Science Console: Difference between revisions
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The science console serves few purposes at the moment since only a few abilities are associated with it. A team with an excess of [[ | The science console serves few purposes at the moment since only a few abilities are associated with it. A team with an excess of [[Kermiculite]] may find a use for it due to its abilities to [[Purge Core Plasma|purge the core]] and to arm the [[Yamato Cannon]]. All other abilities are less often used, however, as [[Power Transfer|power transfer]] is primarily used during the early game where small ships come into play and [[Iron Curtain|iron curtain]] can only be used when the [[Battlecruiser]]'s shields are down. | ||
== Early Game Science == | == Early Game Science == | ||
[[Power Transfer | [[Power Transfer]] should be used in excess during the early game in order to supply small ships with no [[Vessel Energy Upgrade]]s the power to use their abilities, such as Turbo Jump on the [[Miner]]. However, the heavy cost of [[Kermiculite]] for the other abilities will almost ensure zero usage of the science console otherwise during the early game. | ||
== Science in Combat == | == Science in Combat == | ||
Typically, the science console will be used as a [[ | Typically, the science console will be used as a [[Kermiculite]] dump in combat since arming the [[Yamato Cannon]] costs 40 [[Kermiculite]], and 50 [[Pyromanite]], and [[Purge Core Plasma|purging the core]] costs 30 [[Kermiculite]]. If [[Iron Curtain]] has been researched but you have no [[Kermiculite]] to spend on the other two abilities you may find it more desirable to direct your crew to another station, or onto a small ship even. | ||
Revision as of 12:23, 20 May 2013
The science console serves few purposes at the moment since only a few abilities are associated with it. A team with an excess of Kermiculite may find a use for it due to its abilities to purge the core and to arm the Yamato Cannon. All other abilities are less often used, however, as power transfer is primarily used during the early game where small ships come into play and iron curtain can only be used when the Battlecruiser's shields are down.
Early Game Science
Power Transfer should be used in excess during the early game in order to supply small ships with no Vessel Energy Upgrades the power to use their abilities, such as Turbo Jump on the Miner. However, the heavy cost of Kermiculite for the other abilities will almost ensure zero usage of the science console otherwise during the early game.
Science in Combat
Typically, the science console will be used as a Kermiculite dump in combat since arming the Yamato Cannon costs 40 Kermiculite, and 50 Pyromanite, and purging the core costs 30 Kermiculite. If Iron Curtain has been researched but you have no Kermiculite to spend on the other two abilities you may find it more desirable to direct your crew to another station, or onto a small ship even.