Infiltrator
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| Name | Infiltrator | ||||
| Hull | 180 | ||||
| Power | 5 GW | ||||
| Mass | 55 | ||||
| Abilities | Phase Shift,Board | ||||
| Cost | |||||
Basics
The Infiltrator is the only small ship able to enter the enemy hangar. It is so far the fastes ship, but also the weakest one. It is very usefull to scout, because it doesnt appear on the minimap as a hostile ping. Boarding can be used to cause confusion or to block important routes within the enemy battlecruiser by using C4 Charge. One team can only obtain one Infiltrator at the same time.
Abilities
-The Infiltrator is the only ship able to enter the enemy battlecruisers hangar and therefore the only way to change the battlecruiser. This ability can be used within a range of 5 around the enemy battlecruiser. However the Infiltrator doesn´t appear in the enemy hangar, therefore it can´t be used by the enemy team. The ability has a cooldown of 15 seconds.
-The Infiltrator can activate the ability to pass through any objects , including laser shots, for four seconds. This is very useful while approaching the enemy battlecruiser, because the infiltrator cant take many shots and is very vunerable.
-The Infiltrator is always nullified, which means that it doesn´t appear on any hostile radar pings. It´s a passive ability of the Infiltrator.
Tips & Hints
-While Boarding its highly recommended to wear a Frequency Nullifier(to prevent damage from the turrets) and in addition to that Nanodoc Gloves(to heal the damage caused by the Nullifier),because without them the marines faints during the flight.
-It is possible to make the Infiltrator tougher by putting a few Small Shield Generator into the ship. This improves the durability and therefore makes it possible to scout longer.