sec
http://i.imgur.com/x6yQTkC.jpg
-5 GJ/sec


MS/Sprint Data

Default Situation
MS Total
Before Sprint 4(+0) 4
Sprint Active 4(+3.2) 7.2
Sprint Total +3.2
Carrying Firesuit
MS Total
Before Sprint 4(-0.4) 3.6
Sprint Active 4(+2.48) 6.48
Sprint Total +2.88
Utility Tier 3 Researched
MS Total
Before Sprint 4.8(+0) 4.8
Sprint Active 4.8(+3.84) 8.64
Sprint Total +3.84
Utility Tier 3 Researched & Holding Firesuit
MS Total
Before Sprint 4.8(-0.48) 4.32
Sprint Active 4.8(+2.97) 7.77
Sprint Total +3.45