Field: Difference between revisions

From Cruiser Command
Jump to navigation Jump to search
Pvp (talk | contribs)
Pvp (talk | contribs)
No edit summary
 
(265 intermediate revisions by 2 users not shown)
Line 1: Line 1:
=Tactics=
*split the photon rush upgrade and ability page!
==Sniping==
*Only combine the ability/upgrade page if the upgrade unlocks the ability.
Sniping is a broad term to describe attacking the enemy battlecruiser from a long distance.
*Finish load missile
<br>A human player on the [[Weapons Console]], shoots the enemy battlecruiser using vision provided by small ships or a predator missiles tracking beacon.
*make new page for missile bay
*Complete Wraith Page, add all the hyperlinks then use it as a standard for small ship pages.


[[File:WaspLightMissile.png|frame|none|alt=Alt text|battlecruiser sniping enemy using a cloaked wraith as a scout.]]
*fix/remove the redirects to the asteroid field events fix the hyperlinks so they go directly to the page rather than to a redirect page!!
*remove drone pages and links to drone page make them all goto ai console drone section.


*categories for the small ships and their pages
*[[A Gravity Well Forms]] terribly outdated.
*Make note that marine aiblity first aid is canceled when carrying freq null in active armor slot.


==Chomper Rush==
*energy console abilities
Is a tactic that involves co-ordinating the [[miner]]s to mine the exact minerals to purchase a [[chomper]].
*"Hangar console" page fix construct/salvage table so that each cell has the same size so the 2 tables align properly
<br>Tactic is ideal when the starting map is abundant with astroid fields.
<br>Once the chomper is constructed, upgrades resume as normal.
<br>Heavy economy move.


[[File:WaspLightMissile.png|frame|none|alt=Alt text|Caption text]]




==Kinetic Rush==
=Ship Abilities=
Kinetic rushes involves upgrading kinetic tier weapons and then relying on a surprise attack on the enemy battlecruiser and abusing power saving low shields to cause unrecoverable damage.
==Miner==
<br>Heavy aggressive move
{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Miner Abilities''


|Width=70px; Height=;"|Icon
|Width=150px; Height=;|Name
|Width=50px; Height=;"|[[File:Veldite.jpg|frameless|20px|link=Veldite]] (ENERGY ICON)
|Width=50px; Height=;"|CD (TIME ICON)
|Width=300px; Height=;"|Description
|-


==Power Deck/Dock==
|http://i.imgur.com/uj73cxR.jpg
|[[Accelerate Mining Beam]]
|150
|35
|Accelerates mining speed drastically for 15seconds
|-


|http://i.imgur.com/NNoKnKw.jpg
|[[Turbo Jump]]
|250
|45
|Initiates short range speed jump.
|-


==Infiltrating==
|http://i.imgur.com/hRGsmeP.jpg
|[[Scanner Sweep]]
|0
|40
|Reveals mineral types inside asteroids.
|-


|http://i.imgur.com/6UxDdMJ.jpg
|[[Mine Asteroid]]
|0
|0
|Mines minerals out of asteroid.
|-


==Corvette Harass==
|http://i.imgur.com/mWGPQuF.jpg
|[[Return Minerals]]
|0
|45
|Unloads Miners inventory into a Cargo Drone.
|-


=Basic Flight Controls=
[[Flight Controls]]


|http://i.imgur.com/ytm3QL5.jpg
|[[Mineral Vent]]
|0
|0
|Ejects collected minerals towards target point.
|-
|}


=Ship Items=
=Energy Console Abilities=




{|class="wikitable"
{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Ship Items''
|+ style="caption-side:bottom; color:#e76700;"|''Abilities''
|Weapons System
|http://i.imgur.com/zsWN3xR.jpg
 
 
 
 
 
|a
{|
|http://i.imgur.com/zsWN3xR.jpg
|Changes the Weapons Systems energy input/output by units of 5 GJ/sec.
|-
! style="text-align: right; font-weight: bold; font-style: italic;"| +5 GJ/sec
|-
|http://i.imgur.com/x6yQTkC.jpg
|-
! style="text-align: right; font-weight: bold; font-style: italic;"| -5 GJ/sec
|}
 
 
|}
 
=MS/Sprint Data=


|Icon
{|class="wikitable"
|Name
!colspan="3" style="text-align:Left;"|Default Situation
|table-plus:width=12%, columnAttributes=style=width:12%, style=width:12%, style=width:12%|Cost
|Description
|Usable By
|-
|-


|[[File:MerculiteHeavyMissile.png|link=Merculite Heavy Missile]]
|[[Decoy Flares]]
|
|
FREE
|MS
|Loading this into a ship allows you to fire a bunch of flares behind your ship which will collide with projectiles.
|Total
|[[Small ships|All]]
|-
 
|Before Sprint
|4(+0)
|4
|-
 
|Sprint Active
|4(+3.2)
|7.2
|-
|-


|[[File:MerculiteHeavyMissile.png|link=Merculite Heavy Missile]]
|[[Opposer Proximity Mine]]
|
|
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  10 
|Sprint Total
[[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]  50 
| +3.2
|Loading this item into a Minelayer will allow you to lay an [[Opposer Proximity Mine]]. The mine will trigger if an enemy ship comes close and chase it for a maximum of 10seconds. If the mine reaches the target it will deal decent damage. The ship starts with 50 opposer Proximity Mines by default. Adding an extra module of the same sort will increase the amount of mines by 25. Damage <span style="color:#FF0000">150</span>/<span style="color:#0000FF">150</span>.
|-
|[[Minelayer]]
|}
 
