Search found 79 matches

by bbot
Thu Apr 02, 2015 11:11 am
Forum: News
Topic: Patch 4.13 (Community patch)
Replies: 9
Views: 1162

Re: Patch 4.13 (Community patch)

"If you enter a console occupied by a lower reputation player, you will automatically disconnect them."

:mrgreen:

Congratulations on open sourcing your project! I've never had an open source project that other people actually contributed to in the past, this is a pretty cool experiment to watch.
by bbot
Tue Mar 24, 2015 8:44 am
Forum: Cruiser Command Discussion
Topic: Subjugator revamp
Replies: 19
Views: 1441

Re: Subjugator revamp

I also kind of want the subjugator to be able to have the upgrades from the upgrade console, so that i can get off the battlecruiser every now and then xD and still "Captain" because my camera is unlocked ;)


Holy crap, I love this idea. Captaining is so sterile after a hundred rounds of it or so ...
by bbot
Wed Mar 11, 2015 10:57 am
Forum: Suggestions
Topic: Battlecruiser Power Console: Engines
Replies: 4
Views: 838

Re: Battlecruiser Power Console: Engines

Well we're at it, lets combine weapons onto nav too, because its hard to coordinate having two separate positions for those?

I think changing this is a terrible idea. What CC needs is more places for people to make decisions, not less. You need to have places where you can make bad decisions in a ...
by bbot
Mon Mar 02, 2015 11:30 am
Forum: Suggestions
Topic: We need more defensive abilities/mechanics
Replies: 3
Views: 239

Re: We need more defensive abilities/mechanics

Defensive system ideas:

Arcade style:

Flak cannon: New console near weapons where players can basically fire decoy flares. They would right click where to shoot the projectile, and a projectile would fire off (looks like a missle) and explode at a random location near the target area (relatively ...
by bbot
Mon Mar 02, 2015 11:16 am
Forum: Suggestions
Topic: Eliminate broadside.
Replies: 2
Views: 198

Re: Eliminate broadside.

Broads are important just to give variety as to the kinds of decisions that can be made during combat.
by bbot
Mon Mar 02, 2015 11:02 am
Forum: News
Topic: Patch 4.11 published
Replies: 8
Views: 1018

Re: Patch 4.11 published

As someone who loves econ T2 and econ T3, Woot free chomper for econ T1!

Every game I captain I'm going all in on econ.
by bbot
Mon Feb 09, 2015 12:34 pm
Forum: Cruiser Command Discussion
Topic: Future Drone AI Discussion
Replies: 12
Views: 1355

Re: Future Drone AI Discussion

First, I would like to say I am against 'over automating' the game. For why, lets do a mind experiment.

Lets say you were going to program a "Bingo" game. So, the card gets automatically generated for the player, and then the numbers get called out. Then the player clicks the numbers that get ...
by bbot
Fri Feb 06, 2015 2:04 pm
Forum: Off-Topic
Topic: Meh
Replies: 7
Views: 1013

Re: Meh

is this the real life or is this just fantasy
by bbot
Fri Feb 06, 2015 2:00 pm
Forum: Suggestions
Topic: No captain mode
Replies: 11
Views: 1265

Re: No captain mode

I feel like this is a lot like SC2 big game hunters, the game has been modified to make it more casual.

To me, one of the core parts of the cruiser command experience is the 'chain of command' where someone up top is making decisions and telling other players what to do, and relying on their ...
by bbot
Fri Feb 06, 2015 12:09 pm
Forum: Suggestions
Topic: No captain mode
Replies: 11
Views: 1265

Re: No captain mode

If this becomes a thing, can we make no captains mode games not contribute to rep?