Search found 7 matches
- Wed Aug 15, 2012 1:19 am
- Forum: Cruiser Command Balance Discussion
- Topic: Shields Balancing
- Replies: 5
- Views: 750
Re: Shields Balancing
There are ways to deal with this as it is. Just firing guns isn't it though...
- Wed Aug 15, 2012 1:16 am
- Forum: Suggestions
- Topic: Reputation and progression
- Replies: 5
- Views: 693
Re: Reputation and progression
Players were meant to have equal footing with everyone else at the start of the game, which is why it leads to a skill-based team game. If passive (or active) bonuses were introduced based on how long a player has been playing the game, then the end result would be that the veterans would have a ...
- Sat Aug 11, 2012 1:25 am
- Forum: News
- Topic: Cruiser Command Bugfix Update
- Replies: 4
- Views: 654
Re: Cruiser Command Bugfix Update
First of all, what's wrong with the elevators? Second, shouldn't that belong in the bug reports subforum?
- Fri Aug 10, 2012 2:28 am
- Forum: News
- Topic: Cruiser Command Bugfix Update
- Replies: 4
- Views: 654
Re: Cruiser Command Bugfix Update
This makes me so happy...
- Thu Aug 09, 2012 5:27 am
- Forum: Bugs and Glitches
- Topic: BC Ping is not reliable
- Replies: 1
- Views: 511
BC Ping is not reliable
Well, obviously with no cost (except for cooldown) it's not a big deal, but on occasion, the enemy BC does not show up on the minimap ping and an error occurs (As of patch 1.5, the error has disappeared so no screenshot of the error message itself).
- Thu Aug 09, 2012 5:25 am
- Forum: Bugs and Glitches
- Topic: Bug report
- Replies: 12
- Views: 1074
Re: Bug report
Miner ping stopped working after the inclusion of the stealth equipment patch. It could have something to do with that. As a little more help in tracking down the problem, miners controlled by drones show up perfectly fine using the wraith's miner ping (and the BC ping)
- Thu Aug 09, 2012 5:21 am
- Forum: Suggestions
- Topic: Classes for players
- Replies: 20
- Views: 1593
Re: Classes for players
Ok, let's not try to derail the thread by going crazy with this classes idea. From Siratu's post, it seems that he's trying to use classes as an ad-hoc tutorial while having it remain some sort of "boost that's not really a boost".
Adding classes at this point is just making the game needlessly ...
Adding classes at this point is just making the game needlessly ...