{|class="wikitable"
!colspan="3" style="text-align:Left;"|Carrying Firesuit
|-
|-


|[[File:MerculiteHeavyMissile.png|link=Merculite Heavy Missile]]
|[[EMP Mine]]
|
|
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  5 
|MS
[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  5 
|Total
[[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]  95 
|-
|Loading this item into a Minelayer allows it to lay EMP Mines. A mine will trigger if an enemy ship comes close. If the mine reaches the target it will deal moderate damage and slow the ship down significantly. Damage <span style="color:#FF0000">100</span>/<span style="color:#0000FF">100</span>.
 
|[[Minelayer]]
|Before Sprint
|4(-0.4)
|3.6
|-
 
|Sprint Active
|4(+2.48)
|6.48
|-
|-


|[[File:MerculiteHeavyMissile.png|link=Merculite Heavy Missile]]
|[[Distress Beacon]]
|
|
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  5 
|Sprint Total
[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  5 
| +2.88
[[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]  95 
|-
|Loading this item into a Minelayer allows it to plant a distress beacon. The beacon will look like a mining ship on the enemy's radar. Each team can only have five distress beacons on the map at the same time.
|}
|[[Minelayer]]
 
{|class="wikitable"
!colspan="3" style="text-align:Left;"|Utility Tier 3 Researched
|-
|-


|[[File:MerculiteHeavyMissile.png|link=Merculite Heavy Missile]]
|[[Frequency Nullifier]]
|
|
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  20 
|MS
[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  50 
|Total
[[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]  20 
|-
|Can be loaded into a ship in the hanger. A ship carrying a this will not show on either the Battlecruiser's main ping or the Wraith's Miner Ping. <br>A Marine equipping this cant be targeted by turrets and mines but will lose 1 health/sec.
 
|Armor
|Before Sprint
|4.8(+0)
|4.8
|-
 
|Sprint Active
|4.8(+3.84)
|8.64
|-
|-


|[[File:MerculiteHeavyMissile.png|link=Merculite Heavy Missile]]
|[[Revive Kit]]
|
|
Free 
|Sprint Total
|Can revive incapacitated allies.
| +3.84
|Inventory
|-
|}
 
{|class="wikitable"
!colspan="3" style="text-align:Left;"|Utility Tier 3 Researched & Holding Firesuit
|-
|-


|[[File:MerculiteHeavyMissile.png|link=Merculite Heavy Missile]]
|[[C-4 Charge]]
|
|
[[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]  50 
|MS
|Allows you to plant a C-4 Charge at your location which will explode after 30seconds, dealing 1000 damage to the BC, creating a lot of debris and fire.
|Total
|Inventory
|-
|-


|Before Sprint
|4.8(-0.48)
|4.32
|-
|Sprint Active
|4.8(+2.97)
|7.77
|-
|
|Sprint Total
| +3.45
|-
|}
|}

Latest revision as of 04:22, 29 March 2015

  • split the photon rush upgrade and ability page!
  • Only combine the ability/upgrade page if the upgrade unlocks the ability.
  • Finish load missile
  • make new page for missile bay
  • Complete Wraith Page, add all the hyperlinks then use it as a standard for small ship pages.
  • fix/remove the redirects to the asteroid field events fix the hyperlinks so they go directly to the page rather than to a redirect page!!
  • remove drone pages and links to drone page make them all goto ai console drone section.
  • categories for the small ships and their pages
  • A Gravity Well Forms terribly outdated.
  • Make note that marine aiblity first aid is canceled when carrying freq null in active armor slot.
  • energy console abilities
  • "Hangar console" page fix construct/salvage table so that each cell has the same size so the 2 tables align properly


Ship Abilities

Miner

Miner Abilities
Icon Name (ENERGY ICON) CD (TIME ICON) Description
http://i.imgur.com/uj73cxR.jpg Accelerate Mining Beam 150 35 Accelerates mining speed drastically for 15seconds
http://i.imgur.com/NNoKnKw.jpg Turbo Jump 250 45 Initiates short range speed jump.
http://i.imgur.com/hRGsmeP.jpg Scanner Sweep 0 40 Reveals mineral types inside asteroids.
http://i.imgur.com/6UxDdMJ.jpg Mine Asteroid 0 0 Mines minerals out of asteroid.
http://i.imgur.com/mWGPQuF.jpg Return Minerals 0 45 Unloads Miners inventory into a Cargo Drone.
http://i.imgur.com/ytm3QL5.jpg Mineral Vent 0 0 Ejects collected minerals towards target point.

Energy Console Abilities

Abilities
Weapons System http://i.imgur.com/zsWN3xR.jpg



a
http://i.imgur.com/zsWN3xR.jpg Changes the Weapons Systems energy input/output by units of 5 GJ/sec.
+5 GJ/sec
http://i.imgur.com/x6yQTkC.jpg
-5 GJ/sec


MS/Sprint Data

Default Situation
MS Total
Before Sprint 4(+0) 4
Sprint Active 4(+3.2) 7.2
Sprint Total +3.2
Carrying Firesuit
MS Total
Before Sprint 4(-0.4) 3.6
Sprint Active 4(+2.48) 6.48
Sprint Total +2.88
Utility Tier 3 Researched
MS Total
Before Sprint 4.8(+0) 4.8
Sprint Active 4.8(+3.84) 8.64
Sprint Total +3.84
Utility Tier 3 Researched & Holding Firesuit
MS Total
Before Sprint 4.8(-0.48) 4.32
Sprint Active 4.8(+2.97) 7.77
Sprint Total +3.45