"If you enter a console occupied by a lower reputation player, you will automatically disconnect them."
:mrgreen:
Congratulations on open sourcing your project! I've never had an open source project that other people actually contributed to in the past, this is a pretty cool experiment to watch.
Search found 79 matches
- Thu Apr 02, 2015 11:11 am
- Forum: News
- Topic: Patch 4.13 (Community patch)
- Replies: 9
- Views: 1162
- Tue Mar 24, 2015 8:44 am
- Forum: Cruiser Command Discussion
- Topic: Subjugator revamp
- Replies: 19
- Views: 1441
Re: Subjugator revamp
I also kind of want the subjugator to be able to have the upgrades from the upgrade console, so that i can get off the battlecruiser every now and then xD and still "Captain" because my camera is unlocked ;)
Holy crap, I love this idea. Captaining is so sterile after a hundred rounds of it or so ...
Holy crap, I love this idea. Captaining is so sterile after a hundred rounds of it or so ...
- Wed Mar 11, 2015 10:57 am
- Forum: Suggestions
- Topic: Battlecruiser Power Console: Engines
- Replies: 4
- Views: 838
Re: Battlecruiser Power Console: Engines
Well we're at it, lets combine weapons onto nav too, because its hard to coordinate having two separate positions for those?
I think changing this is a terrible idea. What CC needs is more places for people to make decisions, not less. You need to have places where you can make bad decisions in a ...
I think changing this is a terrible idea. What CC needs is more places for people to make decisions, not less. You need to have places where you can make bad decisions in a ...
- Mon Mar 02, 2015 11:30 am
- Forum: Suggestions
- Topic: We need more defensive abilities/mechanics
- Replies: 3
- Views: 239
Re: We need more defensive abilities/mechanics
Defensive system ideas:
Arcade style:
Flak cannon: New console near weapons where players can basically fire decoy flares. They would right click where to shoot the projectile, and a projectile would fire off (looks like a missle) and explode at a random location near the target area (relatively ...
Arcade style:
Flak cannon: New console near weapons where players can basically fire decoy flares. They would right click where to shoot the projectile, and a projectile would fire off (looks like a missle) and explode at a random location near the target area (relatively ...
- Mon Mar 02, 2015 11:16 am
- Forum: Suggestions
- Topic: Eliminate broadside.
- Replies: 2
- Views: 198
Re: Eliminate broadside.
Broads are important just to give variety as to the kinds of decisions that can be made during combat.
- Mon Mar 02, 2015 11:02 am
- Forum: News
- Topic: Patch 4.11 published
- Replies: 8
- Views: 1018
Re: Patch 4.11 published
As someone who loves econ T2 and econ T3, Woot free chomper for econ T1!
Every game I captain I'm going all in on econ.
Every game I captain I'm going all in on econ.
- Mon Feb 09, 2015 12:34 pm
- Forum: Cruiser Command Discussion
- Topic: Future Drone AI Discussion
- Replies: 12
- Views: 1355
Re: Future Drone AI Discussion
First, I would like to say I am against 'over automating' the game. For why, lets do a mind experiment.
Lets say you were going to program a "Bingo" game. So, the card gets automatically generated for the player, and then the numbers get called out. Then the player clicks the numbers that get ...
Lets say you were going to program a "Bingo" game. So, the card gets automatically generated for the player, and then the numbers get called out. Then the player clicks the numbers that get ...
Re: Meh
is this the real life or is this just fantasy
- Fri Feb 06, 2015 2:00 pm
- Forum: Suggestions
- Topic: No captain mode
- Replies: 11
- Views: 1265
Re: No captain mode
I feel like this is a lot like SC2 big game hunters, the game has been modified to make it more casual.
To me, one of the core parts of the cruiser command experience is the 'chain of command' where someone up top is making decisions and telling other players what to do, and relying on their ...
To me, one of the core parts of the cruiser command experience is the 'chain of command' where someone up top is making decisions and telling other players what to do, and relying on their ...
- Fri Feb 06, 2015 12:09 pm
- Forum: Suggestions
- Topic: No captain mode
- Replies: 11
- Views: 1265
Re: No captain mode
If this becomes a thing, can we make no captains mode games not contribute to rep?