In-game name: Crowbar
Character code: 785
Server: NA
Reputation: ~250
Clan: CCA
ID: 1-S2-1-651529
Search found 13 matches
- Tue May 28, 2013 11:47 pm
- Forum: News
- Topic: Cruiser Command Tournament 1/6 - 2013
- Replies: 64
- Views: 4621
- Mon May 20, 2013 1:11 pm
- Forum: Suggestions
- Topic: Regarding Consoles...
- Replies: 9
- Views: 581
Re: Regarding Consoles...
I like the idea of a radar. Is it possible to make the radar ability be masked by astroids to make it posible for the enemy BC to hide. I think this would be fun and much like a submarine hiding from depth charges. Or do this for a ping but not radar.
- Wed May 15, 2013 4:26 pm
- Forum: Suggestions
- Topic: Thought on tractor beam
- Replies: 19
- Views: 1241
Re: Thought on tractor beam
Jannik: I have no intention of stealing ideas. Sorry I missed your topic.
Zeus: To me from another post, it sounds like you want everything on navigation. If you have tractor beam you will not need broadsides to kill it, just pull it and crash it into your BC. ;)
There are 6 teammates and during ...
Zeus: To me from another post, it sounds like you want everything on navigation. If you have tractor beam you will not need broadsides to kill it, just pull it and crash it into your BC. ;)
There are 6 teammates and during ...
- Thu May 02, 2013 6:12 pm
- Forum: Suggestions
- Topic: Thought on tractor beam
- Replies: 19
- Views: 1241
Re: Thought on tractor beam
Maybe the tractor beam can be used for mining as well. Use the tractor beam to pull in astroids to be refined or placed into the hanger ready to refine. If you decrease the cost to be 50y 50b 50r 10g, I believe it would be used more. Just make the pull in speed for astroids slow enough to make ...
- Wed May 01, 2013 11:45 pm
- Forum: Off-Topic
- Topic: Mission Accomplished!
- Replies: 9
- Views: 3082
Re: Mission Accomplished!
I want a rainbow sheep! 
- Tue Apr 30, 2013 1:10 pm
- Forum: Suggestions
- Topic: Thought on tractor beam
- Replies: 19
- Views: 1241
Re: Thought on tractor beam
No one seems interested or care where the tractor beam is. I just think it would improve team play by increasing the number of roles on the BC. Moving this to science will make it a more rewarding position.
I was also thinking about an astroid ping with a limited range at this position as well ...
I was also thinking about an astroid ping with a limited range at this position as well ...
- Sat Apr 27, 2013 12:11 pm
- Forum: Suggestions
- Topic: Thought on tractor beam
- Replies: 19
- Views: 1241
Thought on tractor beam
I was think about this for a couple of weeks. The navigation has two main purposes and that is to direct the ship and ping. The secondary ability is broadsides which fits the navigation role well. To me the tractor beam at navigation seems out of place. I would think science would be a better fit ...
- Fri Apr 26, 2013 2:19 pm
- Forum: Suggestions
- Topic: Boarding items
- Replies: 37
- Views: 1992
Re: Boarding items
I am not sure how hard this would be to put into this game, but I had a cool idea. For a boarding mechanic would it be possible to have a missile type of weapon that fires a players unit to the opponents' BC? A pod that will penetrate the hull and randomly put a person in the other BC. From there ...
- Fri Apr 26, 2013 2:09 pm
- Forum: Cruiser Command Discussion
- Topic: CHANGED! CCA Open Challenge! This FRIDAY April 26th, 2013
- Replies: 25
- Views: 1936
Re: CHANGED! CCA Open Challenge! This FRIDAY April 26th, 201
YES!! Fear my rapier yee scallywags!! 
- Thu Apr 25, 2013 3:53 pm
- Forum: Cruiser Command Balance Discussion
- Topic: nanite transfer nerf?
- Replies: 28
- Views: 2784
Re: nanite transfer nerf?
The only counter nanites (which isn't even a counter but the only sure way you can keep ships safe) on a wriath is docking them and wait for "the storm to blow over". That is to over powered. I did have this thought that may prevent a nanite wraith from getting to close to the BC. Have the damage ...