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|table-plus:width=12%, columnAttributes=style=width:12%, style=width:12%, style=width:12%|Cost
|table-plus:width=12%, columnAttributes=style=width:12%, style=width:12%, style=width:12%|Cost
|Description
|Description
|Slot Type
|Usable By
|-
|-


|[[File:MerculiteHeavyMissile.png|link=Merculite Heavy Missile]]  
|[[File:MerculiteHeavyMissile.png|link=Merculite Heavy Missile]]  
|[[C-14 Gauss Rifle]]
|[[Decoy Flares]]
|
|
[[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] 50 
FREE
|Good Offensive rifle. Damage:6 Period:0.84 Range:5
|Loading this into a ship allows you to fire a bunch of flares behind your ship which will collide with projectiles.
|Weapon
|[[Small ships|All]]
|-
|-


|[[File:MerculiteHeavyMissile.png|link=Merculite Heavy Missile]]  
|[[File:MerculiteHeavyMissile.png|link=Merculite Heavy Missile]]  
|[[ARC12 Rifle]]
|[[Opposer Proximity Mine]]
|
|
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  5 
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  10 
[[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]  15    
[[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]  50    
|Fires a lightning bolt. Damage:15 Period:3.44 Range:7.5
|Loading this item into a Minelayer will allow you to lay an [[Opposer Proximity Mine]]. The mine will trigger if an enemy ship comes close and chase it for a maximum of 10seconds. If the mine reaches the target it will deal decent damage. The ship starts with 50 opposer Proximity Mines by default. Adding an extra module of the same sort will increase the amount of mines by 25. Damage <span style="color:#FF0000">150</span>/<span style="color:#0000FF">150</span>.
|Weapon
|[[Minelayer]]
|-
|-


|[[File:MerculiteHeavyMissile.png|link=Merculite Heavy Missile]]  
|[[File:MerculiteHeavyMissile.png|link=Merculite Heavy Missile]]  
|[[Dust Cannon]]
|[[EMP Mine]]
|
|
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  10    
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  5    
[[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]  15    
[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  5    
[[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]  15 
[[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]  95 
|Very strong weapon that can only target hull debris. Damage:25 Period:0.5 Range:5
|Loading this item into a Minelayer allows it to lay EMP Mines. A mine will trigger if an enemy ship comes close. If the mine reaches the target it will deal moderate damage and slow the ship down significantly. Damage <span style="color:#FF0000">100</span>/<span style="color:#0000FF">100</span>.
|Weapon
|[[Minelayer]]
|-
|-


|[[File:MerculiteHeavyMissile.png|link=Merculite Heavy Missile]]  
|[[File:MerculiteHeavyMissile.png|link=Merculite Heavy Missile]]  
|[[Firesuit]]
|[[Distress Beacon]]
|
|
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  10    
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  5 
[[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]  10    
[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  5    
|Armor that makes you immune to hull fire damage but reduces movement speed by 10%.  
[[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]  95    
|Armor
|Loading this item into a Minelayer allows it to plant a distress beacon. The beacon will look like a mining ship on the enemy's radar. Each team can only have five distress beacons on the map at the same time.  
|[[Minelayer]]
|-
|-



Revision as of 01:31, 1 January 2015

Tactics

Sniping

Sniping is a broad term to describe attacking the enemy battlecruiser from a long distance.
A human player on the Weapons Console, shoots the enemy battlecruiser using vision provided by small ships or a predator missiles tracking beacon.

Alt text
battlecruiser sniping enemy using a cloaked wraith as a scout.


Chomper Rush

Is a tactic that involves co-ordinating the miners to mine the exact minerals to purchase a chomper.
Tactic is ideal when the starting map is abundant with astroid fields.
Once the chomper is constructed, upgrades resume as normal.
Heavy economy move.

Alt text
Caption text


Kinetic Rush

Kinetic rushes involves upgrading kinetic tier weapons and then relying on a surprise attack on the enemy battlecruiser and abusing power saving low shields to cause unrecoverable damage.
Heavy aggressive move


Power Deck/Dock

Infiltrating

Corvette Harass

Basic Flight Controls

Flight Controls


Ship Items

Ship Items
Icon Name Cost Description Usable By
Decoy Flares

FREE

Loading this into a ship allows you to fire a bunch of flares behind your ship which will collide with projectiles. All
Opposer Proximity Mine

10 50

Loading this item into a Minelayer will allow you to lay an Opposer Proximity Mine. The mine will trigger if an enemy ship comes close and chase it for a maximum of 10seconds. If the mine reaches the target it will deal decent damage. The ship starts with 50 opposer Proximity Mines by default. Adding an extra module of the same sort will increase the amount of mines by 25. Damage 150/150. Minelayer
EMP Mine

5 5 95

Loading this item into a Minelayer allows it to lay EMP Mines. A mine will trigger if an enemy ship comes close. If the mine reaches the target it will deal moderate damage and slow the ship down significantly. Damage 100/100. Minelayer
Distress Beacon

5 5 95

Loading this item into a Minelayer allows it to plant a distress beacon. The beacon will look like a mining ship on the enemy's radar. Each team can only have five distress beacons on the map at the same time. Minelayer
Nanodoc Gloves

10 10

Increases your regeneration by 1h[/s. It can also be used to heal a friendly target (including yourself) for 25hp. Inventory
Adaptive Photo Disguise

15 10

Equipping this disguise will bend light around you, turning you mostly transparent. Enemies will have to target you manually to attack you. You can't attack while this armor is equipped. Armor
Frequency Nullifier

20 50 20

Can be loaded into a ship in the hanger. A ship carrying a this winn not show on either the Battlecruiser's main ping or the Wraith's Miner Ping.
A Marine equipping this cant be targeted by turrets and mines but will lose 1 health/sec.
Armor
Revive Kit

Free

Can revive incapacitated allies. Inventory
C-4 Charge

50

Allows you to plant a C-4 Charge at your location which will explode after 30seconds, dealing 1000 damage to the BC, creating a lot of debris and fire. Inventory