First Aid: Difference between revisions

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|style="height:30px; font-weight: bold;"|Energy
|style="height:30px; font-weight: bold;"|Cast Time
|style="height:30px"|
|style="height:30px"|
[[File:Veldite.jpg|frameless|20px|link=Veldite]] 300    
[[File:Veldite.jpg|frameless|20px|link=Veldite]] 0    
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|style="height:30px; font-weight: bold;"|CD
|style="height:30px; font-weight: bold;"|CD
|style="height:30px"|
|style="height:30px"|
[[File:Veldite.jpg|frameless|20px|link=Veldite]] 45 seconds     
[[File:Veldite.jpg|frameless|20px|link=Veldite]] 40 seconds     
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|style="height:30px; font-weight: bold;"|Description
|style="height:30px; font-weight: bold;"|Description
|style="height:30px"; width:250px;"|+5hp/sec regen
|style="height:30px"; width:250px;"|+5hp/sec regeneration
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|-
|}
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Revision as of 03:17, 29 March 2015

Ability

First Aid
http://i.imgur.com/Gzom0UG.jpg
Pilot Ability
Cast Time

0

CD

40 seconds

Description +5hp/sec regeneration
  • Innate Marine/Pilot ability.
  • The ability can fully heal your Marine.
  • The ability isnt channling so your marine can move and use other abilities without canceling the effect.
  • Taking any damage stops the heal, this includes the damage from carrying a frequency null in the active armor slot.