Search found 13 matches

by Crowbar
Tue May 28, 2013 11:47 pm
Forum: News
Topic: Cruiser Command Tournament 1/6 - 2013
Replies: 64
Views: 4621

Re: Cruiser Command Tournament 1/6 - 2013

In-game name: Crowbar
Character code: 785
Server: NA
Reputation: ~250
Clan: CCA
ID: 1-S2-1-651529
by Crowbar
Mon May 20, 2013 1:11 pm
Forum: Suggestions
Topic: Regarding Consoles...
Replies: 9
Views: 581

Re: Regarding Consoles...

I like the idea of a radar. Is it possible to make the radar ability be masked by astroids to make it posible for the enemy BC to hide. I think this would be fun and much like a submarine hiding from depth charges. Or do this for a ping but not radar.
by Crowbar
Wed May 15, 2013 4:26 pm
Forum: Suggestions
Topic: Thought on tractor beam
Replies: 19
Views: 1241

Re: Thought on tractor beam

Jannik: I have no intention of stealing ideas. Sorry I missed your topic.

Zeus: To me from another post, it sounds like you want everything on navigation. If you have tractor beam you will not need broadsides to kill it, just pull it and crash it into your BC. ;)

There are 6 teammates and during ...
by Crowbar
Thu May 02, 2013 6:12 pm
Forum: Suggestions
Topic: Thought on tractor beam
Replies: 19
Views: 1241

Re: Thought on tractor beam

Maybe the tractor beam can be used for mining as well. Use the tractor beam to pull in astroids to be refined or placed into the hanger ready to refine. If you decrease the cost to be 50y 50b 50r 10g, I believe it would be used more. Just make the pull in speed for astroids slow enough to make ...
by Crowbar
Wed May 01, 2013 11:45 pm
Forum: Off-Topic
Topic: Mission Accomplished!
Replies: 9
Views: 3082

Re: Mission Accomplished!

I want a rainbow sheep! :cry:
by Crowbar
Tue Apr 30, 2013 1:10 pm
Forum: Suggestions
Topic: Thought on tractor beam
Replies: 19
Views: 1241

Re: Thought on tractor beam

No one seems interested or care where the tractor beam is. I just think it would improve team play by increasing the number of roles on the BC. Moving this to science will make it a more rewarding position.
I was also thinking about an astroid ping with a limited range at this position as well ...
by Crowbar
Sat Apr 27, 2013 12:11 pm
Forum: Suggestions
Topic: Thought on tractor beam
Replies: 19
Views: 1241

Thought on tractor beam

I was think about this for a couple of weeks. The navigation has two main purposes and that is to direct the ship and ping. The secondary ability is broadsides which fits the navigation role well. To me the tractor beam at navigation seems out of place. I would think science would be a better fit ...
by Crowbar
Fri Apr 26, 2013 2:19 pm
Forum: Suggestions
Topic: Boarding items
Replies: 37
Views: 1992

Re: Boarding items

I am not sure how hard this would be to put into this game, but I had a cool idea. For a boarding mechanic would it be possible to have a missile type of weapon that fires a players unit to the opponents' BC? A pod that will penetrate the hull and randomly put a person in the other BC. From there ...
by Crowbar
Thu Apr 25, 2013 3:53 pm
Forum: Cruiser Command Balance Discussion
Topic: nanite transfer nerf?
Replies: 28
Views: 2784

Re: nanite transfer nerf?

The only counter nanites (which isn't even a counter but the only sure way you can keep ships safe) on a wriath is docking them and wait for "the storm to blow over". That is to over powered. I did have this thought that may prevent a nanite wraith from getting to close to the BC. Have the damage ...