Infiltrator: Difference between revisions

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|Name= Infiltrator
|Name= Infiltrator
|Hull= 150
|Hull= 150
|Energy reg= 5
|Abilities= [[Phase Shift]]
|Abilities= [[Phase Shift]]
|Veldite=50
|Veldite=50

Revision as of 11:35, 19 May 2013

Infiltrator
Name Infiltrator
Hull 150
Power 5 GW
Mass {{{Mass}}}
Abilities Phase Shift
Cost 50 70 70

Basics

The Infiltrator is the only small ship able to enter the enemy hangar. It is so far the fastes ship, but also the weakest one. It is very usefull to scout, because it doesnt appear on the minimap as a hostile ping. Boarding can be used to cause confusion or to block important routes within the enemy battlecruiser by using C4. One team can only obtain one Infiltrator at the same time.

Abilities

-The Infiltrator is the only ship able to enter the enemy battlecruisers hangar and therefore the only way to change the battlecruiser. This ability can be used within a range of 5 around the enemy battlecruiser. However the Infiltrator doesn´t appear in the enemy hangar, therefore it can´t be used by the enemy team.

-The Infiltrator can activate the ability to pass through any objects , including laser shots, for four seconds. This is very useful while approaching the enemy battlecruiser, because the infiltrator cant take many shots and is very vunerable.

-The Infiltrator is always nullified, which means that it doesn´t appear on any hostile radar pings. It´s a passive ability of the Infiltrator.