We need more defensive abilities/mechanics

Any suggestions or ideas regarding cruiser command
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Dreadnought
CCI
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We need more defensive abilities/mechanics

Post by Dreadnought »

Shield boost and Iron curtain just doesnt cut it.
Sheild Boost is generic increase, and always spammed, but neccessary
Iron curtain is neat, but rarely used, as it lasts 6 seconds and has 60 second cooldown, but whats important is that it requires enemy awareness, if you see the enemy pop it, then stop all DPS (thats actually hard for some people to stop shooting lol)

So we need cool ideas for defensive measures.

The only thing i can think of now is...

Mobius Sheild Emiters - Power Console Ability - requires 2 hardened sheild upgrades ~~
increases max sheilds by 4000 and heals sheilds for 4000, lasts 20 seconds, if enemy enemy fails to break sheilds, set cooldown to 60 seconds, if they break it, set cooldown to 180 seconds....^^

Now in this case its a bit of a DPS check, if the enemy can break it with their DPS then they get an advantage, and dont have to deal with that ability for another 160 seconds, which is a VERY long time in CC terms, as apposed to 40s. It also helps if the enemy has burst damage in form of destroyers/missiles/yamato to quickly break it so they dont loose time against the sheild regen.
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Weyoun
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Re: We need more defensive abilities/mechanics

Post by Weyoun »

Something more skill based. My idea the other day was something possibly reflective, but regardless limited to a smaller arc and not giv 360 protection to make bc fights less often 'sit still and fire'.
Dreadnought: ya, like an energy wall, reflects anything 180 degrees back and does damage these kinda abilities will hopefully get teams to put the players back on weapons console because drones are idiots ^^ but still stealing all our jobs D=
yup, and you would have to aim it at the most incoming damage and try to reflect it back toward the enemy would take coordination between navigator and ops/weapons whoever controlled the ability
Dreadnought: but little things, is it limited time?
every time you hit it does it deplete/damage it? O.O
do we give it a fixed time, or hp/energy that tanks a certain number of hits or goes down over time is its direction fixed, can you adjust the aim, how fast can you control the direction of the bounceback that would be cool.. its a flat shield out away from the bc, and its angle determine angle of bounce upgrade it to make it last longer/ aim faster
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Degra
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Re: We need more defensive abilities/mechanics

Post by Degra »

CC particularly requires more dynamic and longer BC battles.
It needs abilities that need thinking on when you use them, instead of spamming buttons.
That's one thing I dislike about Broadsides, Shield Boost and Iron Curtain.
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bbot
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Re: We need more defensive abilities/mechanics

Post by bbot »

Defensive system ideas:

Arcade style:

Flak cannon: New console near weapons where players can basically fire decoy flares. They would right click where to shoot the projectile, and a projectile would fire off (looks like a missle) and explode at a random location near the target area (relatively close, but not exactly). It would cause a very small AOE effect (just a little larger than the size of a wraith) and cause a small amount of damage (equal to 2 wraith laser impacts) and absorb projectiles like a decoy flair for a brief period of time (like 3 quarters of a second).

Science console abilities ideas: Blink (similar to hyperion jump in HOTS campaign), emp blast (both battlecruisers go offline for 10 seconds, as a sort of time out, allowing time for people on the ship to do what they need to do, speed also reduced 50% in each ship)
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