Turbo Jump: Difference between revisions
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*Turbo Jump has a 2 second delay before the Miner bursts at great speed forward. | *Turbo Jump has a 2 second delay before the Miner bursts at great speed forward. | ||
*The jump always goes in the direction the Miner is facing. | *The jump always goes in the direction the Miner is facing. | ||
*Miners can still hit objects during the jump, including [[Asteroid]]s and [[Small | *Miners can still hit objects during the jump, including [[Asteroid]]s and [[Small Ships|ships]], making it potentially dangerous from collision damage. | ||
*Always save 250 energy when you are a Miner so that you can Turbo Jump at the first sign of danger. | *Always save 250 energy when you are a Miner so that you can Turbo Jump at the first sign of danger. | ||
*[[Wraith]]s, [[Electro-Magnetic Projectile|EMP]] disables the use of Turbo Jump for a short duration. | *[[Wraith]]s, [[Electro-Magnetic Projectile|EMP]] disables the use of Turbo Jump for a short duration. | ||
Latest revision as of 06:31, 6 March 2015
Ability
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- Innate Miner ability.
- Turbo Jump boosts a Miner in the direction its facing at great speed, often used to escape enemy fighters.
- Turbo Jump has a 2 second delay before the Miner bursts at great speed forward.
- The jump always goes in the direction the Miner is facing.
- Miners can still hit objects during the jump, including Asteroids and ships, making it potentially dangerous from collision damage.
- Always save 250 energy when you are a Miner so that you can Turbo Jump at the first sign of danger.
- Wraiths, EMP disables the use of Turbo Jump for a short duration.