Turbo Jump: Difference between revisions
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*Innate [[Miner]] ability. | |||
*Turbo jump boosts a miner in the direction its facing at great speed, often usd to escape enemy fighters. | |||
*Turbo jump has a 2 second delay before the miner bursts at great speed forward. | |||
*The jump always goes in the direction the miner is facing. | |||
* | *Miners can still hit objects during the jump, including asteroids and ships, making it potentially dangerous. | ||
*Always save 250 energy when you are a miner so that you can turbo jump at the first sign of danger | |||
*[[Wraith]]s, [[Electro-Magnetic Projectile|EMP]] disables the use of turbo jump for a short duration. | |||
Revision as of 05:03, 6 March 2015
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| Name | Turbo Jump | ||||
| Ship | Miner | ||||
| Max Level | |||||
| Cost | |||||
- Innate Miner ability.
- Turbo jump boosts a miner in the direction its facing at great speed, often usd to escape enemy fighters.
- Turbo jump has a 2 second delay before the miner bursts at great speed forward.
- The jump always goes in the direction the miner is facing.
- Miners can still hit objects during the jump, including asteroids and ships, making it potentially dangerous.
- Always save 250 energy when you are a miner so that you can turbo jump at the first sign of danger
- Wraiths, EMP disables the use of turbo jump for a short duration.