V3.0

From Cruiser Command
Revision as of 16:30, 8 April 2014 by Caladbolg (talk | contribs) (Created page with "'''v3.0 (31/12 - 2013)''' - Reduced the collision damage of all ships - Fixed a tooltip error concerning the wraith damage upgrades. - Fixed an exploit which made it po...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

v3.0 (31/12 - 2013)

- Reduced the collision damage of all ships

- Fixed a tooltip error concerning the wraith damage upgrades.

- Fixed an exploit which made it possible to control several consoles at once. This also fixed some related AI problems which made consoles unusable.

- Nano-hull spray spread reduced by 50%.

- Nano-hull duration increased by 100%.

- Marines’ now only drop their gun if it’s not the default one. If they lose a gun, they’ll receive the default one.

- Removed the battlecruiser speed damage.

- You no longer auto-equip the Frequency Nullifier.

- Drones now also start with a weapon.

- The initial drones’ names now show up properly.

- Fixed the coloring of the BC stats.

- Greatly increased spawning radius of Kermiculite.

- Reduced amount of mining laser upgrades from 6 to 3.

- Increased Veldite cost of mining laser upgrade from 10 to 15.

- Changed the Wraith Side boost physics.

- Increased the number of Enhanced Stabiliser upgrades from 3 to 4.

- Enhanced Stabilisers now give a flat 6 m/s bonus, rather than a 10% bonus.

- Fixed a problem that made it impossible to launch the infiltrator while boarding.

- Fixed a scorpion light missile glitch which made it split a ton.

- Scorpion light missile now damages BCs again.

- There are now unlockable backgrounds.