Turbo Jump: Difference between revisions
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{{ | =Ability= | ||
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| | !colspan="2" style="background-color:silver; width:350px; height:40px; text-align:center;"|Turbo Jump | ||
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| | !colspan="2" style="text-align:center; width:350px; height:100px" |http://i.imgur.com/NNoKnKw.jpg | ||
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|style="width:100px; height:30px; font-weight: bold;"|Ship | |||
|style="width:250px; height:30px"|Miner | |||
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|style="height:30px; font-weight: bold;"|Cost | |||
|style="height:30px"|250 | |||
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|style="height:30px; font-weight: bold;"|CD | |||
|style="height:30px"| | |||
[[File:Veldite.jpg|frameless|20px|link=Veldite]] 45 seconds | |||
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|style="height:30px; font-weight: bold;"|Description | |||
|Boosts Miner away. | |||
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*Innate [[Miner]] ability. | *Innate [[Miner]] ability. | ||
*Turbo | *Turbo Jump boosts a miner in the direction its facing at great speed, often used to escape enemy fighters. | ||
*Turbo | *Turbo Jump has a 2 second delay before the Miner bursts at great speed forward. | ||
*The jump always goes in the direction the | *The jump always goes in the direction the Miner is facing. | ||
*Miners can still hit objects during the jump, including | *Miners can still hit objects during the jump, including [[Asteroid]]s and [[Small ships|ships]], making it potentially dangerous from collision damage. | ||
*Always save 250 energy when you are a | *Always save 250 energy when you are a Miner so that you can Turbo Jump at the first sign of danger | ||
*[[Wraith]]s, [[Electro-Magnetic Projectile|EMP]] disables the use of | *[[Wraith]]s, [[Electro-Magnetic Projectile|EMP]] disables the use of Turbo Jump for a short duration. | ||
[[Category:Ship Ability]] | |||
[[Category:Miner Ability]] | |||
Revision as of 05:09, 6 March 2015
Ability
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- Innate Miner ability.
- Turbo Jump boosts a miner in the direction its facing at great speed, often used to escape enemy fighters.
- Turbo Jump has a 2 second delay before the Miner bursts at great speed forward.
- The jump always goes in the direction the Miner is facing.
- Miners can still hit objects during the jump, including Asteroids and ships, making it potentially dangerous from collision damage.
- Always save 250 energy when you are a Miner so that you can Turbo Jump at the first sign of danger
- Wraiths, EMP disables the use of Turbo Jump for a short duration.