Minelayer: Difference between revisions
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|Hull= 200 | |Hull= 200 | ||
|Energy reg= 9 | |Energy reg= 9 | ||
|Mass= 120 | |||
|Abilities= [[Opposer Proximity Mine]], [[EMP Mine]], [[Distress Beacon]], [[Nano-Hull Spray]], [[Shield Recharger]] | |Abilities= [[Opposer Proximity Mine]], [[EMP Mine]], [[Distress Beacon]], [[Nano-Hull Spray]], [[Shield Recharger]] | ||
|Veldite=100 | |Veldite=100 | ||
Revision as of 19:48, 31 March 2013
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| Name | Minelayer | ||||
| Hull | 200 | ||||
| Power | 9 GW | ||||
| Mass | 120 | ||||
| Abilities | Opposer Proximity Mine, EMP Mine, Distress Beacon, Nano-Hull Spray, Shield Recharger | ||||
| Cost | |||||
Basics
A support ship. It is one of the fastest small ships, alongside the miner. It is not very tough but has a high energy storage and regeneration.
Abilities
~ The minelayer can drop a mine which will travel towards the most nearby enemy and explode.
~ [EMP MINE: INFORMATION REQUIRED]
~ The distress beacon is basically an item left behind by the minelayer which emits a constant signal. It will be recorded by pingers on the battlecruiser and can cause distractions or mislead enemies.
~ The minelayer is the only ship that can repair a ship's hull (whether small ship or battlecruiser). The nanite-based repairing materials are randomly released from the front of the ship, in a narrow cone.
~ The minelayer can also remotely recharge shields in a similar system to the Nano-Hull spray [see above].
Tips and hints
- Many distress beacons can confuse an enemy and make them lose time trying to destroy them.
- Place mines strategically, for example in an asteroid field or as somebody is following you. Beware as mines may cause lag if in excess.