V0.97

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Revision as of 00:28, 12 March 2013 by Caladbolg (talk | contribs) (Created page with "'''v0.97:''' - Might’ve fixed the issue with trigger errors in the Respawn trigger. - Fixed a camera issue with using teleporters while in space view. - EMP Mines now act...")
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v0.97:

- Might’ve fixed the issue with trigger errors in the Respawn trigger.

- Fixed a camera issue with using teleporters while in space view.

- EMP Mines now actually slow down ships. It turns off the engines of the ship it hits. It works on Battlecruisers, but it only halves the speed.

- Increased Opposer Proximity Mine damage from 30 to 150.

- Increased EMP Mine damage from 25 to 100.

- Reduced the veldite cost of all light missiles from 10 to 5.

- Reduced Yamato damage from 1000 to 550.

- Nerfed the math behind the shield boost slightly.

- Added the Frequency Nullifier item which makes the ship carrying it invisible to pings.

- Changed the owner of all ships to the player navigating it.

- Fixed a drone issue where ordering it to load missiles would make all the drones crash permanently.

- You’ll no longer be punished for blowing up the core after the game is done.

- You can no longer gain/lose reputation in single play

- Drones can no longer accidentally get stuck on consoles.

- Adding computer players in the lobby will now add them as drones for that team.

- Fixed a miscalculation in the way damage is calculated. Nothing major.

- Fixed an issue where the status wouldn’t update properly.

- Added a ship broadcast when a player increases the core beyond 150%.

- Added a ship broadcast when the core stability goes below 50% and 25%

- Added a new upgrade that is required for the Engine Boost ability.

- Moved the Arm Yamato Cannon button to the Cruiser Weapons menu.

- Decreased the time between the Kermiculite field notification and the field spawning to 35 seconds (from 60)