Search found 352 matches

by slapshot
Thu Jun 02, 2016 8:33 pm
Forum: Cruiser Command Balance Discussion
Topic: Infiltration Changes
Replies: 7
Views: 163

Re: Infiltration Changes

Maybe make disarming C4 require an ability/item to disarm it, and that it takes 2-3 seconds while vulnerable - i.e. if you get shot, it gets cancelled (perhaps blows up on you) - speaking of blowing up, I would suggest making it such that C4 does not destroy other C4, but rather detonates it - and ...
by slapshot
Sun May 15, 2016 11:46 pm
Forum: Cruiser Command Balance Discussion
Topic: Infiltration Changes
Replies: 7
Views: 163

Re: Infiltration Changes

Isn't that the entire point as far as how it should be used? poke and run away?

although I do think it might be interesting to lower it's range down to the same as the C14, then poking would require a lot more skill to pull off (1v1 it would still win with proper use, but it would be more ...
by slapshot
Mon Mar 21, 2016 6:21 pm
Forum: Off-Topic
Topic: Bring Back CC
Replies: 9
Views: 165

Re: Bring Back CC

please carry on and make all the buttons for each sub-menu - also, I assume there is some sort of log-in screen before the chat comes up (perhaps something where a username is entered?) - and I am not sure about the non-standard resolution.. might I suggest 1920 x 1080?
by slapshot
Sun Mar 20, 2016 6:56 pm
Forum: Off-Topic
Topic: Bring Back CC
Replies: 9
Views: 165

Re: Bring Back CC

I could but I have no knowledge of anything necessary.

Slappy/Deg combo?

I'm a bit busy now as well.. with any luck maybe I can devote some time during the summer - although rather than me attempting to learn the rather steep curve of the SC2 editor in order to fix the bugs which should probably ...
by slapshot
Fri Mar 04, 2016 9:03 pm
Forum: Suggestions
Topic: Rip Cruiser Command or Rip Forums?
Replies: 7
Views: 230

Re: Rip Cruiser Command or Rip Forums?

I have played a few 3v3/4v4 games this week, so I don't think CC is completely dead yet, but there are still bugs that need fixing (i.e. weapons AI randomly not shooting), and Siretu hasn't exactly been active - forums are probably dead, but the skype/TS is still OK
by slapshot
Sun Nov 29, 2015 5:11 pm
Forum: Bugs and Glitches
Topic: Another patch played, another crop of bugs
Replies: 6
Views: 1468

Re: Another patch played, another crop of bugs

Maybe adding an option "target small ships" "target enemy BC" or something so that we can manually choose which targets it should focus? (and thus not hold fire if it's "intended" target isn't on-screen?)
by slapshot
Mon Nov 16, 2015 11:12 am
Forum: Bugs and Glitches
Topic: Another patch played, another crop of bugs
Replies: 6
Views: 1468

Re: Another patch played, another crop of bugs

Siretu wrote:I'll have a look when I come home next week.
Anything you want more details of in particular, or do I just need to double the time and change to the next largest unit, as is normally the case for any software development date?
by slapshot
Sun Oct 11, 2015 9:45 pm
Forum: Bugs and Glitches
Topic: Another patch played, another crop of bugs
Replies: 6
Views: 1468

Re: Another patch played, another crop of bugs

weapons AI is still broken, but thanks to B.net patch replays no longer work, so here is a new one:
by slapshot
Mon Sep 28, 2015 8:21 pm
Forum: Cruiser Command Discussion
Topic: Looking for players (American server)
Replies: 1
Views: 1332

Re: Looking for players (American server)

best place is probably the teamspeak: merwins-island.dyndns.org - posting your sc2 ID/tag wouldn't hurt (mine is slapshot 854), nor would joining the skype group, the CC group chat on SC2, etc. - basically games can be found occasionally, but you have to look for them as they aren't on the open ...
by slapshot
Sat Sep 26, 2015 6:48 pm
Forum: Bugs and Glitches
Topic: Another patch played, another crop of bugs
Replies: 6
Views: 1468

Another patch played, another crop of bugs

Weapons AI can get "stuck" and not shoot anything, even with lasers/missiles

Apparently it's also possible to get stuck in "space view" while your marine is on the BC, thus you end up unable to control anything (fix was to give allied player control, have ally move marine to ship launch pad, and ...