V0.97
v0.97:
- Might’ve fixed the issue with trigger errors in the Respawn trigger.
- Fixed a camera issue with using teleporters while in space view.
- EMP Mines now actually slow down ships. It turns off the engines of the ship it hits. It works on Battlecruisers, but it only halves the speed.
- Increased Opposer Proximity Mine damage from 30 to 150.
- Increased EMP Mine damage from 25 to 100.
- Reduced the veldite cost of all light missiles from 10 to 5.
- Reduced Yamato damage from 1000 to 550.
- Nerfed the math behind the shield boost slightly.
- Added the Frequency Nullifier item which makes the ship carrying it invisible to pings.
- Changed the owner of all ships to the player navigating it.
- Fixed a drone issue where ordering it to load missiles would make all the drones crash permanently.
- You’ll no longer be punished for blowing up the core after the game is done.
- You can no longer gain/lose reputation in single play
- Drones can no longer accidentally get stuck on consoles.
- Adding computer players in the lobby will now add them as drones for that team.
- Fixed a miscalculation in the way damage is calculated. Nothing major.
- Fixed an issue where the status wouldn’t update properly.
- Added a ship broadcast when a player increases the core beyond 150%.
- Added a ship broadcast when the core stability goes below 50% and 25%
- Added a new upgrade that is required for the Engine Boost ability.
- Moved the Arm Yamato Cannon button to the Cruiser Weapons menu.
- Decreased the time between the Kermiculite field notification and the field spawning to 35 seconds (from 60)