Photon Condenser: Difference between revisions
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Photon condenser is an effective way of allowing a [[Corvette]]'s normally slow projectiles to actually connect with a variety of [[Small Ships]] that would normally be able to dodge, such as the [[Miner]] and [[Wraith]]. While it doesn't contribute much to actual damage, it creates a situation where it's much more difficult to dodge the [[Corvette]]'s cone of fire effectively allowing shots that would have normally missed to hit; in this sense, Photon Condenser can be considered an increase in damage to non-stationary targets. | Photon condenser is an effective way of allowing a [[Corvette]]'s normally slow projectiles to actually connect with a variety of [[Small Ships]] that would normally be able to dodge, such as the [[Miner]] and [[Wraith]],because it increases the actual projectile speed by 75%. While it doesn't contribute much to actual damage, it creates a situation where it's much more difficult to dodge the [[Corvette]]'s cone of fire effectively allowing shots that would have normally missed to hit; in this sense, Photon Condenser can be considered an increase in damage to non-stationary targets. | ||
Revision as of 13:06, 20 May 2013
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| Name | Photon Condenser | ||||
| Ship | Corvette | ||||
| Research Time | 7 | ||||
| Max Level | 1 | ||||
| Cost | |||||
Photon condenser is an effective way of allowing a Corvette's normally slow projectiles to actually connect with a variety of Small Ships that would normally be able to dodge, such as the Miner and Wraith,because it increases the actual projectile speed by 75%. While it doesn't contribute much to actual damage, it creates a situation where it's much more difficult to dodge the Corvette's cone of fire effectively allowing shots that would have normally missed to hit; in this sense, Photon Condenser can be considered an increase in damage to non-stationary targets.