Search found 7 matches

by Warsign
Wed Aug 15, 2012 1:19 am
Forum: Cruiser Command Balance Discussion
Topic: Shields Balancing
Replies: 5
Views: 750

Re: Shields Balancing

There are ways to deal with this as it is. Just firing guns isn't it though...
by Warsign
Wed Aug 15, 2012 1:16 am
Forum: Suggestions
Topic: Reputation and progression
Replies: 5
Views: 693

Re: Reputation and progression

Players were meant to have equal footing with everyone else at the start of the game, which is why it leads to a skill-based team game. If passive (or active) bonuses were introduced based on how long a player has been playing the game, then the end result would be that the veterans would have a ...
by Warsign
Sat Aug 11, 2012 1:25 am
Forum: News
Topic: Cruiser Command Bugfix Update
Replies: 4
Views: 654

Re: Cruiser Command Bugfix Update

First of all, what's wrong with the elevators? Second, shouldn't that belong in the bug reports subforum?
by Warsign
Fri Aug 10, 2012 2:28 am
Forum: News
Topic: Cruiser Command Bugfix Update
Replies: 4
Views: 654

Re: Cruiser Command Bugfix Update

This makes me so happy...
by Warsign
Thu Aug 09, 2012 5:27 am
Forum: Bugs and Glitches
Topic: BC Ping is not reliable
Replies: 1
Views: 511

BC Ping is not reliable

Well, obviously with no cost (except for cooldown) it's not a big deal, but on occasion, the enemy BC does not show up on the minimap ping and an error occurs (As of patch 1.5, the error has disappeared so no screenshot of the error message itself).
by Warsign
Thu Aug 09, 2012 5:25 am
Forum: Bugs and Glitches
Topic: Bug report
Replies: 12
Views: 1074

Re: Bug report

Miner ping stopped working after the inclusion of the stealth equipment patch. It could have something to do with that. As a little more help in tracking down the problem, miners controlled by drones show up perfectly fine using the wraith's miner ping (and the BC ping)
by Warsign
Thu Aug 09, 2012 5:21 am
Forum: Suggestions
Topic: Classes for players
Replies: 20
Views: 1593

Re: Classes for players

Ok, let's not try to derail the thread by going crazy with this classes idea. From Siratu's post, it seems that he's trying to use classes as an ad-hoc tutorial while having it remain some sort of "boost that's not really a boost".

Adding classes at this point is just making the game needlessly ...