Turbo Jump: Difference between revisions

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*Turbo Jump has a 2 second delay before the Miner bursts at great speed forward.
*Turbo Jump has a 2 second delay before the Miner bursts at great speed forward.
*The jump always goes in the direction the Miner is facing.
*The jump always goes in the direction the Miner is facing.
*Miners can still hit objects during the jump, including [[Asteroid]]s and [[Small ships|ships]], making it potentially dangerous from collision damage.
*Miners can still hit objects during the jump, including [[Asteroid]]s and [[Small Ships|ships]], making it potentially dangerous from collision damage.
*Always save 250 energy when you are a Miner so that you can Turbo Jump at the first sign of danger.
*Always save 250 energy when you are a Miner so that you can Turbo Jump at the first sign of danger.
*[[Wraith]]s, [[Electro-Magnetic Projectile|EMP]] disables the use of Turbo Jump for a short duration.
*[[Wraith]]s, [[Electro-Magnetic Projectile|EMP]] disables the use of Turbo Jump for a short duration.

Latest revision as of 06:31, 6 March 2015

Ability

Turbo Jump
http://i.imgur.com/NNoKnKw.jpg
Ship Miner
Cost 250
CD

45 seconds

Description Boosts Miner away.
  • Innate Miner ability.
  • Turbo Jump boosts a Miner in the direction its facing at great speed, often used to escape enemy fighters.
  • Turbo Jump has a 2 second delay before the Miner bursts at great speed forward.
  • The jump always goes in the direction the Miner is facing.
  • Miners can still hit objects during the jump, including Asteroids and ships, making it potentially dangerous from collision damage.
  • Always save 250 energy when you are a Miner so that you can Turbo Jump at the first sign of danger.
  • Wraiths, EMP disables the use of Turbo Jump for a short duration.