Search found 18 matches

by Squid
Fri Jun 03, 2016 2:37 pm
Forum: Cruiser Command Balance Discussion
Topic: Infiltration Changes
Replies: 7
Views: 163

Re: Infiltration Changes

Maybe make disarming C4 require an ability/item to disarm it, and that it takes 2-3 seconds while vulnerable - i.e. if you get shot, it gets cancelled
Huh... I don't know why i didn't think of that.
Now that I think about it, that pretty much solves all the problems I've brought up, except for ...
by Squid
Mon May 23, 2016 10:07 pm
Forum: Bugs and Glitches
Topic: So some map border thing happened...
Replies: 1
Views: 71

Re: So some map border thing happened...

Oh yeah, I forgot to mention, this can also be doNE with Warp (the ability) on Team 1 if you maneuver to the bottom of the screen where you can see ships from the inside ship view and warp inside the Cruiser in inside view.
This can be done with team 2, but that happened a while ago and I'm not ...
by Squid
Sat May 21, 2016 10:40 pm
Forum: Cruiser Command Balance Discussion
Topic: Infiltration Changes
Replies: 7
Views: 163

Re: Infiltration Changes

I think you get what im trying to say- but it feels like it has not been stressed enough.
Carrying around more than one C-4 to bomb a single target does work, but it is not practical. At all .
Each C-4 has 25 life- which is not a lot. A marine has 100 life. Lets consider this scenario:
The ...
by Squid
Sat May 21, 2016 4:56 pm
Forum: Bugs and Glitches
Topic: So some map border thing happened...
Replies: 1
Views: 71

So some map border thing happened...

So i was messing around with speed-relating things, (i hit 370 m/s) subjugators and stuff, and was originally going to inspect an earlier map-warp bug i found before, but something happened...
I was moving fairly fast towards the map border after the "strange anomaly" stopping mapwarp, and the ...
by Squid
Wed May 18, 2016 7:04 pm
Forum: Cruiser Command Balance Discussion
Topic: Infiltration Changes
Replies: 7
Views: 163

Re: Infiltration Changes


The only thing that's changed since then is infiltrator mentality.

Back then, infiltrators came charging in with C4 with the intention of locking down key stations on the battlecruiser. It was get in as sneakily as possible and take out the enemy stations. This required 0 kiting -- in fact, it ...
by Squid
Sat May 14, 2016 7:51 pm
Forum: Cruiser Command Balance Discussion
Topic: Infiltration Changes
Replies: 7
Views: 163

Infiltration Changes

Right now, it feels like infiltration has some problems.
Currently, it is powerful versus new players, but ultimately fails versus competitive players.
The main root of these problems is the ARC12 Rifle and the T3 Utility upgrade.
The ARC12 rifle is extremely powerful, and its use is skewed ...
by Squid
Sat Apr 16, 2016 11:20 am
Forum: Suggestions
Topic: Ion Cannon
Replies: 14
Views: 1203

Re: Ion Cannon

Reviving old topics again! :D

What if we just made the Ion Cannon an alternative to the Yamato Cannon?
Proposed effects:
One-time use, can be loaded in the Science/Weapons console like the Yamato
Costs :b: :y: , and maybe :g:
Shuts down power using effects for 1-5 seconds (ex. Engine Boost, Warp ...
by Squid
Fri Apr 15, 2016 11:54 pm
Forum: Bugs and Glitches
Topic: Weapon AI
Replies: 6
Views: 142

Re: Weapon AI

I dont know for sure, but I think it might have something to do with missiles loaded, as it only really breaks mid-lategame when missiles/yams start coming out (for me, at least)
Again, i am not sure about this, but just throwing it out there as a possibility.
That was pre-recent update, but I have ...
by Squid
Mon Apr 04, 2016 7:22 pm
Forum: Suggestions
Topic: Mining Stations
Replies: 10
Views: 839

Re: Mining Stations

Eh. I guess that makes sense.
Its just that the infiltrator idea fits....
I dont know really- but it should be its own gamemode.
by Squid
Mon Apr 04, 2016 4:57 pm
Forum: Suggestions
Topic: Mining Stations
Replies: 10
Views: 839

Re: Mining Stations

This seems like something that would be used in a new gamemode (you know, like carrier mode and rainbow asteroids. Those modes.)
If this were to happen, each team should get like ~3-4 Infiltrators (also make it so only one infiltrator can be on enemy ship at a time, the enemy Cruiser that is)
Also ...