Construction Console: Difference between revisions
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===Purchaseable Items=== | ===Purchaseable Items=== | ||
[[Missiles]] - Consumables which can be loaded in the missile bays, above the elevators of the BC. | * [[Missiles]] - Consumables which can be loaded in the missile bays, above the elevators of the BC. | ||
[[Pilot Items]] - Various weapons, armors and consumables usefull for [[Boarding]] and to prevent it. | * [[Pilot Items]] - Various weapons, armors and consumables usefull for [[Boarding]] and to prevent it. | ||
[[Ship Items]] - Usefull items which can be loaded in [[Small Ships]] to improve them. | * [[Ship Items]] - Usefull items which can be loaded in [[Small Ships]] to improve them. | ||
==Pilot Items== | ==Pilot Items== | ||
* [[C-14 Gauss Rifle]] - A usefull offensive rifle with the stats 6 Damage/0.84 seconds Period/Range 5. The rifle costs 0/0/50/0 per item. The battlecruiser has two of these rifles from the beginning on. | |||
* [[ARC12 Rifle]] - A very strong offensive rifle with 20 Damage/3.44 Period/Range 7.5. It costs 5/0/15/0 per item. | |||
* [[Dust Cannon]] - The strongest rifle, but only usable on [[Debris]] with 25 Damage/0.5 Period/Range 5. It costs 5/0/15/15 per item. | |||
* [[Firesuit]] - An armor which makes the marine immune to fire damage, but prevents [[Sprint]]. The armor costs 10/0/10/0 per item. | |||
* [[Nanodoc Gloves]] - An accessoir which is not an armor, therefore you can carry it while wearing a different armor. The gloves regenerate 1hp/sec and have an active ability which heals a friendly unit for 25hp. The effect of the gloves does not stack and cost 0/10/0/10 per item. | |||
* [[Adaptive Photo Disguise]] - An armor which makes you harder to see and the enemy has to click directly on your marine to attack it(no A-move possible). It costs 0/15/0/10 per item. | |||
* [[Frequency Nullifier]] - An armor that makes the marine unattackable for turrets and mines, but also drains the marines hp 1/sec. It costs 0/20/50/20 per item. | |||
* [[Revive Kit]] - A consumable which can revive a friendly and fainted marine. It costs no minerals and has no coolsdown. | |||
* [[C-4 Charge]] - A consumable that after planted causes a big explosion, 1000 hull damage, many [[Debris]] and fire, after 30 seconds. However the planted charge is easy to destroy (it has only 25hp). The destruction of the charge prevents the explosion. It costs 0/0/50/0 per charge/item. | |||
==Ship Items== | ==Ship Items== | ||
* [[Counter-Missile]] - A cluster-missile that is only usable by [[Small Ships]] and it intercepts enemy projetiles. It costs 10/5/10/0 per missile. | |||
* [[Opposer Proximity Mine]] - This item extends the mine storage of the [[Minelayer]] by 25 mines. It costs 10/0/50/0 and is only usable by the Minelayer. | |||
* [[EMP Mine]] - This item equips the Minelayer with EMP Mines which deal moderate damage and slow the targetted enemy vessel down. It costs 5/5/95/0 and has 10 charges. Only usable by the Minelayer. | |||
* [[Distress Beacon]] - This item equips the Minelayer with Distress Beacons, these beacons appear on every ping as a mining ship. It can confuse the enemy and can buy a lot of time to mine. The item costs 5/5/95/0 and it has 5 charges. It is only usable by the [[Minelayer]]. | |||
* [[Frequency Nullifier]] - When this item is equipped or on a Small Ship this ship will become undetectable for every kind ping. The item costs 0/20/50/20 per item and is usable by every ship, except the [[Infiltrator]]. | |||
* [[Small Shield Generator]] - This item generates a shield with 100hp, protecting the ship in which it is installed. The effect of the Shield Generator stacks with other ones, so it is possible to have a shield with more than 100hp. It costs 10/50/0/0 and is usable on all [[Small Ships]]. | |||
==Others== | ==Others== | ||
* [[Repair Station]] - This item repairs the hull of the battlecruiser and removes [[Debris]]. It repairs 3hp/sec this rate is upgradeable with [[Nanobot Miniaturization]]. It has no costs but a cooldown of 20 seconds and a maximum number of charges(20). | |||
Revision as of 11:47, 20 May 2013
The Construction Console is the only console which activly creates items, unlike the Upgrades Console which only upgrades various things. Most of the items cost various minerals and are very usefull. All the items appear, after the purchase, in front of the console and are ready to be collected.
