Minelayer: Difference between revisions

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|Hull= 200
|Hull= 200
|Energy reg= 9
|Energy reg= 9
|Mass= 120
|Abilities= [[Opposer Proximity Mine]], [[EMP Mine]], [[Distress Beacon]], [[Nano-Hull Spray]], [[Shield Recharger]]
|Abilities= [[Opposer Proximity Mine]], [[EMP Mine]], [[Distress Beacon]], [[Nano-Hull Spray]], [[Shield Recharger]]
|Veldite=100
|Veldite=100

Revision as of 19:48, 31 March 2013

Minelayer

Name Minelayer
Hull 200
Power 9 GW
Mass 120
Abilities Opposer Proximity Mine, EMP Mine, Distress Beacon, Nano-Hull Spray, Shield Recharger
Cost 100 75 25

Basics

A support ship. It is one of the fastest small ships, alongside the miner. It is not very tough but has a high energy storage and regeneration.

Abilities

~ The minelayer can drop a mine which will travel towards the most nearby enemy and explode.

~ [EMP MINE: INFORMATION REQUIRED]

~ The distress beacon is basically an item left behind by the minelayer which emits a constant signal. It will be recorded by pingers on the battlecruiser and can cause distractions or mislead enemies.

~ The minelayer is the only ship that can repair a ship's hull (whether small ship or battlecruiser). The nanite-based repairing materials are randomly released from the front of the ship, in a narrow cone.

~ The minelayer can also remotely recharge shields in a similar system to the Nano-Hull spray [see above].

Tips and hints

  • Many distress beacons can confuse an enemy and make them lose time trying to destroy them.
  • Place mines strategically, for example in an asteroid field or as somebody is following you. Beware as mines may cause lag if in excess.