V1.9

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Revision as of 16:15, 9 April 2013 by Siretu (talk | contribs) (Created page with "'''v1.9 (7/4 - 2013)''' - Modified the Shield Boost tooltip to adjust for a patch a long time ago. - The defense AI can no longer keep seeing targets after they go into ...")
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v1.9 (7/4 - 2013)

- Modified the Shield Boost tooltip to adjust for a patch a long time ago.

- The defense AI can no longer keep seeing targets after they go into fog of war.

- Added a new (free) repair item which releases repair bots. It is the first step towards making hull tanking viable.

- The repair kit has been removed because of the addition of the repair station.

- The old hull repair has been removed because of the addition of the repair station.

- Mine layer’s sprays no longer requires an upgrade.

- Added a lot of sound effects to weapons and other abilities.

- Fixed an issue that caused Hardened Shield to be ineffective.

- Changed the price of Hardened Shield to cost more of Chalcorium than Veldite.

- Increased the max level of hardened shield from 3 to 4.

- Added some new upgrades to make hull tanking viable: Iron Curtain and Thermite Charge

- The gunnery AI will now use triple or penta burst if available.

- The gunnery AI now has an option to prioritize either kinetics or laser weapons.

- The mining AI will now actually remember to accelerate while trying to escape.

- The mining AI will now try to use turbo jump to get away.

- Improved the mining AI’s dodging (of both enemies and asteroids)

- Fixed an issue where drones gained from people dropping in the lobby weren’t working.

- Fixed the refining region so that minerals dropped at the edge gets refined.

- Fixed an issue that was causing the Plasma transfer to not work.