V2.8
v2.5 (24/5 - 2013)
- Plasma transfer now gives 350 energy while Ionic Transfer gives 150.
- Piranha Light Missiles now works similar to the repair station. One charge is created every 20 seconds and there can be a maximum of 30 charges. You can only take out two piranhas every second.
- Piranha Light Missile now costs 1 pyromanite.
- Counter-Missiles are now free.
- The Launch Infiltrator ability used to get away from the enemy BC now has a 3 second casting time.
- Changed the colors of all the missile items.
- Nanodoc gloves regeneration no longer works while in a small ship.
- Increased Scorpion Light Missile’s time to detonation from 1s to 2.5s
- Increased Sabretooth Heavy Missile’s range by 60%
- Decreased Sabretooth Heavy Missile’s speed by 10%
- Increased Hellfire Heavy Missile’s range by 50%
- Decreased Hellfire Heavy Missile’s speed by 10%
- Increased Merculite Heavy Missile’s range by 100%
- Boarding and Phase shift is now disabled for 2 seconds after getting hit by an EMP.
- Wraith cost decreased from 50y, 50b, 100r to 30y, 30b, 50r
- Wraith’s hull is now only increased by 35 per level of the Reinforced hull upgrade.
- Wraith’s hull decreased from 300 to 270.
- Wraith’s damage reduced from 15 to 10.
- Each wraith damage upgrade now increases the damage by 2 instead of 3.
- Pyromanite cost of the wraith’s damage upgrade decreased from 30 to 20.
- The EMP now only blocks side boosts for 1 second, down from 2.5 seconds.
- The EMP now reduces the throttle by 40% instead of 100%.
- Added a new upgrade called Plasma Leech which makes the wraith attack drain 10 energy per shot.
- Increased the hangar size from 10 to 12.
- Both teams now start with 3 wraiths instead of 1.
- Both teams now start with 3 AI players.