First Aid: Difference between revisions
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|style="height:30px; font-weight: bold;"| | |style="height:30px; font-weight: bold;"|Cast Time | ||
|style="height:30px"| | |style="height:30px"| | ||
[[File:Veldite.jpg|frameless|20px|link=Veldite]] | [[File:Veldite.jpg|frameless|20px|link=Veldite]] 0 | ||
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|style="height:30px; font-weight: bold;"|CD | |style="height:30px; font-weight: bold;"|CD | ||
|style="height:30px"| | |style="height:30px"| | ||
[[File:Veldite.jpg|frameless|20px|link=Veldite]] | [[File:Veldite.jpg|frameless|20px|link=Veldite]] 40 seconds | ||
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|style="height:30px; font-weight: bold;"|Description | |style="height:30px; font-weight: bold;"|Description | ||
|style="height:30px"; width:250px;"|+5hp/sec | |style="height:30px"; width:250px;"|+5hp/sec regeneration | ||
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Revision as of 03:17, 29 March 2015
Ability
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- Innate Marine/Pilot ability.
- The ability can fully heal your Marine.
- The ability isnt channling so your marine can move and use other abilities without canceling the effect.
- Taking any damage stops the heal, this includes the damage from carrying a frequency null in the active armor slot.