Purchaseable Items
- Missiles - Consumables which can be loaded in the missile bays, above the elevators of the BC.
- Pilot Items - Various weapons, armors and consumables usefull for Boarding and to prevent it.
- Ship Items - Usefull items which can be loaded in Small Ships to improve them.
Pilot Items
- C-14 Gauss Rifle - A usefull offensive rifle with the stats 6 Damage/0.84 seconds Period/Range 5. The rifle costs 0/0/50/0 per item. The battlecruiser has two of these rifles from the beginning on.
- ARC12 Rifle - A very strong offensive rifle with 20 Damage/3.44 Period/Range 7.5. It costs 5/0/15/0 per item.
- Dust Cannon - The strongest rifle, but only usable on Debris with 25 Damage/0.5 Period/Range 5. It costs 5/0/15/15 per item.
- Firesuit - An armor which makes the marine immune to fire damage, but prevents Sprint. The armor costs 10/0/10/0 per item.
- Nanodoc Gloves - An accessoir which is not an armor, therefore you can carry it while wearing a different armor. The gloves regenerate 1hp/sec and have an active ability which heals a friendly unit for 25hp. The effect of the gloves does not stack and cost 0/10/0/10 per item.
- Adaptive Photo Disguise - An armor which makes you harder to see and the enemy has to click directly on your marine to attack it(no A-move possible). It costs 0/15/0/10 per item.
- Frequency Nullifier - An armor that makes the marine unattackable for turrets and mines, but also drains the marines hp 1/sec. It costs 0/20/50/20 per item.
- Revive Kit - A consumable which can revive a friendly and fainted marine. It costs no minerals and has no coolsdown.
- C-4 Charge - A consumable that after planted causes a big explosion, 1000 hull damage, many Debris and fire, after 30 seconds. However the planted charge is easy to destroy (it has only 25hp). The destruction of the charge prevents the explosion. It costs 0/0/50/0 per charge/item.
Ship Items
- Counter-Missile - A cluster-missile that is only usable by Small Ships and it intercepts enemy projetiles. It costs 10/5/10/0 per missile.
- Opposer Proximity Mine - This item extends the mine storage of the Minelayer by 25 mines. It costs 10/0/50/0 and is only usable by the Minelayer.
- EMP Mine - This item equips the Minelayer with EMP Mines which deal moderate damage and slow the targetted enemy vessel down. It costs 5/5/95/0 and has 10 charges. Only usable by the Minelayer.
- Distress Beacon - This item equips the Minelayer with Distress Beacons, these beacons appear on every ping as a mining ship. It can confuse the enemy and can buy a lot of time to mine. The item costs 5/5/95/0 and it has 5 charges. It is only usable by the Minelayer.
- Frequency Nullifier - When this item is equipped or on a Small Ship this ship will become undetectable for every kind ping. The item costs 0/20/50/20 per item and is usable by every ship, except the Infiltrator.
- Small Shield Generator - This item generates a shield with 100hp, protecting the ship in which it is installed. The effect of the Shield Generator stacks with other ones, so it is possible to have a shield with more than 100hp. It costs 10/50/0/0 and is usable on all Small Ships.
Others
- Repair Station - This item repairs the hull of the battlecruiser and removes Debris. It repairs 3hp/sec this rate is upgradeable with Nanobot Miniaturization. It has no costs but a cooldown of 20 seconds and a maximum number of charges(20).