Electro-Magnetic Projectile: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 35: | Line 35: | ||
*The Wraiths EMP; | *The Wraiths EMP; | ||
**Reduces enemy engines. | **Reduces enemy engines. | ||
**Stops enemies from [[docking]]. | **Stops enemies from [[Hangar Console#Docking|docking]]. | ||
**Disables Miners [[Turbo Jump]] ability for a few seconds. | **Disables Miners [[Turbo Jump]] ability for a few seconds. | ||
**Disables Wraiths [[Boost]] abilities for a few seconds. | **Disables Wraiths [[Boost]] abilities for a few seconds. | ||
Revision as of 15:46, 13 March 2015
Ability
| ||||||||||||
- Electro-Magnetic Projectile (EMP for short) is an innate Wraith ability.
- The Wraiths EMP;
- Reduces enemy engines.
- Stops enemies from docking.
- Disables Miners Turbo Jump ability for a few seconds.
- Disables Wraiths Boost abilities for a few seconds.
- The EMP can be fired from any side of the Wraith, moves extremely fast, has low energy cost and has a long range.
- EMP is perfect tool for hunting and escaping enemy ships.
- EMP deals 30 damage and reduces engines by 70% when Offensive Tier1 is researched from the Upgrades Console. An upgraded EMP can 1 hit Cargo Drones.
- Info add: inital engines speed reduction of emp?