V2.8

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Revision as of 23:30, 11 September 2013 by Caladbolg (talk | contribs) (Created page with "'''v2.5 (24/5 - 2013)''' - Plasma transfer now gives 350 energy while Ionic Transfer gives 150. - Piranha Light Missiles now works similar to the repair station. One cha...")
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v2.5 (24/5 - 2013)

- Plasma transfer now gives 350 energy while Ionic Transfer gives 150.

- Piranha Light Missiles now works similar to the repair station. One charge is created every 20 seconds and there can be a maximum of 30 charges. You can only take out two piranhas every second.

- Piranha Light Missile now costs 1 pyromanite.

- Counter-Missiles are now free.

- The Launch Infiltrator ability used to get away from the enemy BC now has a 3 second casting time.

- Changed the colors of all the missile items.

- Nanodoc gloves regeneration no longer works while in a small ship.

- Increased Scorpion Light Missile’s time to detonation from 1s to 2.5s

- Increased Sabretooth Heavy Missile’s range by 60%

- Decreased Sabretooth Heavy Missile’s speed by 10%

- Increased Hellfire Heavy Missile’s range by 50%

- Decreased Hellfire Heavy Missile’s speed by 10%

- Increased Merculite Heavy Missile’s range by 100%

- Boarding and Phase shift is now disabled for 2 seconds after getting hit by an EMP.

- Wraith cost decreased from 50y, 50b, 100r to 30y, 30b, 50r

- Wraith’s hull is now only increased by 35 per level of the Reinforced hull upgrade.

- Wraith’s hull decreased from 300 to 270.

- Wraith’s damage reduced from 15 to 10.

- Each wraith damage upgrade now increases the damage by 2 instead of 3.

- Pyromanite cost of the wraith’s damage upgrade decreased from 30 to 20.

- The EMP now only blocks side boosts for 1 second, down from 2.5 seconds.

- The EMP now reduces the throttle by 40% instead of 100%.

- Added a new upgrade called Plasma Leech which makes the wraith attack drain 10 energy per shot.

- Increased the hangar size from 10 to 12.

- Both teams now start with 3 wraiths instead of 1.

- Both teams now start with 3 AI players.