Workspace: Difference between revisions
No edit summary |
No edit summary |
||
| Line 15: | Line 15: | ||
|[[File:PiranhaLightMissile.png|link=Pirahna Light Missile]] | |[[File:PiranhaLightMissile.png|link=Pirahna Light Missile]] | ||
|[[ Purge Core Plasma]] | |[[ Purge Core Plasma]] | ||
|Purges the plasma in the fusion core, increasing core stability by 10% upto a maximum of 100%. [[File: kermiculite.jpg|frameless|20px|link= kermiculite]] 30 | |Purges the plasma in the fusion core, increasing core stability by 10% upto a maximum of 100%. | ||
[[File: kermiculite.jpg|frameless|20px|link= kermiculite]] 30 | |||
|- | |- | ||
| Line 21: | Line 22: | ||
|[[ Iron Curtain]] | |[[ Iron Curtain]] | ||
|Reduces incoming damage by 90% for 6 seconds and all damage taken during this time is converted to energy. | |Reduces incoming damage by 90% for 6 seconds and all damage taken during this time is converted to energy. | ||
100%. [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] 2000 | |||
|- | |- | ||
Revision as of 12:51, 11 January 2015
| Icon | Name | Description |
|
Power Transfer | Fires an energy beam at a friendly ship, instantly giving it 150 energy. |
|
Purge Core Plasma | Purges the plasma in the fusion core, increasing core stability by 10% upto a maximum of 100%. |
|
Iron Curtain | Reduces incoming damage by 90% for 6 seconds and all damage taken during this time is converted to energy. |
|
Radar Ping | Pings all ships on the minimap. Does not register for ships carrying a frequency nullifier or the infiltrator. |
|
Arm Yamato Cannon | The Yamato Cannon is the ultimate Battlecruiser weapon. A colossal blast of energy is fired from the cruiser’s bow that deals heavy hull damage and can disable the target ships power. The Yamato will also deal 15% core stability damage if it hits the enemy Battlecruiser.
Damage: 800/1000 Cost: 50red 40green |
Abilities
Power Transfer
Purge Core Plasma
Iron Curtain
radar ping
Arm Yamato Cannon
The science console serves few purposes at the moment since only a few abilities are associated with it. A team with an excess of Kermiculite may find a use for it due to its abilities to purge the core and to arm the Yamato Cannon. All other abilities are less often used, however, as Power Transfer is primarily used during the early game where small ships come into play and iron curtain can only be used when the Battlecruiser's shields are down.
Early Game Science
Power Transfer should be used in excess during the early game in order to supply small ships with no Vessel Energy Upgrades the power to use their abilities, such as Turbo Jump on the Miner. However, the heavy cost of Kermiculite for the other abilities will almost ensure zero usage of the science console otherwise during the early game.
