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*Innate [[Marine|Marine/Pilot]] ability.
*Innate [[Marine|Marine/Pilot]] ability.
*The ability stacks with both positive and negative effects, (eg: tier 3 utility and carrying a firesuit)
*The ability stacks with both positive effects, such as 20% movement speed increase caused by researching [[utility tier 3]] from the [[Upgrades console]], and negative effects, such as carrying a firesuit in the active armor slot or the destroyers seismic disturbance ability.
*The ability is instantly cast, and lasts for 6 seconds.
*The ability is instantly cast, and lasts for 6 seconds.


=MS/Sprint Data=
=MS/Sprint Data=

Revision as of 04:20, 29 March 2015

Marine/Pilot Ability

Sprint
http://i.imgur.com/ABl4JQl.jpg
Cast Time

0

CD

25 seconds

Description +80% Movespeed for 6seconds
  • Innate Marine/Pilot ability.
  • The ability stacks with both positive effects, such as 20% movement speed increase caused by researching utility tier 3 from the Upgrades console, and negative effects, such as carrying a firesuit in the active armor slot or the destroyers seismic disturbance ability.
  • The ability is instantly cast, and lasts for 6 seconds.

MS/Sprint Data

Default Situation
MS Total
Before Sprint 4(+0) 4
Sprint Active 4(+3.2) 7.2
Sprint Total +3.2
Carrying Firesuit
MS Total
Before Sprint 4(-0.4) 3.6
Sprint Active 4(+2.48) 6.48
Sprint Total +2.88
Utility Tier 3 Researched
MS Total
Before Sprint 4.8(+0) 4.8
Sprint Active 4.8(+3.84) 8.64
Sprint Total +3.84
Utility Tier 3 Researched & Holding Firesuit
MS Total
Before Sprint 4.8(-0.48) 4.32
Sprint Active 4.8(+2.97) 7.77
Sprint Total +3.45