First Aid: Difference between revisions

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|style="height:30px; font-weight: bold;"|Description
|style="height:30px; font-weight: bold;"|Description
|style="height:30px"; width:250px;"|Fires an energy beam at a friendly ship, instantly giving it 150 energy.
|style="height:30px"; width:250px;"|+5hp/sec regen
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The power transfer ability is used from the [[Science Console|science console]]. A package of energy taken from the battlecruisers [[Energy Console#Capacitors|energy capacitor]] is shot to a [[Small Ships|small ship]], if the small ship is hit, it will receive 150 energy.
*Innate [[Marine|Marine/Pilot]] ability.
*The ability can fully heal your Marine.
*The ability isnt channling so your marine can move and use other abilities without canceling the effect.
*Taking any damage stops the heal, this includes the damage from carrying a frequency null in the active armor slot.




The Power transfer can be upgraded to double the amount of energy transferred into the small ship, this is done by researching [[Tier upgrades#T2 Upgrades|Offensive tier 2]] from the [[Upgrades Console]].
[[Category:Pilot Ability]]
Power transfer can also be augmented into 1 of 3 different types from the Upgrades Console.
These upgraded transfers provide both energy and a special boost to the targeted small ship:
*[[Ionic Transfer]]: Gives 150 energy and increases engine speed by 40% for 180seconds.
*[[Nanite Transfer]]: Gives 250 energy and repairs 2% hull/second for 180seconds.
*[[Plasma Transfer]]: Gives 350 energy and causes target ship to explode violently on death, doing 1200 damage to nearby ships.
 
 
[[Drones]] automatically use this skill, whenever it is off cooldown, when issued from the [[AI Console|AI console]] the [[AI Console#Science|science order]].
 
 
 
[[Category:Console Ability]]

Revision as of 03:16, 29 March 2015

Ability

First Aid
http://i.imgur.com/Gzom0UG.jpg
Pilot Ability
Energy

300

CD

45 seconds

Description +5hp/sec regen
  • Innate Marine/Pilot ability.
  • The ability can fully heal your Marine.
  • The ability isnt channling so your marine can move and use other abilities without canceling the effect.
  • Taking any damage stops the heal, this includes the damage from carrying a frequency null in the active armor slot.