Infiltrator: Difference between revisions

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=Uses & Tactics=
=Uses & Tactics=
 
*It is very useful as a scout, due to its speed and the fact it doesn't get detected by enemies radar.  
* The minelayer can drop a mine which will travel towards the most nearby enemy and explode. The usual amount of mines carried by the minelayer is 25 but it can be extended. However when the minelayer docks it will be rearmed. The mines are destroyable by many kinds of weapons, including the wraith cannon and the mining laser.
*Boarding can be used to cause confusion or to block important routes within the enemy Battlecruiser by using [[C-4 Charge]].
 
*One team can only obtain one Infiltrator at the same time.
* [EMP MINE: INFORMATION REQUIRED]
 
* The distress beacon is basically an item left behind by the minelayer which emits a constant signal. It will be recorded by pingers on the battlecruiser and can cause distractions or mislead enemies. It can be constructed with the battlecruisers [[Construction Console]] and appears in loads of five beacons.
 
* The minelayer is the only ship that can repair a ship's hull (whether small ship or battlecruiser). The nanite-based repairing materials are randomly released from the front of the ship, in a narrow cone.
 
* The minelayer can also remotely recharge shields in a similar system to the Nano-Hull spray [see above].
 
 
 
 
* Many distress beacons can confuse an enemy and make them lose time trying to destroy them.
 
* Place mines strategically, for example in an asteroid field or as somebody is following you. Beware as mines may cause lag if in excess.
 
* Nebulas are not visible to all players, but placing a mine inside of one is a clever way to hide them
 
* Do not stack mines, 1 mine goes in pursuit 1 at a time, multiple will have no effect on 1 ship.
 
* Your heal spray and shield spray can be used at the same time if you wish to deplete your energy quickly and switch ships.
 
* A clever mine layer can follow a destroyer to harass the enemy BC, the shield and hull heals are very effective.


=Tips=
=Tips=

Revision as of 05:38, 16 March 2015

Overview

Infiltrator
http://i.imgur.com/MqHFFZc.jpg
Class Boarding
Hull ?
Power ? GW
Max Energy ?
Mass 55
Engine ?
Weapon None
Abilities

Phase Shift,Multistatic Anti-radar,Board Ship

Cost

50 70 50

Inventory 6
  • Your Battlecruiser dosn't start with a Infiltrator you will have to purchase 1 from the Hangar.
  • The Infiltrator is the only small ship able to enter the enemy hangar.
  • The Infiltrator is the fastest but also weakest ship.

Abilities

Infiltrator Abilities
Icon Name http://i.imgur.com/TIFgEiD.jpg http://i.imgur.com/9QP6qX8.jpg Description
http://i.imgur.com/dkZEcW8.jpg Phase Shift 0 15 Infiltrator becomes invulnerable for 4seconds.
http://i.imgur.com/uR4bb8b.jpg Multistatic Anti-radar 0 0 Renders Infiltrator invisible to all pings.
http://i.imgur.com/9NdSX0E.jpg Board Ship 0 0 Docks with enemy Battlecruisers within 5 range.

Uses & Tactics

  • It is very useful as a scout, due to its speed and the fact it doesn't get detected by enemies radar.
  • Boarding can be used to cause confusion or to block important routes within the enemy Battlecruiser by using C-4 Charge.
  • One team can only obtain one Infiltrator at the same time.

Tips

Minelayer vs;


OLD

Infiltrator

Name Infiltrator
Hull 180
Power 5 GW
Mass 55
Abilities Phase Shift,Board
Cost 50 70 50

Abilities

Board - The Infiltrator is the only ship able to enter the enemy Battlecruisers hangar and therefore the only way to change the Battlecruiser. This ability can be used within a range of 5 around the enemy Battlecruiser. However the Infiltrator doesn´t appear in the enemy hangar, therefore it can´t be used by the enemy team. The ability has a cooldown of 15 seconds.

Phase Shift - The Infiltrator can activate the ability to pass through any objects, including laser shots, for four seconds. This is very useful while approaching the enemy Battlecruiser, where the Infiltrator is must vulnerable.

Multistatic Anti-radar - The Infiltrator is always nullified, which means that it doesn´t appear on any hostile radar pings. It´s a passive ability of the Infiltrator. Because of this ability you never need to load a Frequency Nullifier on a Infiltrator.


Tips & Hints

  • While boarding its highly recommended to equip a Frequency Nullifier on your marine (to prevent damage from the turrets) and in addition to that Nanodoc Gloves(to heal the damage caused by the Nullifier), because without them the marines faints during the flight.
  • It is possible to make the Infiltrator tougher by putting a few Small Shield Generator into the ship. This improves the durability and therefore makes it possible to scout longer.