Search found 10 matches
- Tue Aug 07, 2012 5:11 am
- Forum: News
- Topic: Cruiser Command Hacking Preview
- Replies: 2
- Views: 745
s
Seems hella hard but we'll see I guess haha.
- Tue Aug 07, 2012 5:04 am
- Forum: General Discussion
- Topic: Tutorials for newbies
- Replies: 3
- Views: 967
Tutorials for newbies
I think the main reason this game gets so many downvotes is because people don't understand how to play. I'll be making some Youtube videos to explain some concepts but In game tips/ how to do things/ beginners guide would be VERY helpful for newbies. Maybe some more tips on the loading screen?
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- Tue Aug 07, 2012 5:01 am
- Forum: Bugs and Glitches
- Topic: Bug report
- Replies: 12
- Views: 1061
Bug report
So i've been playing for awhile and these are the bugs that I notice the most
Email: Autin.igor@gmail.com
Ingame: Hazard
Character code: 772
Bug1: The wraith's R (Miner ping) doesn't work. Ever. Fix it :[ haha
Bug2: You can't take items down elevators. IF you have an inecapitated teammate on the ...
Email: Autin.igor@gmail.com
Ingame: Hazard
Character code: 772
Bug1: The wraith's R (Miner ping) doesn't work. Ever. Fix it :[ haha
Bug2: You can't take items down elevators. IF you have an inecapitated teammate on the ...
- Tue Aug 07, 2012 4:55 am
- Forum: Suggestions
- Topic: Construction and upgrades
- Replies: 8
- Views: 693
Re: Construction and upgrades
Upgrades taking 15 seconds seems like the maximum amount of time. Otherwise upgrades would take too long. I mean for example getting small ship hull/thrusters up to max would take a long time. Since upgrades stack. As for the Console splitting idea. I think one console should have Upgrades (Small ...
- Tue Aug 07, 2012 4:52 am
- Forum: Suggestions
- Topic: Classes for players
- Replies: 20
- Views: 1583
Depe
I think roles/classes would be all right if they weren't too game dependent. Because lets say you have a NAV and he d/cs Well then bam you're kinda upstream without a paddle. I think. Also I never liked the idea of rewarding someone who farms this game. Maybe Rep amount would just allow you to use ...
- Tue Aug 07, 2012 4:49 am
- Forum: Suggestions
- Topic: Warp Engine
- Replies: 30
- Views: 1978
Warp engine
I think the warp engine would be a good idea. What I think this game currently lacks is a good escape mechanic. You could give the warp jump a High energy cost (25000?) It would turn off your engines/shields/weapons when you use it and it takes a couple seconds to charge (5-10) But it also warps you ...
- Tue Aug 07, 2012 4:43 am
- Forum: Suggestions
- Topic: Top gunning landing
- Replies: 2
- Views: 446
Crash
Idk. It seems like miners have it hard enough. Why add onto the pain. However a compromise could be a docking delay so after you press dock you have to wait 5 seconds before you actually enter the ship. So it's not an instant thing. Seems more realistic. Also it would encourage the Navigator to work ...
- Tue Aug 07, 2012 4:40 am
- Forum: Suggestions
- Topic: Computer - Bots
- Replies: 5
- Views: 538
Confirm
Confirming that it doesn't work :[
- Tue Aug 07, 2012 4:38 am
- Forum: Suggestions
- Topic: Stations in space
- Replies: 14
- Views: 1233
Mining stations
All right I'm an avid player of the game and I'd like to voice my opinion on this. I also agree in that I don't like the idea of people making bases full of defenses and * Turtling* However I think the bases wouldn't be a bad idea. Some things that would make this more viable/fair etc etc ...
- Tue Aug 07, 2012 4:29 am
- Forum: General Discussion
- Topic: Clan matches
- Replies: 0
- Views: 444
Clan matches
This game is great! I think if we added a competitive aspect to it the popularity would grow! I've got a clan that plays regularly www.clusterfruck.webs.com Though if more people made clans and clan wars started happening that would be good for the health of the community.