Science Console: Difference between revisions

From Cruiser Command
Jump to navigation Jump to search
mNo edit summary
Pvp (talk | contribs)
No edit summary
Line 1: Line 1:
The science console serves few purposes at the moment since only a few abilities are associated with it. A team with an excess of [[Kermiculite]] may find a use for it due to its abilities to [[Purge Core Plasma|purge the core]] and to arm the [[Yamato Cannon]]. All other abilities are less often used, however, as [[Power Transfer]] is primarily used during the early game where small ships come into play and [[Iron Curtain|iron curtain]] can only be used when the [[Battlecruiser]]'s shields are down.
The science console is a support console. This console is primarily used to boost small ships stored energy with the power transfer ability and provide pings on enemy locations with radar ping.  


== Early Game Science ==
The power transfer ability should be used non-stop, as supplying any small ship with extra energy allows them to fulfill their roles much more efficiently.
[[Power Transfer]] should be used in excess during the early game in order to supply small ships with no [[Vessel Energy Upgrade]]s the power to use their abilities, such as Turbo Jump on the [[Miner]]. However, the heavy cost of [[Kermiculite]] for the other abilities will almost ensure zero usage of the science console otherwise during the early game.
Note that power transfer ability can be upgraded into 1 of 3 types that provide different small ship boosts (see [[this]] for more information).


== Science in Combat ==
Similarly radar ping should always be used when off cooldown, as knowing your enemy position allows you to plan attacks or retreats.
Typically, the science console will be used as a [[Kermiculite]] dump in combat since arming the [[Yamato Cannon]] costs 40 [[Kermiculite]], and 50 [[Pyromanite]], and [[Purge Core Plasma|purging the core]] costs 30 [[Kermiculite]]. If [[Iron Curtain]] has been researched but you have no [[Kermiculite]] to spend on the other two abilities you may find it more desirable to direct your crew to another station, or onto a small ship even.
Science console radar pings can also be used with wraiths [[miner ping]] ability, this allows you to distinguish between the enemy miners and their offensive ships.
 
The science console also has some expensive abilities, like purge and arm the yamoto cannon, these abilities should be used when your team has an excess of kermiculite, and after the important upgrades like tier upgrades.
 
 
=Science Console Abilities=
 
{|class="wikitable"
|+ style="caption-side:bottom; color:#e76700;"|''Abilities''
 
|Icon
|Name
|Price/Energy Cost
|Description
|-
 
|[[File:PiranhaLightMissile.png|link=Pirahna Light Missile]]
|[[Power Transfer]]
|
[[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] 300
|Fires an energy beam at a friendly ship, instantly giving it 150 energy.
|-
 
|[[File:PiranhaLightMissile.png|link=Pirahna Light Missile]]
|[[Purge Core Plasma]]
|
[[File: kermiculite.jpg|frameless|20px|link= kermiculite]] 30
|Purges the plasma in the fusion core, increasing core stability by 10% upto a maximum of 100%.
|-
 
|[[File:PiranhaLightMissile.png|link=Pirahna Light Missile]]
|[[Iron Curtain]]
|
[[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] 2000
|Reduces incoming damage by 90% for 6 seconds and all damage taken during this time is converted to energy.
100%.
|-
 
 
|[[File:PiranhaLightMissile.png|link=Pirahna Light Missile]]
|[[Radar Ping]]
|
|Pings all ships on the minimap. Does not register for ships carrying a frequency nullifier or the infiltrator.
|-
 
|[[File:PiranhaLightMissile.png|link=Pirahna Light Missile]]
|[[Arm Yamato Cannon]]
|
[[File: Pyromanite.jpg|frameless|20px|link= Pyromanite]] 50
[[File: kermiculite.jpg|frameless|20px|link= kermiculite]] 40
|The Yamato Cannon is the ultimate Battlecruiser weapon. A colossal blast of energy is fired from the cruiser’s bow that deals heavy hull damage and can disable the target ships power. The Yamato will also deal 15% core stability damage if it hits the enemy Battlecruiser.
Damage: 800/1000
|-
|}

Revision as of 13:29, 11 January 2015

The science console is a support console. This console is primarily used to boost small ships stored energy with the power transfer ability and provide pings on enemy locations with radar ping.

The power transfer ability should be used non-stop, as supplying any small ship with extra energy allows them to fulfill their roles much more efficiently. Note that power transfer ability can be upgraded into 1 of 3 types that provide different small ship boosts (see this for more information).

Similarly radar ping should always be used when off cooldown, as knowing your enemy position allows you to plan attacks or retreats. Science console radar pings can also be used with wraiths miner ping ability, this allows you to distinguish between the enemy miners and their offensive ships.

The science console also has some expensive abilities, like purge and arm the yamoto cannon, these abilities should be used when your team has an excess of kermiculite, and after the important upgrades like tier upgrades.


Science Console Abilities

Abilities
Icon Name Price/Energy Cost Description
Power Transfer

300

Fires an energy beam at a friendly ship, instantly giving it 150 energy.
Purge Core Plasma

30

Purges the plasma in the fusion core, increasing core stability by 10% upto a maximum of 100%.
Iron Curtain

2000

Reduces incoming damage by 90% for 6 seconds and all damage taken during this time is converted to energy.

100%.

Radar Ping Pings all ships on the minimap. Does not register for ships carrying a frequency nullifier or the infiltrator.
Arm Yamato Cannon

50 40

The Yamato Cannon is the ultimate Battlecruiser weapon. A colossal blast of energy is fired from the cruiser’s bow that deals heavy hull damage and can disable the target ships power. The Yamato will also deal 15% core stability damage if it hits the enemy Battlecruiser.

Damage: 800/1000