Sprint: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
| Line 31: | Line 31: | ||
*Innate [[Marine|Marine/Pilot]] ability. | *Innate [[Marine|Marine/Pilot]] ability. | ||
*The ability stacks with both positive effects (eg: 20% movement speed increase caused by researching [[Tier upgrades#T3 Upgrades|Utility Tier 3]] from the [[Upgrades Console]]) and negative effects (eg: Carrying a [[Firesuit]] in the [[Marine#Inventory|active armor slot]] or the [[Destroyer]]s passive [[Seismic Disturbance]] ability. | *The ability stacks with both positive effects (eg: 20% movement speed increase caused by researching [[Tier upgrades#T3 Upgrades|Utility Tier 3]] from the [[Upgrades Console]]) and negative effects (eg: Carrying a [[Firesuit]] in the [[Marine#Inventory|active armor slot]] or the [[Destroyer]]s passive [[Seismic Disturbance]] ability). | ||
*The ability is instantly cast, and lasts for 6 seconds. | *The ability is instantly cast, and lasts for 6 seconds. | ||
[[Category:Pilot Ability]] | [[Category:Pilot Ability]] | ||
Revision as of 04:51, 29 March 2015
Marine/Pilot Ability
| ||||||||||
- Innate Marine/Pilot ability.
- The ability stacks with both positive effects (eg: 20% movement speed increase caused by researching Utility Tier 3 from the Upgrades Console) and negative effects (eg: Carrying a Firesuit in the active armor slot or the Destroyers passive Seismic Disturbance ability).
- The ability is instantly cast, and lasts for 6 seconds.